|
||||||||||
PREV NEXT | FRAMES NO FRAMES |
Packages that use GL | |
---|---|
org.gljava.opengl | |
org.gljava.opengl.impl.glew | |
org.gljava.opengl.model | |
sdljava.video | Provides all the functions which are defined in the SDL_video.h header. |
sdljavax.gui |
Uses of GL in org.gljava.opengl |
---|
Classes in org.gljava.opengl that implement GL | |
---|---|
class |
DebugGL
A Composable pipline which wraps an underlying GL implementation. |
Fields in org.gljava.opengl declared as GL | |
---|---|
(package private) GL |
DebugGL.gl
|
Methods in org.gljava.opengl with parameters of type GL | |
---|---|
void |
Texture.bind(GL gl)
Bind the specified GL context to a texture |
(package private) int |
TextureFactory.createTextureID(GL gl)
Create a new texture ID |
void |
Sprite.draw(GL gl,
float x,
float y)
Draw the sprite at the specified location |
Texture |
TextureFactory.loadSubTexture2D(GL gl,
java.awt.image.BufferedImage bufferedImage,
int target,
int dstPixelFormat,
int minFilter,
int magFilter,
int xOffset,
int yOffset,
int width,
int height)
Describe loadSubTexture method here. |
Texture |
TextureFactory.loadSubTexture2D(GL gl,
java.lang.String path,
int xOffset,
int yOffset,
int width,
int height)
|
Texture |
TextureFactory.loadTexture(GL gl,
java.awt.image.BufferedImage bufferedImage,
int target,
int dstPixelFormat,
int minFilter,
int magFilter)
Describe loadTexture method here. |
Texture |
TextureFactory.loadTexture(GL gl,
java.lang.String path)
Load a Texture from the filesystem |
Texture |
TextureFactory.loadTexture(GL gl,
java.net.URL url)
Load a Texture from the given URL |
Texture |
TextureFactory.loadTextureResource(GL gl,
java.lang.String resourceName)
Load a Texture as a resource with the given name |
Texture |
TextureFactory.loadTextureResource(GL gl,
java.lang.String resourceName,
int target,
int dstPixelFormat,
int minFilter,
int magFilter)
Load a Texture as a resource with the given name |
Constructors in org.gljava.opengl with parameters of type GL | |
---|---|
DebugGL(GL gl)
|
|
Sprite(GL gl,
java.lang.String texturePath)
Create a new sprite from the image given at texturePath |
|
Sprite(GL gl,
java.lang.String resourceName,
boolean resource)
Create a new sprite from the image found at the given resourceName |
|
Sprite(GL gl,
java.net.URL url)
Create a new sprite from the image given at url |
Uses of GL in org.gljava.opengl.impl.glew |
---|
Classes in org.gljava.opengl.impl.glew that implement GL | |
---|---|
class |
GlewImpl
|
Uses of GL in org.gljava.opengl.model |
---|
Fields in org.gljava.opengl.model declared as GL | |
---|---|
(package private) static GL |
ModelViewer.gl
|
Methods in org.gljava.opengl.model with parameters of type GL | |
---|---|
void |
Mesh.render(GL gl)
|
Uses of GL in sdljava.video |
---|
Fields in sdljava.video declared as GL | |
---|---|
(package private) GL |
SDLSurface.gl
Reference to GL context (can be null if GL mode is not being used) |
Methods in sdljava.video that return GL | |
---|---|
GL |
SDLSurface.getGL()
Get the OPEN GL Context. |
Uses of GL in sdljavax.gui |
---|
Fields in sdljavax.gui declared as GL | |
---|---|
(package private) static GL |
GUI.gl
|
Methods in sdljavax.gui with parameters of type GL | |
---|---|
void |
Container.draw(GL gl)
|
void |
Widget.draw(GL gl)
Describe draw method here. |
void |
Window.draw(GL gl)
|
void |
Button.draw(GL gl,
int x,
int y)
|
void |
ListBox.draw(GL gl,
int x,
int y)
|
void |
Widget.draw(GL gl,
int x,
int y)
Draw myself at the given co-ordinates |
static void |
GUI.init(SDLSurface f,
GL glContext,
Widget initialWindow)
Describe init method here. |
Constructors in sdljavax.gui with parameters of type GL | |
---|---|
Button(GL gl,
java.lang.String name,
SDLRect dimensions,
java.lang.String unSelectedTexturePath,
java.lang.String selectedTexturePath)
|
|
Container(GL gl,
java.lang.String name,
SDLRect rect,
SDLRect screenDimensions)
|
|
ListBox(GL gl,
java.lang.String name,
SDLRect dimensions,
java.lang.String backgroundTexture)
Construct a new ListBox. |
|
Widget(GL gl,
java.lang.String name,
SDLRect dimensions,
java.lang.String backgroundTexturePath)
|
|
Window(GL gl,
java.lang.String name,
SDLRect rect,
SDLRect screenDimensions,
java.lang.String backgroundTexturePath)
|
|
||||||||||
PREV NEXT | FRAMES NO FRAMES |