Uses of Package
sdljava.event

Packages that use sdljava.event
sdljava.event Provides the interface to SDL event management defined int SDL_events.h 
sdljavax.gui   
 

Classes in sdljava.event used by sdljava.event
DummyEvent
           
MouseButtonState
          The current state of the mouse buttons.
MouseState
          The current state of the mouse.
SDLActiveEvent
          When the mouse leaves or enters the window area a SDL_APPMOUSEFOCUS type activation event occurs, if the mouse entered the window then gain will be 1, otherwise gain will be 0.
SDLAppState
           
SDLEvent
          The SDL_Event is the core to all event handling in SDL, its probably the most important structure after SDL_Surface.
SDLEventListener
          Interface for handling SDLEvents.
SDLEventManager
          The SDLEventManager is a thread helping us to handling SDL events.
SDLEventState
           
SDLExposeEvent
          SDL_ExposeEvent is a member of the SDL_Event union and is used whan an event of type SDL_VIDEOEXPOSE is reported.
SDLJoyAxisEvent
          A SDLJoyAxisEvent event occurs whenever a user moves an axis on the joystick.
SDLJoyBallEvent
          A SDLJoyBallEvent event occurs when a user moves a trackball on the joystick.
SDLJoyButtonEvent
          A SDLJoyButtonEvent event occurs when ever a user presses or releases a button on a joystick.
SDLJoyHatEvent
          A SDLJoyHatEvent event occurs when ever a user moves a hat on the joystick.
SDLKeyboardEvent
          A keyboard event occurs when a key is released (type=SDK_KEYUP or state=SDL_RELEASED) and when a key is pressed (type=SDL_KEYDOWN or state=SDL_PRESSED).
SDLMod
          Set of possible key modifiers(mods)
SDLMouseButtonEvent
          When a mouse button press or release is detected then number of the button pressed (from 1 to 255, with 1 usually being the left button and 2 the right) is placed into button, the position of the mouse when this event occured is stored in the x and the y fields.
SDLMouseMotionEvent
          Simply put, a SDL_MOUSEMOTION type event occurs when a user moves the mouse within the application window or when SDL_WarpMouse is called.
SDLQuitEvent
          As can be seen, the SDL_QuitEvent structure serves no useful purpose.
SDLResizeEvent
          SDL_ResizeEvent is a member of the SDL_Event union and is used when an event of type SDL_VIDEORESIZE is reported.
SDLSysWMEvent
          Platform-dependent window manager event.
SDLUserEvent
          This event is unique, it is never created by SDL but only by the user.
 

Classes in sdljava.event used by sdljavax.gui
SDLEvent
          The SDL_Event is the core to all event handling in SDL, its probably the most important structure after SDL_Surface.
SDLEventListener
          Interface for handling SDLEvents.
SDLMouseMotionEvent
          Simply put, a SDL_MOUSEMOTION type event occurs when a user moves the mouse within the application window or when SDL_WarpMouse is called.