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See:
Description
Interface Summary | |
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SDLEventListener | Interface for handling SDLEvents. |
Class Summary | |
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DummyEvent | |
MouseButtonState | The current state of the mouse buttons. |
MouseState | The current state of the mouse. |
SDLActiveEvent | When the mouse leaves or enters the window area a SDL_APPMOUSEFOCUS type activation event occurs, if the mouse entered the window then gain will be 1, otherwise gain will be 0. |
SDLAppState | |
SDLEvent | The SDL_Event is the core to all event handling in SDL, its probably the most important structure after SDL_Surface. |
SDLEventManager | The SDLEventManager is a thread helping us to handling SDL events. |
SDLEventState | |
SDLEventType | |
SDLExposeEvent | SDL_ExposeEvent is a member of the SDL_Event union and is used whan an event of type SDL_VIDEOEXPOSE is reported. |
SDLJoyAxisEvent | A SDLJoyAxisEvent event occurs whenever a user moves an axis on the joystick. |
SDLJoyBallEvent | A SDLJoyBallEvent event occurs when a user moves a trackball on the joystick. |
SDLJoyButtonEvent | A SDLJoyButtonEvent event occurs when ever a user presses or releases a button on a joystick. |
SDLJoyHatEvent | A SDLJoyHatEvent event occurs when ever a user moves a hat on the joystick. |
SDLKey | SDL key bindings. |
SDLKeyboardEvent | A keyboard event occurs when a key is released (type=SDK_KEYUP or state=SDL_RELEASED) and when a key is pressed (type=SDL_KEYDOWN or state=SDL_PRESSED). |
SDLMod | Set of possible key modifiers(mods) |
SDLMouseButtonEvent | When a mouse button press or release is detected then number of the button pressed (from 1 to 255, with 1 usually being the left button and 2 the right) is placed into button, the position of the mouse when this event occured is stored in the x and the y fields. |
SDLMouseMotionEvent | Simply put, a SDL_MOUSEMOTION type event occurs when a user moves the mouse within the application window or when SDL_WarpMouse is called. |
SDLQuitEvent | As can be seen, the SDL_QuitEvent structure serves no useful purpose. |
SDLResizeEvent | SDL_ResizeEvent is a member of the SDL_Event union and is used when an event of type SDL_VIDEORESIZE is reported. |
SDLSysWMEvent | Platform-dependent window manager event. |
SDLUserEvent | This event is unique, it is never created by SDL but only by the user. |
Provides the interface to SDL event management defined int SDL_events.h
Detailed documentation can be found here:
Event management under sdljava has been hightly optimized. NO NEW OBJECTS will ever be created by the event methods. Each time an event is returned from the SDL layer it will be the same C-level event structure (SDL_Event). When it is received on the java side after the native method invocation the SDLEvent class handles the event by placing into the appropriate static instance variable.
For instance if a keyboard event is received in waitEvent SDLEvent simply does the following:
The event is simply set on the already created static instance and returned to the caller.
sdlKeyboardEvent.setSwigKeyboardEvent(swigEvent.getKey());
return sdlKeyboardEvent;
The event handling should be quite fast and usable from java. Please note that due to the optimizations the event code (or any code within sdljava for that matter) should not be called concurrently from multiple threads.
You can use SDLEvent.waitEvent() to be passed incoming events. Also look at the example in SDLEventTest.java in testsrc/sdljava/event directory.
sdljava.x.swig.SDLEventType
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