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Packages that use sdljava.event | |
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sdljava.event | Provides the interface to SDL event management defined int SDL_events.h |
sdljavax.gui |
Classes in sdljava.event used by sdljava.event | |
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DummyEvent
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MouseButtonState
The current state of the mouse buttons. |
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MouseState
The current state of the mouse. |
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SDLActiveEvent
When the mouse leaves or enters the window area a SDL_APPMOUSEFOCUS type activation event occurs, if the mouse entered the window then gain will be 1, otherwise gain will be 0. |
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SDLAppState
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SDLEvent
The SDL_Event is the core to all event handling in SDL, its probably the most important structure after SDL_Surface. |
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SDLEventListener
Interface for handling SDLEvents. |
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SDLEventManager
The SDLEventManager is a thread helping us to handling SDL events. |
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SDLEventState
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SDLExposeEvent
SDL_ExposeEvent is a member of the SDL_Event union and is used whan an event of type SDL_VIDEOEXPOSE is reported. |
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SDLJoyAxisEvent
A SDLJoyAxisEvent event occurs whenever a user moves an axis on the joystick. |
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SDLJoyBallEvent
A SDLJoyBallEvent event occurs when a user moves a trackball on the joystick. |
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SDLJoyButtonEvent
A SDLJoyButtonEvent event occurs when ever a user presses or releases a button on a joystick. |
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SDLJoyHatEvent
A SDLJoyHatEvent event occurs when ever a user moves a hat on the joystick. |
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SDLKeyboardEvent
A keyboard event occurs when a key is released (type=SDK_KEYUP or state=SDL_RELEASED) and when a key is pressed (type=SDL_KEYDOWN or state=SDL_PRESSED). |
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SDLMod
Set of possible key modifiers(mods) |
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SDLMouseButtonEvent
When a mouse button press or release is detected then number of the button pressed (from 1 to 255, with 1 usually being the left button and 2 the right) is placed into button, the position of the mouse when this event occured is stored in the x and the y fields. |
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SDLMouseMotionEvent
Simply put, a SDL_MOUSEMOTION type event occurs when a user moves the mouse within the application window or when SDL_WarpMouse is called. |
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SDLQuitEvent
As can be seen, the SDL_QuitEvent structure serves no useful purpose. |
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SDLResizeEvent
SDL_ResizeEvent is a member of the SDL_Event union and is used when an event of type SDL_VIDEORESIZE is reported. |
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SDLSysWMEvent
Platform-dependent window manager event. |
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SDLUserEvent
This event is unique, it is never created by SDL but only by the user. |
Classes in sdljava.event used by sdljavax.gui | |
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SDLEvent
The SDL_Event is the core to all event handling in SDL, its probably the most important structure after SDL_Surface. |
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SDLEventListener
Interface for handling SDLEvents. |
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SDLMouseMotionEvent
Simply put, a SDL_MOUSEMOTION type event occurs when a user moves the mouse within the application window or when SDL_WarpMouse is called. |
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