org.gljava.opengl
Interface GL
- All Known Implementing Classes:
- DebugGL, GlewImpl
public interface GL
Method Summary |
void |
glAccum(long op,
float value)
|
void |
glAlphaFunc(long func,
float ref)
|
short |
glAreTexturesResident(int n,
java.nio.IntBuffer textures,
java.nio.ShortBuffer residences)
|
void |
glArrayElement(int i)
|
void |
glBegin(long mode)
|
void |
glBindTexture(long target,
long texture)
|
void |
glBitmap(int width,
int height,
float xorig,
float yorig,
float xmove,
float ymove,
java.nio.ShortBuffer bitmap)
|
void |
glBlendFunc(long sfactor,
long dfactor)
|
void |
glCallList(long list)
|
void |
glCallLists(int n,
long type,
java.nio.Buffer lists)
|
void |
glClear(long mask)
|
void |
glClearAccum(float red,
float green,
float blue,
float alpha)
|
void |
glClearColor(float red,
float green,
float blue,
float alpha)
|
void |
glClearDepth(double depth)
|
void |
glClearIndex(float c)
|
void |
glClearStencil(int s)
|
void |
glClipPlane(long plane,
java.nio.DoubleBuffer equation)
|
void |
glColor3b(byte red,
byte green,
byte blue)
|
void |
glColor3bv(java.nio.ByteBuffer v)
|
void |
glColor3d(double red,
double green,
double blue)
|
void |
glColor3dv(java.nio.DoubleBuffer v)
|
void |
glColor3f(float red,
float green,
float blue)
|
void |
glColor3fv(java.nio.FloatBuffer v)
|
void |
glColor3i(int red,
int green,
int blue)
|
void |
glColor3iv(java.nio.IntBuffer v)
|
void |
glColor3s(short red,
short green,
short blue)
|
void |
glColor3sv(java.nio.ShortBuffer v)
|
void |
glColor3ub(short red,
short green,
short blue)
|
void |
glColor3ubv(java.nio.ShortBuffer v)
|
void |
glColor3ui(long red,
long green,
long blue)
|
void |
glColor3uiv(java.nio.IntBuffer v)
|
void |
glColor3us(int red,
int green,
int blue)
|
void |
glColor3usv(java.nio.IntBuffer v)
|
void |
glColor4b(byte red,
byte green,
byte blue,
byte alpha)
|
void |
glColor4bv(java.nio.ByteBuffer v)
|
void |
glColor4d(double red,
double green,
double blue,
double alpha)
|
void |
glColor4dv(java.nio.DoubleBuffer v)
|
void |
glColor4f(float red,
float green,
float blue,
float alpha)
|
void |
glColor4fv(java.nio.FloatBuffer v)
|
void |
glColor4i(int red,
int green,
int blue,
int alpha)
|
void |
glColor4iv(java.nio.IntBuffer v)
|
void |
glColor4s(short red,
short green,
short blue,
short alpha)
|
void |
glColor4sv(java.nio.ShortBuffer v)
|
void |
glColor4ub(short red,
short green,
short blue,
short alpha)
|
void |
glColor4ubv(java.nio.ShortBuffer v)
|
void |
glColor4ui(long red,
long green,
long blue,
long alpha)
|
void |
glColor4uiv(java.nio.IntBuffer v)
|
void |
glColor4us(int red,
int green,
int blue,
int alpha)
|
void |
glColor4usv(java.nio.IntBuffer v)
|
void |
glColorMask(short red,
short green,
short blue,
short alpha)
|
void |
glColorMaterial(long face,
long mode)
|
void |
glColorPointer(int size,
long type,
int stride,
java.nio.Buffer ptr)
|
void |
glCopyPixels(int x,
int y,
int width,
int height,
long type)
|
void |
glCopyTexImage1D(long target,
int level,
long internalformat,
int x,
int y,
int width,
int border)
|
void |
glCopyTexImage2D(long target,
int level,
long internalformat,
int x,
int y,
int width,
int height,
int border)
|
void |
glCopyTexSubImage1D(long target,
int level,
int xoffset,
int x,
int y,
int width)
|
void |
glCopyTexSubImage2D(long target,
int level,
int xoffset,
int yoffset,
int x,
int y,
int width,
int height)
|
void |
glCullFace(long mode)
|
void |
glDeleteLists(long list,
int range)
|
void |
glDeleteTextures(int n,
java.nio.IntBuffer textures)
|
void |
glDepthFunc(long func)
|
void |
glDepthMask(short flag)
|
void |
glDepthRange(double near_val,
double far_val)
|
void |
glDisable(long cap)
|
void |
glDisableClientState(long cap)
|
void |
glDrawArrays(long mode,
int first,
int count)
|
void |
glDrawBuffer(long mode)
|
void |
glDrawElements(long mode,
int count,
long type,
java.nio.Buffer indices)
|
void |
glDrawPixels(int width,
int height,
long format,
long type,
java.nio.Buffer pixels)
|
void |
glEdgeFlag(short flag)
|
void |
glEdgeFlagPointer(int stride,
java.nio.Buffer ptr)
|
void |
glEdgeFlagv(java.nio.ShortBuffer flag)
|
void |
glEnable(long cap)
|
void |
glEnableClientState(long cap)
|
void |
glEnd()
|
void |
glEndList()
|
void |
glEvalCoord1d(double u)
|
void |
glEvalCoord1dv(java.nio.DoubleBuffer u)
|
void |
glEvalCoord1f(float u)
|
void |
glEvalCoord1fv(java.nio.FloatBuffer u)
|
void |
glEvalCoord2d(double u,
double v)
|
void |
glEvalCoord2dv(java.nio.DoubleBuffer u)
|
void |
glEvalCoord2f(float u,
float v)
|
void |
glEvalCoord2fv(java.nio.FloatBuffer u)
|
void |
glEvalMesh1(long mode,
int i1,
int i2)
|
void |
glEvalMesh2(long mode,
int i1,
int i2,
int j1,
int j2)
|
void |
glEvalPoint1(int i)
|
void |
glEvalPoint2(int i,
int j)
|
void |
glFeedbackBuffer(int size,
long type,
java.nio.FloatBuffer buffer)
|
void |
glFinish()
|
void |
glFlush()
|
void |
glFogf(long pname,
float param)
|
void |
glFogfv(long pname,
java.nio.FloatBuffer params)
|
void |
glFogi(long pname,
int param)
|
void |
glFogiv(long pname,
java.nio.IntBuffer params)
|
void |
glFrontFace(long mode)
|
void |
glFrustum(double left,
double right,
double bottom,
double top,
double near_val,
double far_val)
|
long |
glGenLists(int range)
|
void |
glGenTextures(int n,
java.nio.IntBuffer textures)
|
void |
glGetBooleanv(long pname,
java.nio.ShortBuffer params)
|
void |
glGetClipPlane(long plane,
java.nio.DoubleBuffer equation)
|
void |
glGetDoublev(long pname,
java.nio.DoubleBuffer params)
|
long |
glGetError()
|
void |
glGetFloatv(long pname,
java.nio.FloatBuffer params)
|
void |
glGetIntegerv(long pname,
java.nio.IntBuffer params)
|
void |
glGetLightfv(long light,
long pname,
java.nio.FloatBuffer params)
|
void |
glGetLightiv(long light,
long pname,
java.nio.IntBuffer params)
|
void |
glGetMapdv(long target,
long query,
java.nio.DoubleBuffer v)
|
void |
glGetMapfv(long target,
long query,
java.nio.FloatBuffer v)
|
void |
glGetMapiv(long target,
long query,
java.nio.IntBuffer v)
|
void |
glGetMaterialfv(long face,
long pname,
java.nio.FloatBuffer params)
|
void |
glGetMaterialiv(long face,
long pname,
java.nio.IntBuffer params)
|
void |
glGetPixelMapfv(long map,
java.nio.FloatBuffer values)
|
void |
glGetPixelMapuiv(long map,
java.nio.IntBuffer values)
|
void |
glGetPixelMapusv(long map,
java.nio.IntBuffer values)
|
void |
glGetPolygonStipple(java.nio.ShortBuffer mask)
|
java.nio.ShortBuffer |
glGetString(long name)
|
void |
glGetTexEnvfv(long target,
long pname,
java.nio.FloatBuffer params)
|
void |
glGetTexEnviv(long target,
long pname,
java.nio.IntBuffer params)
|
void |
glGetTexGendv(long coord,
long pname,
java.nio.DoubleBuffer params)
|
void |
glGetTexGenfv(long coord,
long pname,
java.nio.FloatBuffer params)
|
void |
glGetTexGeniv(long coord,
long pname,
java.nio.IntBuffer params)
|
void |
glGetTexImage(long target,
int level,
long format,
long type,
java.nio.Buffer pixels)
|
void |
glGetTexLevelParameterfv(long target,
int level,
long pname,
java.nio.FloatBuffer params)
|
void |
glGetTexLevelParameteriv(long target,
int level,
long pname,
java.nio.IntBuffer params)
|
void |
glGetTexParameterfv(long target,
long pname,
java.nio.FloatBuffer params)
|
void |
glGetTexParameteriv(long target,
long pname,
java.nio.IntBuffer params)
|
void |
glHint(long target,
long mode)
|
void |
glIndexd(double c)
|
void |
glIndexdv(java.nio.DoubleBuffer c)
|
void |
glIndexf(float c)
|
void |
glIndexfv(java.nio.FloatBuffer c)
|
void |
glIndexi(int c)
|
void |
glIndexiv(java.nio.IntBuffer c)
|
void |
glIndexMask(long mask)
|
void |
glIndexPointer(long type,
int stride,
java.nio.Buffer ptr)
|
void |
glIndexs(short c)
|
void |
glIndexsv(java.nio.ShortBuffer c)
|
void |
glIndexub(short c)
|
void |
glIndexubv(java.nio.ShortBuffer c)
|
void |
glInitNames()
|
void |
glInterleavedArrays(long format,
int stride,
java.nio.Buffer pointer)
|
short |
glIsEnabled(long cap)
|
short |
glIsList(long list)
|
short |
glIsTexture(long texture)
|
void |
glLightf(long light,
long pname,
float param)
|
void |
glLightfv(long light,
long pname,
java.nio.FloatBuffer params)
|
void |
glLighti(long light,
long pname,
int param)
|
void |
glLightiv(long light,
long pname,
java.nio.IntBuffer params)
|
void |
glLightModelf(long pname,
float param)
|
void |
glLightModelfv(long pname,
java.nio.FloatBuffer params)
|
void |
glLightModeli(long pname,
int param)
|
void |
glLightModeliv(long pname,
java.nio.IntBuffer params)
|
void |
glLineStipple(int factor,
int pattern)
|
void |
glLineWidth(float width)
|
void |
glListBase(long base)
|
void |
glLoadIdentity()
|
void |
glLoadMatrixd(java.nio.DoubleBuffer m)
|
void |
glLoadMatrixf(java.nio.FloatBuffer m)
|
void |
glLoadName(long name)
|
void |
glLogicOp(long opcode)
|
void |
glMap1d(long target,
double u1,
double u2,
int stride,
int order,
java.nio.DoubleBuffer points)
|
void |
glMap1f(long target,
float u1,
float u2,
int stride,
int order,
java.nio.FloatBuffer points)
|
void |
glMap2d(long target,
double u1,
double u2,
int ustride,
int uorder,
double v1,
double v2,
int vstride,
int vorder,
java.nio.DoubleBuffer points)
|
void |
glMap2f(long target,
float u1,
float u2,
int ustride,
int uorder,
float v1,
float v2,
int vstride,
int vorder,
java.nio.FloatBuffer points)
|
void |
glMapGrid1d(int un,
double u1,
double u2)
|
void |
glMapGrid1f(int un,
float u1,
float u2)
|
void |
glMapGrid2d(int un,
double u1,
double u2,
int vn,
double v1,
double v2)
|
void |
glMapGrid2f(int un,
float u1,
float u2,
int vn,
float v1,
float v2)
|
void |
glMaterialf(long face,
long pname,
float param)
|
void |
glMaterialfv(long face,
long pname,
java.nio.FloatBuffer params)
|
void |
glMateriali(long face,
long pname,
int param)
|
void |
glMaterialiv(long face,
long pname,
java.nio.IntBuffer params)
|
void |
glMatrixMode(long mode)
|
void |
glMultMatrixd(java.nio.DoubleBuffer m)
|
void |
glMultMatrixf(java.nio.FloatBuffer m)
|
void |
glNewList(long list,
long mode)
|
void |
glNormal3b(byte nx,
byte ny,
byte nz)
|
void |
glNormal3bv(java.nio.ByteBuffer v)
|
void |
glNormal3d(double nx,
double ny,
double nz)
|
void |
glNormal3dv(java.nio.DoubleBuffer v)
|
void |
glNormal3f(float nx,
float ny,
float nz)
|
void |
glNormal3fv(java.nio.FloatBuffer v)
|
void |
glNormal3i(int nx,
int ny,
int nz)
|
void |
glNormal3iv(java.nio.IntBuffer v)
|
void |
glNormal3s(short nx,
short ny,
short nz)
|
void |
glNormal3sv(java.nio.ShortBuffer v)
|
void |
glNormalPointer(long type,
int stride,
java.nio.Buffer ptr)
|
void |
glOrtho(double left,
double right,
double bottom,
double top,
double near_val,
double far_val)
|
void |
glPassThrough(float token)
|
void |
glPixelMapfv(long map,
int mapsize,
java.nio.FloatBuffer values)
|
void |
glPixelMapuiv(long map,
int mapsize,
java.nio.IntBuffer values)
|
void |
glPixelMapusv(long map,
int mapsize,
java.nio.IntBuffer values)
|
void |
glPixelStoref(long pname,
float param)
|
void |
glPixelStorei(long pname,
int param)
|
void |
glPixelTransferf(long pname,
float param)
|
void |
glPixelTransferi(long pname,
int param)
|
void |
glPixelZoom(float xfactor,
float yfactor)
|
void |
glPointSize(float size)
|
void |
glPolygonMode(long face,
long mode)
|
void |
glPolygonOffset(float factor,
float units)
|
void |
glPolygonStipple(java.nio.ShortBuffer mask)
|
void |
glPopAttrib()
|
void |
glPopClientAttrib()
|
void |
glPopMatrix()
|
void |
glPopName()
|
void |
glPrioritizeTextures(int n,
java.nio.IntBuffer textures,
java.nio.FloatBuffer priorities)
|
void |
glPushAttrib(long mask)
|
void |
glPushClientAttrib(long mask)
|
void |
glPushMatrix()
|
void |
glPushName(long name)
|
void |
glRasterPos2d(double x,
double y)
|
void |
glRasterPos2dv(java.nio.DoubleBuffer v)
|
void |
glRasterPos2f(float x,
float y)
|
void |
glRasterPos2fv(java.nio.FloatBuffer v)
|
void |
glRasterPos2i(int x,
int y)
|
void |
glRasterPos2iv(java.nio.IntBuffer v)
|
void |
glRasterPos2s(short x,
short y)
|
void |
glRasterPos2sv(java.nio.ShortBuffer v)
|
void |
glRasterPos3d(double x,
double y,
double z)
|
void |
glRasterPos3dv(java.nio.DoubleBuffer v)
|
void |
glRasterPos3f(float x,
float y,
float z)
|
void |
glRasterPos3fv(java.nio.FloatBuffer v)
|
void |
glRasterPos3i(int x,
int y,
int z)
|
void |
glRasterPos3iv(java.nio.IntBuffer v)
|
void |
glRasterPos3s(short x,
short y,
short z)
|
void |
glRasterPos3sv(java.nio.ShortBuffer v)
|
void |
glRasterPos4d(double x,
double y,
double z,
double w)
|
void |
glRasterPos4dv(java.nio.DoubleBuffer v)
|
void |
glRasterPos4f(float x,
float y,
float z,
float w)
|
void |
glRasterPos4fv(java.nio.FloatBuffer v)
|
void |
glRasterPos4i(int x,
int y,
int z,
int w)
|
void |
glRasterPos4iv(java.nio.IntBuffer v)
|
void |
glRasterPos4s(short x,
short y,
short z,
short w)
|
void |
glRasterPos4sv(java.nio.ShortBuffer v)
|
void |
glReadBuffer(long mode)
|
void |
glReadPixels(int x,
int y,
int width,
int height,
long format,
long type,
java.nio.Buffer pixels)
|
void |
glRectd(double x1,
double y1,
double x2,
double y2)
|
void |
glRectdv(java.nio.DoubleBuffer v1,
java.nio.DoubleBuffer v2)
|
void |
glRectf(float x1,
float y1,
float x2,
float y2)
|
void |
glRectfv(java.nio.FloatBuffer v1,
java.nio.FloatBuffer v2)
|
void |
glRecti(int x1,
int y1,
int x2,
int y2)
|
void |
glRectiv(java.nio.IntBuffer v1,
java.nio.IntBuffer v2)
|
void |
glRects(short x1,
short y1,
short x2,
short y2)
|
void |
glRectsv(java.nio.ShortBuffer v1,
java.nio.ShortBuffer v2)
|
int |
glRenderMode(long mode)
|
void |
glRotated(double angle,
double x,
double y,
double z)
|
void |
glRotatef(float angle,
float x,
float y,
float z)
|
void |
glScaled(double x,
double y,
double z)
|
void |
glScalef(float x,
float y,
float z)
|
void |
glScissor(int x,
int y,
int width,
int height)
|
void |
glSelectBuffer(int size,
java.nio.IntBuffer buffer)
|
void |
glShadeModel(long mode)
|
void |
glStencilFunc(long func,
int ref,
long mask)
|
void |
glStencilMask(long mask)
|
void |
glStencilOp(long fail,
long zfail,
long zpass)
|
void |
glTexCoord1d(double s)
|
void |
glTexCoord1dv(java.nio.DoubleBuffer v)
|
void |
glTexCoord1f(float s)
|
void |
glTexCoord1fv(java.nio.FloatBuffer v)
|
void |
glTexCoord1i(int s)
|
void |
glTexCoord1iv(java.nio.IntBuffer v)
|
void |
glTexCoord1s(short s)
|
void |
glTexCoord1sv(java.nio.ShortBuffer v)
|
void |
glTexCoord2d(double s,
double t)
|
void |
glTexCoord2dv(java.nio.DoubleBuffer v)
|
void |
glTexCoord2f(float s,
float t)
|
void |
glTexCoord2fv(java.nio.FloatBuffer v)
|
void |
glTexCoord2i(int s,
int t)
|
void |
glTexCoord2iv(java.nio.IntBuffer v)
|
void |
glTexCoord2s(short s,
short t)
|
void |
glTexCoord2sv(java.nio.ShortBuffer v)
|
void |
glTexCoord3d(double s,
double t,
double r)
|
void |
glTexCoord3dv(java.nio.DoubleBuffer v)
|
void |
glTexCoord3f(float s,
float t,
float r)
|
void |
glTexCoord3fv(java.nio.FloatBuffer v)
|
void |
glTexCoord3i(int s,
int t,
int r)
|
void |
glTexCoord3iv(java.nio.IntBuffer v)
|
void |
glTexCoord3s(short s,
short t,
short r)
|
void |
glTexCoord3sv(java.nio.ShortBuffer v)
|
void |
glTexCoord4d(double s,
double t,
double r,
double q)
|
void |
glTexCoord4dv(java.nio.DoubleBuffer v)
|
void |
glTexCoord4f(float s,
float t,
float r,
float q)
|
void |
glTexCoord4fv(java.nio.FloatBuffer v)
|
void |
glTexCoord4i(int s,
int t,
int r,
int q)
|
void |
glTexCoord4iv(java.nio.IntBuffer v)
|
void |
glTexCoord4s(short s,
short t,
short r,
short q)
|
void |
glTexCoord4sv(java.nio.ShortBuffer v)
|
void |
glTexCoordPointer(int size,
long type,
int stride,
java.nio.Buffer ptr)
|
void |
glTexEnvf(long target,
long pname,
float param)
|
void |
glTexEnvfv(long target,
long pname,
java.nio.FloatBuffer params)
|
void |
glTexEnvi(long target,
long pname,
int param)
|
void |
glTexEnviv(long target,
long pname,
java.nio.IntBuffer params)
|
void |
glTexGend(long coord,
long pname,
double param)
|
void |
glTexGendv(long coord,
long pname,
java.nio.DoubleBuffer params)
|
void |
glTexGenf(long coord,
long pname,
float param)
|
void |
glTexGenfv(long coord,
long pname,
java.nio.FloatBuffer params)
|
void |
glTexGeni(long coord,
long pname,
int param)
|
void |
glTexGeniv(long coord,
long pname,
java.nio.IntBuffer params)
|
void |
glTexImage1D(long target,
int level,
int internalFormat,
int width,
int border,
long format,
long type,
java.nio.Buffer pixels)
|
void |
glTexImage2D(long target,
int level,
int internalFormat,
int width,
int height,
int border,
long format,
long type,
java.nio.Buffer pixels)
|
void |
glTexParameterf(long target,
long pname,
float param)
|
void |
glTexParameterfv(long target,
long pname,
java.nio.FloatBuffer params)
|
void |
glTexParameteri(long target,
long pname,
int param)
|
void |
glTexParameteriv(long target,
long pname,
java.nio.IntBuffer params)
|
void |
glTexSubImage1D(long target,
int level,
int xoffset,
int width,
long format,
long type,
java.nio.Buffer pixels)
|
void |
glTexSubImage2D(long target,
int level,
int xoffset,
int yoffset,
int width,
int height,
long format,
long type,
java.nio.Buffer pixels)
|
void |
glTranslated(double x,
double y,
double z)
|
void |
glTranslatef(float x,
float y,
float z)
|
void |
gluLookAt(double eyeX,
double eyeY,
double eyeZ,
double centerX,
double centerY,
double centerZ,
double upX,
double upY,
double upZ)
|
void |
gluOrtho2D(double jarg1,
double jarg2,
double jarg3,
double jarg4)
|
void |
gluPerspective(double jarg1,
double jarg2,
double jarg3,
double jarg4)
|
void |
glVertex2d(double x,
double y)
|
void |
glVertex2dv(java.nio.DoubleBuffer v)
|
void |
glVertex2f(float x,
float y)
|
void |
glVertex2fv(java.nio.FloatBuffer v)
|
void |
glVertex2i(int x,
int y)
|
void |
glVertex2iv(java.nio.IntBuffer v)
|
void |
glVertex2s(short x,
short y)
|
void |
glVertex2sv(java.nio.ShortBuffer v)
|
void |
glVertex3d(double x,
double y,
double z)
|
void |
glVertex3dv(java.nio.DoubleBuffer v)
|
void |
glVertex3f(float x,
float y,
float z)
|
void |
glVertex3fv(java.nio.FloatBuffer v)
|
void |
glVertex3i(int x,
int y,
int z)
|
void |
glVertex3iv(java.nio.IntBuffer v)
|
void |
glVertex3s(short x,
short y,
short z)
|
void |
glVertex3sv(java.nio.ShortBuffer v)
|
void |
glVertex4d(double x,
double y,
double z,
double w)
|
void |
glVertex4dv(java.nio.DoubleBuffer v)
|
void |
glVertex4f(float x,
float y,
float z,
float w)
|
void |
glVertex4fv(java.nio.FloatBuffer v)
|
void |
glVertex4i(int x,
int y,
int z,
int w)
|
void |
glVertex4iv(java.nio.IntBuffer v)
|
void |
glVertex4s(short x,
short y,
short z,
short w)
|
void |
glVertex4sv(java.nio.ShortBuffer v)
|
void |
glVertexPointer(int size,
long type,
int stride,
java.nio.Buffer ptr)
|
void |
glViewport(int x,
int y,
int width,
int height)
|
GL_FALSE
static final int GL_FALSE
- See Also:
- Constant Field Values
GL_TRUE
static final int GL_TRUE
- See Also:
- Constant Field Values
GL_BYTE
static final int GL_BYTE
- See Also:
- Constant Field Values
GL_UNSIGNED_BYTE
static final int GL_UNSIGNED_BYTE
- See Also:
- Constant Field Values
GL_SHORT
static final int GL_SHORT
- See Also:
- Constant Field Values
GL_UNSIGNED_SHORT
static final int GL_UNSIGNED_SHORT
- See Also:
- Constant Field Values
GL_INT
static final int GL_INT
- See Also:
- Constant Field Values
GL_UNSIGNED_INT
static final int GL_UNSIGNED_INT
- See Also:
- Constant Field Values
GL_FLOAT
static final int GL_FLOAT
- See Also:
- Constant Field Values
GL_DOUBLE
static final int GL_DOUBLE
- See Also:
- Constant Field Values
GL_2_BYTES
static final int GL_2_BYTES
- See Also:
- Constant Field Values
GL_3_BYTES
static final int GL_3_BYTES
- See Also:
- Constant Field Values
GL_4_BYTES
static final int GL_4_BYTES
- See Also:
- Constant Field Values
GL_POINTS
static final int GL_POINTS
- See Also:
- Constant Field Values
GL_LINES
static final int GL_LINES
- See Also:
- Constant Field Values
GL_LINE_LOOP
static final int GL_LINE_LOOP
- See Also:
- Constant Field Values
GL_LINE_STRIP
static final int GL_LINE_STRIP
- See Also:
- Constant Field Values
GL_TRIANGLES
static final int GL_TRIANGLES
- See Also:
- Constant Field Values
GL_TRIANGLE_STRIP
static final int GL_TRIANGLE_STRIP
- See Also:
- Constant Field Values
GL_TRIANGLE_FAN
static final int GL_TRIANGLE_FAN
- See Also:
- Constant Field Values
GL_QUADS
static final int GL_QUADS
- See Also:
- Constant Field Values
GL_QUAD_STRIP
static final int GL_QUAD_STRIP
- See Also:
- Constant Field Values
GL_POLYGON
static final int GL_POLYGON
- See Also:
- Constant Field Values
GL_VERTEX_ARRAY
static final int GL_VERTEX_ARRAY
- See Also:
- Constant Field Values
GL_NORMAL_ARRAY
static final int GL_NORMAL_ARRAY
- See Also:
- Constant Field Values
GL_COLOR_ARRAY
static final int GL_COLOR_ARRAY
- See Also:
- Constant Field Values
GL_INDEX_ARRAY
static final int GL_INDEX_ARRAY
- See Also:
- Constant Field Values
GL_TEXTURE_COORD_ARRAY
static final int GL_TEXTURE_COORD_ARRAY
- See Also:
- Constant Field Values
GL_EDGE_FLAG_ARRAY
static final int GL_EDGE_FLAG_ARRAY
- See Also:
- Constant Field Values
GL_VERTEX_ARRAY_SIZE
static final int GL_VERTEX_ARRAY_SIZE
- See Also:
- Constant Field Values
GL_VERTEX_ARRAY_TYPE
static final int GL_VERTEX_ARRAY_TYPE
- See Also:
- Constant Field Values
GL_VERTEX_ARRAY_STRIDE
static final int GL_VERTEX_ARRAY_STRIDE
- See Also:
- Constant Field Values
GL_NORMAL_ARRAY_TYPE
static final int GL_NORMAL_ARRAY_TYPE
- See Also:
- Constant Field Values
GL_NORMAL_ARRAY_STRIDE
static final int GL_NORMAL_ARRAY_STRIDE
- See Also:
- Constant Field Values
GL_COLOR_ARRAY_SIZE
static final int GL_COLOR_ARRAY_SIZE
- See Also:
- Constant Field Values
GL_COLOR_ARRAY_TYPE
static final int GL_COLOR_ARRAY_TYPE
- See Also:
- Constant Field Values
GL_COLOR_ARRAY_STRIDE
static final int GL_COLOR_ARRAY_STRIDE
- See Also:
- Constant Field Values
GL_INDEX_ARRAY_TYPE
static final int GL_INDEX_ARRAY_TYPE
- See Also:
- Constant Field Values
GL_INDEX_ARRAY_STRIDE
static final int GL_INDEX_ARRAY_STRIDE
- See Also:
- Constant Field Values
GL_TEXTURE_COORD_ARRAY_SIZE
static final int GL_TEXTURE_COORD_ARRAY_SIZE
- See Also:
- Constant Field Values
GL_TEXTURE_COORD_ARRAY_TYPE
static final int GL_TEXTURE_COORD_ARRAY_TYPE
- See Also:
- Constant Field Values
GL_TEXTURE_COORD_ARRAY_STRIDE
static final int GL_TEXTURE_COORD_ARRAY_STRIDE
- See Also:
- Constant Field Values
GL_EDGE_FLAG_ARRAY_STRIDE
static final int GL_EDGE_FLAG_ARRAY_STRIDE
- See Also:
- Constant Field Values
GL_VERTEX_ARRAY_POINTER
static final int GL_VERTEX_ARRAY_POINTER
- See Also:
- Constant Field Values
GL_NORMAL_ARRAY_POINTER
static final int GL_NORMAL_ARRAY_POINTER
- See Also:
- Constant Field Values
GL_COLOR_ARRAY_POINTER
static final int GL_COLOR_ARRAY_POINTER
- See Also:
- Constant Field Values
GL_INDEX_ARRAY_POINTER
static final int GL_INDEX_ARRAY_POINTER
- See Also:
- Constant Field Values
GL_TEXTURE_COORD_ARRAY_POINTER
static final int GL_TEXTURE_COORD_ARRAY_POINTER
- See Also:
- Constant Field Values
GL_EDGE_FLAG_ARRAY_POINTER
static final int GL_EDGE_FLAG_ARRAY_POINTER
- See Also:
- Constant Field Values
GL_V2F
static final int GL_V2F
- See Also:
- Constant Field Values
GL_V3F
static final int GL_V3F
- See Also:
- Constant Field Values
GL_C4UB_V2F
static final int GL_C4UB_V2F
- See Also:
- Constant Field Values
GL_C4UB_V3F
static final int GL_C4UB_V3F
- See Also:
- Constant Field Values
GL_C3F_V3F
static final int GL_C3F_V3F
- See Also:
- Constant Field Values
GL_N3F_V3F
static final int GL_N3F_V3F
- See Also:
- Constant Field Values
GL_C4F_N3F_V3F
static final int GL_C4F_N3F_V3F
- See Also:
- Constant Field Values
GL_T2F_V3F
static final int GL_T2F_V3F
- See Also:
- Constant Field Values
GL_T4F_V4F
static final int GL_T4F_V4F
- See Also:
- Constant Field Values
GL_T2F_C4UB_V3F
static final int GL_T2F_C4UB_V3F
- See Also:
- Constant Field Values
GL_T2F_C3F_V3F
static final int GL_T2F_C3F_V3F
- See Also:
- Constant Field Values
GL_T2F_N3F_V3F
static final int GL_T2F_N3F_V3F
- See Also:
- Constant Field Values
GL_T2F_C4F_N3F_V3F
static final int GL_T2F_C4F_N3F_V3F
- See Also:
- Constant Field Values
GL_T4F_C4F_N3F_V4F
static final int GL_T4F_C4F_N3F_V4F
- See Also:
- Constant Field Values
GL_MATRIX_MODE
static final int GL_MATRIX_MODE
- See Also:
- Constant Field Values
GL_MODELVIEW
static final int GL_MODELVIEW
- See Also:
- Constant Field Values
GL_PROJECTION
static final int GL_PROJECTION
- See Also:
- Constant Field Values
GL_TEXTURE
static final int GL_TEXTURE
- See Also:
- Constant Field Values
GL_POINT_SMOOTH
static final int GL_POINT_SMOOTH
- See Also:
- Constant Field Values
GL_POINT_SIZE
static final int GL_POINT_SIZE
- See Also:
- Constant Field Values
GL_POINT_SIZE_GRANULARITY
static final int GL_POINT_SIZE_GRANULARITY
- See Also:
- Constant Field Values
GL_POINT_SIZE_RANGE
static final int GL_POINT_SIZE_RANGE
- See Also:
- Constant Field Values
GL_LINE_SMOOTH
static final int GL_LINE_SMOOTH
- See Also:
- Constant Field Values
GL_LINE_STIPPLE
static final int GL_LINE_STIPPLE
- See Also:
- Constant Field Values
GL_LINE_STIPPLE_PATTERN
static final int GL_LINE_STIPPLE_PATTERN
- See Also:
- Constant Field Values
GL_LINE_STIPPLE_REPEAT
static final int GL_LINE_STIPPLE_REPEAT
- See Also:
- Constant Field Values
GL_LINE_WIDTH
static final int GL_LINE_WIDTH
- See Also:
- Constant Field Values
GL_LINE_WIDTH_GRANULARITY
static final int GL_LINE_WIDTH_GRANULARITY
- See Also:
- Constant Field Values
GL_LINE_WIDTH_RANGE
static final int GL_LINE_WIDTH_RANGE
- See Also:
- Constant Field Values
GL_POINT
static final int GL_POINT
- See Also:
- Constant Field Values
GL_LINE
static final int GL_LINE
- See Also:
- Constant Field Values
GL_FILL
static final int GL_FILL
- See Also:
- Constant Field Values
GL_CW
static final int GL_CW
- See Also:
- Constant Field Values
GL_CCW
static final int GL_CCW
- See Also:
- Constant Field Values
GL_FRONT
static final int GL_FRONT
- See Also:
- Constant Field Values
GL_BACK
static final int GL_BACK
- See Also:
- Constant Field Values
GL_POLYGON_MODE
static final int GL_POLYGON_MODE
- See Also:
- Constant Field Values
GL_POLYGON_SMOOTH
static final int GL_POLYGON_SMOOTH
- See Also:
- Constant Field Values
GL_POLYGON_STIPPLE
static final int GL_POLYGON_STIPPLE
- See Also:
- Constant Field Values
GL_EDGE_FLAG
static final int GL_EDGE_FLAG
- See Also:
- Constant Field Values
GL_CULL_FACE
static final int GL_CULL_FACE
- See Also:
- Constant Field Values
GL_CULL_FACE_MODE
static final int GL_CULL_FACE_MODE
- See Also:
- Constant Field Values
GL_FRONT_FACE
static final int GL_FRONT_FACE
- See Also:
- Constant Field Values
GL_POLYGON_OFFSET_FACTOR
static final int GL_POLYGON_OFFSET_FACTOR
- See Also:
- Constant Field Values
GL_POLYGON_OFFSET_UNITS
static final int GL_POLYGON_OFFSET_UNITS
- See Also:
- Constant Field Values
GL_POLYGON_OFFSET_POINT
static final int GL_POLYGON_OFFSET_POINT
- See Also:
- Constant Field Values
GL_POLYGON_OFFSET_LINE
static final int GL_POLYGON_OFFSET_LINE
- See Also:
- Constant Field Values
GL_POLYGON_OFFSET_FILL
static final int GL_POLYGON_OFFSET_FILL
- See Also:
- Constant Field Values
GL_COMPILE
static final int GL_COMPILE
- See Also:
- Constant Field Values
GL_COMPILE_AND_EXECUTE
static final int GL_COMPILE_AND_EXECUTE
- See Also:
- Constant Field Values
GL_LIST_BASE
static final int GL_LIST_BASE
- See Also:
- Constant Field Values
GL_LIST_INDEX
static final int GL_LIST_INDEX
- See Also:
- Constant Field Values
GL_LIST_MODE
static final int GL_LIST_MODE
- See Also:
- Constant Field Values
GL_NEVER
static final int GL_NEVER
- See Also:
- Constant Field Values
GL_LESS
static final int GL_LESS
- See Also:
- Constant Field Values
GL_EQUAL
static final int GL_EQUAL
- See Also:
- Constant Field Values
GL_LEQUAL
static final int GL_LEQUAL
- See Also:
- Constant Field Values
GL_GREATER
static final int GL_GREATER
- See Also:
- Constant Field Values
GL_NOTEQUAL
static final int GL_NOTEQUAL
- See Also:
- Constant Field Values
GL_GEQUAL
static final int GL_GEQUAL
- See Also:
- Constant Field Values
GL_ALWAYS
static final int GL_ALWAYS
- See Also:
- Constant Field Values
GL_DEPTH_TEST
static final int GL_DEPTH_TEST
- See Also:
- Constant Field Values
GL_DEPTH_BITS
static final int GL_DEPTH_BITS
- See Also:
- Constant Field Values
GL_DEPTH_CLEAR_VALUE
static final int GL_DEPTH_CLEAR_VALUE
- See Also:
- Constant Field Values
GL_DEPTH_FUNC
static final int GL_DEPTH_FUNC
- See Also:
- Constant Field Values
GL_DEPTH_RANGE
static final int GL_DEPTH_RANGE
- See Also:
- Constant Field Values
GL_DEPTH_WRITEMASK
static final int GL_DEPTH_WRITEMASK
- See Also:
- Constant Field Values
GL_DEPTH_COMPONENT
static final int GL_DEPTH_COMPONENT
- See Also:
- Constant Field Values
GL_LIGHTING
static final int GL_LIGHTING
- See Also:
- Constant Field Values
GL_LIGHT0
static final int GL_LIGHT0
- See Also:
- Constant Field Values
GL_LIGHT1
static final int GL_LIGHT1
- See Also:
- Constant Field Values
GL_LIGHT2
static final int GL_LIGHT2
- See Also:
- Constant Field Values
GL_LIGHT3
static final int GL_LIGHT3
- See Also:
- Constant Field Values
GL_LIGHT4
static final int GL_LIGHT4
- See Also:
- Constant Field Values
GL_LIGHT5
static final int GL_LIGHT5
- See Also:
- Constant Field Values
GL_LIGHT6
static final int GL_LIGHT6
- See Also:
- Constant Field Values
GL_LIGHT7
static final int GL_LIGHT7
- See Also:
- Constant Field Values
GL_SPOT_EXPONENT
static final int GL_SPOT_EXPONENT
- See Also:
- Constant Field Values
GL_SPOT_CUTOFF
static final int GL_SPOT_CUTOFF
- See Also:
- Constant Field Values
GL_CONSTANT_ATTENUATION
static final int GL_CONSTANT_ATTENUATION
- See Also:
- Constant Field Values
GL_LINEAR_ATTENUATION
static final int GL_LINEAR_ATTENUATION
- See Also:
- Constant Field Values
GL_QUADRATIC_ATTENUATION
static final int GL_QUADRATIC_ATTENUATION
- See Also:
- Constant Field Values
GL_AMBIENT
static final int GL_AMBIENT
- See Also:
- Constant Field Values
GL_DIFFUSE
static final int GL_DIFFUSE
- See Also:
- Constant Field Values
GL_SPECULAR
static final int GL_SPECULAR
- See Also:
- Constant Field Values
GL_SHININESS
static final int GL_SHININESS
- See Also:
- Constant Field Values
GL_EMISSION
static final int GL_EMISSION
- See Also:
- Constant Field Values
GL_POSITION
static final int GL_POSITION
- See Also:
- Constant Field Values
GL_SPOT_DIRECTION
static final int GL_SPOT_DIRECTION
- See Also:
- Constant Field Values
GL_AMBIENT_AND_DIFFUSE
static final int GL_AMBIENT_AND_DIFFUSE
- See Also:
- Constant Field Values
GL_COLOR_INDEXES
static final int GL_COLOR_INDEXES
- See Also:
- Constant Field Values
GL_LIGHT_MODEL_TWO_SIDE
static final int GL_LIGHT_MODEL_TWO_SIDE
- See Also:
- Constant Field Values
GL_LIGHT_MODEL_LOCAL_VIEWER
static final int GL_LIGHT_MODEL_LOCAL_VIEWER
- See Also:
- Constant Field Values
GL_LIGHT_MODEL_AMBIENT
static final int GL_LIGHT_MODEL_AMBIENT
- See Also:
- Constant Field Values
GL_FRONT_AND_BACK
static final int GL_FRONT_AND_BACK
- See Also:
- Constant Field Values
GL_SHADE_MODEL
static final int GL_SHADE_MODEL
- See Also:
- Constant Field Values
GL_FLAT
static final int GL_FLAT
- See Also:
- Constant Field Values
GL_SMOOTH
static final int GL_SMOOTH
- See Also:
- Constant Field Values
GL_COLOR_MATERIAL
static final int GL_COLOR_MATERIAL
- See Also:
- Constant Field Values
GL_COLOR_MATERIAL_FACE
static final int GL_COLOR_MATERIAL_FACE
- See Also:
- Constant Field Values
GL_COLOR_MATERIAL_PARAMETER
static final int GL_COLOR_MATERIAL_PARAMETER
- See Also:
- Constant Field Values
GL_NORMALIZE
static final int GL_NORMALIZE
- See Also:
- Constant Field Values
GL_CLIP_PLANE0
static final int GL_CLIP_PLANE0
- See Also:
- Constant Field Values
GL_CLIP_PLANE1
static final int GL_CLIP_PLANE1
- See Also:
- Constant Field Values
GL_CLIP_PLANE2
static final int GL_CLIP_PLANE2
- See Also:
- Constant Field Values
GL_CLIP_PLANE3
static final int GL_CLIP_PLANE3
- See Also:
- Constant Field Values
GL_CLIP_PLANE4
static final int GL_CLIP_PLANE4
- See Also:
- Constant Field Values
GL_CLIP_PLANE5
static final int GL_CLIP_PLANE5
- See Also:
- Constant Field Values
GL_ACCUM_RED_BITS
static final int GL_ACCUM_RED_BITS
- See Also:
- Constant Field Values
GL_ACCUM_GREEN_BITS
static final int GL_ACCUM_GREEN_BITS
- See Also:
- Constant Field Values
GL_ACCUM_BLUE_BITS
static final int GL_ACCUM_BLUE_BITS
- See Also:
- Constant Field Values
GL_ACCUM_ALPHA_BITS
static final int GL_ACCUM_ALPHA_BITS
- See Also:
- Constant Field Values
GL_ACCUM_CLEAR_VALUE
static final int GL_ACCUM_CLEAR_VALUE
- See Also:
- Constant Field Values
GL_ACCUM
static final int GL_ACCUM
- See Also:
- Constant Field Values
GL_ADD
static final int GL_ADD
- See Also:
- Constant Field Values
GL_LOAD
static final int GL_LOAD
- See Also:
- Constant Field Values
GL_MULT
static final int GL_MULT
- See Also:
- Constant Field Values
GL_RETURN
static final int GL_RETURN
- See Also:
- Constant Field Values
GL_ALPHA_TEST
static final int GL_ALPHA_TEST
- See Also:
- Constant Field Values
GL_ALPHA_TEST_REF
static final int GL_ALPHA_TEST_REF
- See Also:
- Constant Field Values
GL_ALPHA_TEST_FUNC
static final int GL_ALPHA_TEST_FUNC
- See Also:
- Constant Field Values
GL_BLEND
static final int GL_BLEND
- See Also:
- Constant Field Values
GL_BLEND_SRC
static final int GL_BLEND_SRC
- See Also:
- Constant Field Values
GL_BLEND_DST
static final int GL_BLEND_DST
- See Also:
- Constant Field Values
GL_ZERO
static final int GL_ZERO
- See Also:
- Constant Field Values
GL_ONE
static final int GL_ONE
- See Also:
- Constant Field Values
GL_SRC_COLOR
static final int GL_SRC_COLOR
- See Also:
- Constant Field Values
GL_ONE_MINUS_SRC_COLOR
static final int GL_ONE_MINUS_SRC_COLOR
- See Also:
- Constant Field Values
GL_SRC_ALPHA
static final int GL_SRC_ALPHA
- See Also:
- Constant Field Values
GL_ONE_MINUS_SRC_ALPHA
static final int GL_ONE_MINUS_SRC_ALPHA
- See Also:
- Constant Field Values
GL_DST_ALPHA
static final int GL_DST_ALPHA
- See Also:
- Constant Field Values
GL_ONE_MINUS_DST_ALPHA
static final int GL_ONE_MINUS_DST_ALPHA
- See Also:
- Constant Field Values
GL_DST_COLOR
static final int GL_DST_COLOR
- See Also:
- Constant Field Values
GL_ONE_MINUS_DST_COLOR
static final int GL_ONE_MINUS_DST_COLOR
- See Also:
- Constant Field Values
GL_SRC_ALPHA_SATURATE
static final int GL_SRC_ALPHA_SATURATE
- See Also:
- Constant Field Values
GL_CONSTANT_COLOR
static final int GL_CONSTANT_COLOR
- See Also:
- Constant Field Values
GL_ONE_MINUS_CONSTANT_COLOR
static final int GL_ONE_MINUS_CONSTANT_COLOR
- See Also:
- Constant Field Values
GL_CONSTANT_ALPHA
static final int GL_CONSTANT_ALPHA
- See Also:
- Constant Field Values
GL_ONE_MINUS_CONSTANT_ALPHA
static final int GL_ONE_MINUS_CONSTANT_ALPHA
- See Also:
- Constant Field Values
GL_FEEDBACK
static final int GL_FEEDBACK
- See Also:
- Constant Field Values
GL_RENDER
static final int GL_RENDER
- See Also:
- Constant Field Values
GL_SELECT
static final int GL_SELECT
- See Also:
- Constant Field Values
GL_2D
static final int GL_2D
- See Also:
- Constant Field Values
GL_3D
static final int GL_3D
- See Also:
- Constant Field Values
GL_3D_COLOR
static final int GL_3D_COLOR
- See Also:
- Constant Field Values
GL_3D_COLOR_TEXTURE
static final int GL_3D_COLOR_TEXTURE
- See Also:
- Constant Field Values
GL_4D_COLOR_TEXTURE
static final int GL_4D_COLOR_TEXTURE
- See Also:
- Constant Field Values
GL_POINT_TOKEN
static final int GL_POINT_TOKEN
- See Also:
- Constant Field Values
GL_LINE_TOKEN
static final int GL_LINE_TOKEN
- See Also:
- Constant Field Values
GL_LINE_RESET_TOKEN
static final int GL_LINE_RESET_TOKEN
- See Also:
- Constant Field Values
GL_POLYGON_TOKEN
static final int GL_POLYGON_TOKEN
- See Also:
- Constant Field Values
GL_BITMAP_TOKEN
static final int GL_BITMAP_TOKEN
- See Also:
- Constant Field Values
GL_DRAW_PIXEL_TOKEN
static final int GL_DRAW_PIXEL_TOKEN
- See Also:
- Constant Field Values
GL_COPY_PIXEL_TOKEN
static final int GL_COPY_PIXEL_TOKEN
- See Also:
- Constant Field Values
GL_PASS_THROUGH_TOKEN
static final int GL_PASS_THROUGH_TOKEN
- See Also:
- Constant Field Values
GL_FEEDBACK_BUFFER_POINTER
static final int GL_FEEDBACK_BUFFER_POINTER
- See Also:
- Constant Field Values
GL_FEEDBACK_BUFFER_SIZE
static final int GL_FEEDBACK_BUFFER_SIZE
- See Also:
- Constant Field Values
GL_FEEDBACK_BUFFER_TYPE
static final int GL_FEEDBACK_BUFFER_TYPE
- See Also:
- Constant Field Values
GL_SELECTION_BUFFER_POINTER
static final int GL_SELECTION_BUFFER_POINTER
- See Also:
- Constant Field Values
GL_SELECTION_BUFFER_SIZE
static final int GL_SELECTION_BUFFER_SIZE
- See Also:
- Constant Field Values
GL_FOG
static final int GL_FOG
- See Also:
- Constant Field Values
GL_FOG_MODE
static final int GL_FOG_MODE
- See Also:
- Constant Field Values
GL_FOG_DENSITY
static final int GL_FOG_DENSITY
- See Also:
- Constant Field Values
GL_FOG_COLOR
static final int GL_FOG_COLOR
- See Also:
- Constant Field Values
GL_FOG_INDEX
static final int GL_FOG_INDEX
- See Also:
- Constant Field Values
GL_FOG_START
static final int GL_FOG_START
- See Also:
- Constant Field Values
GL_FOG_END
static final int GL_FOG_END
- See Also:
- Constant Field Values
GL_LINEAR
static final int GL_LINEAR
- See Also:
- Constant Field Values
GL_EXP
static final int GL_EXP
- See Also:
- Constant Field Values
GL_EXP2
static final int GL_EXP2
- See Also:
- Constant Field Values
GL_LOGIC_OP
static final int GL_LOGIC_OP
- See Also:
- Constant Field Values
GL_INDEX_LOGIC_OP
static final int GL_INDEX_LOGIC_OP
- See Also:
- Constant Field Values
GL_COLOR_LOGIC_OP
static final int GL_COLOR_LOGIC_OP
- See Also:
- Constant Field Values
GL_LOGIC_OP_MODE
static final int GL_LOGIC_OP_MODE
- See Also:
- Constant Field Values
GL_CLEAR
static final int GL_CLEAR
- See Also:
- Constant Field Values
GL_SET
static final int GL_SET
- See Also:
- Constant Field Values
GL_COPY
static final int GL_COPY
- See Also:
- Constant Field Values
GL_COPY_INVERTED
static final int GL_COPY_INVERTED
- See Also:
- Constant Field Values
GL_NOOP
static final int GL_NOOP
- See Also:
- Constant Field Values
GL_INVERT
static final int GL_INVERT
- See Also:
- Constant Field Values
GL_AND
static final int GL_AND
- See Also:
- Constant Field Values
GL_NAND
static final int GL_NAND
- See Also:
- Constant Field Values
GL_OR
static final int GL_OR
- See Also:
- Constant Field Values
GL_NOR
static final int GL_NOR
- See Also:
- Constant Field Values
GL_XOR
static final int GL_XOR
- See Also:
- Constant Field Values
GL_EQUIV
static final int GL_EQUIV
- See Also:
- Constant Field Values
GL_AND_REVERSE
static final int GL_AND_REVERSE
- See Also:
- Constant Field Values
GL_AND_INVERTED
static final int GL_AND_INVERTED
- See Also:
- Constant Field Values
GL_OR_REVERSE
static final int GL_OR_REVERSE
- See Also:
- Constant Field Values
GL_OR_INVERTED
static final int GL_OR_INVERTED
- See Also:
- Constant Field Values
GL_STENCIL_TEST
static final int GL_STENCIL_TEST
- See Also:
- Constant Field Values
GL_STENCIL_WRITEMASK
static final int GL_STENCIL_WRITEMASK
- See Also:
- Constant Field Values
GL_STENCIL_BITS
static final int GL_STENCIL_BITS
- See Also:
- Constant Field Values
GL_STENCIL_FUNC
static final int GL_STENCIL_FUNC
- See Also:
- Constant Field Values
GL_STENCIL_VALUE_MASK
static final int GL_STENCIL_VALUE_MASK
- See Also:
- Constant Field Values
GL_STENCIL_REF
static final int GL_STENCIL_REF
- See Also:
- Constant Field Values
GL_STENCIL_FAIL
static final int GL_STENCIL_FAIL
- See Also:
- Constant Field Values
GL_STENCIL_PASS_DEPTH_PASS
static final int GL_STENCIL_PASS_DEPTH_PASS
- See Also:
- Constant Field Values
GL_STENCIL_PASS_DEPTH_FAIL
static final int GL_STENCIL_PASS_DEPTH_FAIL
- See Also:
- Constant Field Values
GL_STENCIL_CLEAR_VALUE
static final int GL_STENCIL_CLEAR_VALUE
- See Also:
- Constant Field Values
GL_STENCIL_INDEX
static final int GL_STENCIL_INDEX
- See Also:
- Constant Field Values
GL_KEEP
static final int GL_KEEP
- See Also:
- Constant Field Values
GL_REPLACE
static final int GL_REPLACE
- See Also:
- Constant Field Values
GL_INCR
static final int GL_INCR
- See Also:
- Constant Field Values
GL_DECR
static final int GL_DECR
- See Also:
- Constant Field Values
GL_NONE
static final int GL_NONE
- See Also:
- Constant Field Values
GL_LEFT
static final int GL_LEFT
- See Also:
- Constant Field Values
GL_RIGHT
static final int GL_RIGHT
- See Also:
- Constant Field Values
GL_FRONT_LEFT
static final int GL_FRONT_LEFT
- See Also:
- Constant Field Values
GL_FRONT_RIGHT
static final int GL_FRONT_RIGHT
- See Also:
- Constant Field Values
GL_BACK_LEFT
static final int GL_BACK_LEFT
- See Also:
- Constant Field Values
GL_BACK_RIGHT
static final int GL_BACK_RIGHT
- See Also:
- Constant Field Values
GL_AUX0
static final int GL_AUX0
- See Also:
- Constant Field Values
GL_AUX1
static final int GL_AUX1
- See Also:
- Constant Field Values
GL_AUX2
static final int GL_AUX2
- See Also:
- Constant Field Values
GL_AUX3
static final int GL_AUX3
- See Also:
- Constant Field Values
GL_COLOR_INDEX
static final int GL_COLOR_INDEX
- See Also:
- Constant Field Values
GL_RED
static final int GL_RED
- See Also:
- Constant Field Values
GL_GREEN
static final int GL_GREEN
- See Also:
- Constant Field Values
GL_BLUE
static final int GL_BLUE
- See Also:
- Constant Field Values
GL_ALPHA
static final int GL_ALPHA
- See Also:
- Constant Field Values
GL_LUMINANCE
static final int GL_LUMINANCE
- See Also:
- Constant Field Values
GL_LUMINANCE_ALPHA
static final int GL_LUMINANCE_ALPHA
- See Also:
- Constant Field Values
GL_ALPHA_BITS
static final int GL_ALPHA_BITS
- See Also:
- Constant Field Values
GL_RED_BITS
static final int GL_RED_BITS
- See Also:
- Constant Field Values
GL_GREEN_BITS
static final int GL_GREEN_BITS
- See Also:
- Constant Field Values
GL_BLUE_BITS
static final int GL_BLUE_BITS
- See Also:
- Constant Field Values
GL_INDEX_BITS
static final int GL_INDEX_BITS
- See Also:
- Constant Field Values
GL_SUBPIXEL_BITS
static final int GL_SUBPIXEL_BITS
- See Also:
- Constant Field Values
GL_AUX_BUFFERS
static final int GL_AUX_BUFFERS
- See Also:
- Constant Field Values
GL_READ_BUFFER
static final int GL_READ_BUFFER
- See Also:
- Constant Field Values
GL_DRAW_BUFFER
static final int GL_DRAW_BUFFER
- See Also:
- Constant Field Values
GL_DOUBLEBUFFER
static final int GL_DOUBLEBUFFER
- See Also:
- Constant Field Values
GL_STEREO
static final int GL_STEREO
- See Also:
- Constant Field Values
GL_BITMAP
static final int GL_BITMAP
- See Also:
- Constant Field Values
GL_COLOR
static final int GL_COLOR
- See Also:
- Constant Field Values
GL_DEPTH
static final int GL_DEPTH
- See Also:
- Constant Field Values
GL_STENCIL
static final int GL_STENCIL
- See Also:
- Constant Field Values
GL_DITHER
static final int GL_DITHER
- See Also:
- Constant Field Values
GL_RGB
static final int GL_RGB
- See Also:
- Constant Field Values
GL_RGBA
static final int GL_RGBA
- See Also:
- Constant Field Values
GL_MAX_LIST_NESTING
static final int GL_MAX_LIST_NESTING
- See Also:
- Constant Field Values
GL_MAX_ATTRIB_STACK_DEPTH
static final int GL_MAX_ATTRIB_STACK_DEPTH
- See Also:
- Constant Field Values
GL_MAX_MODELVIEW_STACK_DEPTH
static final int GL_MAX_MODELVIEW_STACK_DEPTH
- See Also:
- Constant Field Values
GL_MAX_NAME_STACK_DEPTH
static final int GL_MAX_NAME_STACK_DEPTH
- See Also:
- Constant Field Values
GL_MAX_PROJECTION_STACK_DEPTH
static final int GL_MAX_PROJECTION_STACK_DEPTH
- See Also:
- Constant Field Values
GL_MAX_TEXTURE_STACK_DEPTH
static final int GL_MAX_TEXTURE_STACK_DEPTH
- See Also:
- Constant Field Values
GL_MAX_EVAL_ORDER
static final int GL_MAX_EVAL_ORDER
- See Also:
- Constant Field Values
GL_MAX_LIGHTS
static final int GL_MAX_LIGHTS
- See Also:
- Constant Field Values
GL_MAX_CLIP_PLANES
static final int GL_MAX_CLIP_PLANES
- See Also:
- Constant Field Values
GL_MAX_TEXTURE_SIZE
static final int GL_MAX_TEXTURE_SIZE
- See Also:
- Constant Field Values
GL_MAX_PIXEL_MAP_TABLE
static final int GL_MAX_PIXEL_MAP_TABLE
- See Also:
- Constant Field Values
GL_MAX_VIEWPORT_DIMS
static final int GL_MAX_VIEWPORT_DIMS
- See Also:
- Constant Field Values
GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
static final int GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
- See Also:
- Constant Field Values
GL_ATTRIB_STACK_DEPTH
static final int GL_ATTRIB_STACK_DEPTH
- See Also:
- Constant Field Values
GL_CLIENT_ATTRIB_STACK_DEPTH
static final int GL_CLIENT_ATTRIB_STACK_DEPTH
- See Also:
- Constant Field Values
GL_COLOR_CLEAR_VALUE
static final int GL_COLOR_CLEAR_VALUE
- See Also:
- Constant Field Values
GL_COLOR_WRITEMASK
static final int GL_COLOR_WRITEMASK
- See Also:
- Constant Field Values
GL_CURRENT_INDEX
static final int GL_CURRENT_INDEX
- See Also:
- Constant Field Values
GL_CURRENT_COLOR
static final int GL_CURRENT_COLOR
- See Also:
- Constant Field Values
GL_CURRENT_NORMAL
static final int GL_CURRENT_NORMAL
- See Also:
- Constant Field Values
GL_CURRENT_RASTER_COLOR
static final int GL_CURRENT_RASTER_COLOR
- See Also:
- Constant Field Values
GL_CURRENT_RASTER_DISTANCE
static final int GL_CURRENT_RASTER_DISTANCE
- See Also:
- Constant Field Values
GL_CURRENT_RASTER_INDEX
static final int GL_CURRENT_RASTER_INDEX
- See Also:
- Constant Field Values
GL_CURRENT_RASTER_POSITION
static final int GL_CURRENT_RASTER_POSITION
- See Also:
- Constant Field Values
GL_CURRENT_RASTER_TEXTURE_COORDS
static final int GL_CURRENT_RASTER_TEXTURE_COORDS
- See Also:
- Constant Field Values
GL_CURRENT_RASTER_POSITION_VALID
static final int GL_CURRENT_RASTER_POSITION_VALID
- See Also:
- Constant Field Values
GL_CURRENT_TEXTURE_COORDS
static final int GL_CURRENT_TEXTURE_COORDS
- See Also:
- Constant Field Values
GL_INDEX_CLEAR_VALUE
static final int GL_INDEX_CLEAR_VALUE
- See Also:
- Constant Field Values
GL_INDEX_MODE
static final int GL_INDEX_MODE
- See Also:
- Constant Field Values
GL_INDEX_WRITEMASK
static final int GL_INDEX_WRITEMASK
- See Also:
- Constant Field Values
GL_MODELVIEW_MATRIX
static final int GL_MODELVIEW_MATRIX
- See Also:
- Constant Field Values
GL_MODELVIEW_STACK_DEPTH
static final int GL_MODELVIEW_STACK_DEPTH
- See Also:
- Constant Field Values
GL_NAME_STACK_DEPTH
static final int GL_NAME_STACK_DEPTH
- See Also:
- Constant Field Values
GL_PROJECTION_MATRIX
static final int GL_PROJECTION_MATRIX
- See Also:
- Constant Field Values
GL_PROJECTION_STACK_DEPTH
static final int GL_PROJECTION_STACK_DEPTH
- See Also:
- Constant Field Values
GL_RENDER_MODE
static final int GL_RENDER_MODE
- See Also:
- Constant Field Values
GL_RGBA_MODE
static final int GL_RGBA_MODE
- See Also:
- Constant Field Values
GL_TEXTURE_MATRIX
static final int GL_TEXTURE_MATRIX
- See Also:
- Constant Field Values
GL_TEXTURE_STACK_DEPTH
static final int GL_TEXTURE_STACK_DEPTH
- See Also:
- Constant Field Values
GL_VIEWPORT
static final int GL_VIEWPORT
- See Also:
- Constant Field Values
GL_AUTO_NORMAL
static final int GL_AUTO_NORMAL
- See Also:
- Constant Field Values
GL_MAP1_COLOR_4
static final int GL_MAP1_COLOR_4
- See Also:
- Constant Field Values
GL_MAP1_GRID_DOMAIN
static final int GL_MAP1_GRID_DOMAIN
- See Also:
- Constant Field Values
GL_MAP1_GRID_SEGMENTS
static final int GL_MAP1_GRID_SEGMENTS
- See Also:
- Constant Field Values
GL_MAP1_INDEX
static final int GL_MAP1_INDEX
- See Also:
- Constant Field Values
GL_MAP1_NORMAL
static final int GL_MAP1_NORMAL
- See Also:
- Constant Field Values
GL_MAP1_TEXTURE_COORD_1
static final int GL_MAP1_TEXTURE_COORD_1
- See Also:
- Constant Field Values
GL_MAP1_TEXTURE_COORD_2
static final int GL_MAP1_TEXTURE_COORD_2
- See Also:
- Constant Field Values
GL_MAP1_TEXTURE_COORD_3
static final int GL_MAP1_TEXTURE_COORD_3
- See Also:
- Constant Field Values
GL_MAP1_TEXTURE_COORD_4
static final int GL_MAP1_TEXTURE_COORD_4
- See Also:
- Constant Field Values
GL_MAP1_VERTEX_3
static final int GL_MAP1_VERTEX_3
- See Also:
- Constant Field Values
GL_MAP1_VERTEX_4
static final int GL_MAP1_VERTEX_4
- See Also:
- Constant Field Values
GL_MAP2_COLOR_4
static final int GL_MAP2_COLOR_4
- See Also:
- Constant Field Values
GL_MAP2_GRID_DOMAIN
static final int GL_MAP2_GRID_DOMAIN
- See Also:
- Constant Field Values
GL_MAP2_GRID_SEGMENTS
static final int GL_MAP2_GRID_SEGMENTS
- See Also:
- Constant Field Values
GL_MAP2_INDEX
static final int GL_MAP2_INDEX
- See Also:
- Constant Field Values
GL_MAP2_NORMAL
static final int GL_MAP2_NORMAL
- See Also:
- Constant Field Values
GL_MAP2_TEXTURE_COORD_1
static final int GL_MAP2_TEXTURE_COORD_1
- See Also:
- Constant Field Values
GL_MAP2_TEXTURE_COORD_2
static final int GL_MAP2_TEXTURE_COORD_2
- See Also:
- Constant Field Values
GL_MAP2_TEXTURE_COORD_3
static final int GL_MAP2_TEXTURE_COORD_3
- See Also:
- Constant Field Values
GL_MAP2_TEXTURE_COORD_4
static final int GL_MAP2_TEXTURE_COORD_4
- See Also:
- Constant Field Values
GL_MAP2_VERTEX_3
static final int GL_MAP2_VERTEX_3
- See Also:
- Constant Field Values
GL_MAP2_VERTEX_4
static final int GL_MAP2_VERTEX_4
- See Also:
- Constant Field Values
GL_COEFF
static final int GL_COEFF
- See Also:
- Constant Field Values
GL_DOMAIN
static final int GL_DOMAIN
- See Also:
- Constant Field Values
GL_ORDER
static final int GL_ORDER
- See Also:
- Constant Field Values
GL_FOG_HINT
static final int GL_FOG_HINT
- See Also:
- Constant Field Values
GL_LINE_SMOOTH_HINT
static final int GL_LINE_SMOOTH_HINT
- See Also:
- Constant Field Values
GL_PERSPECTIVE_CORRECTION_HINT
static final int GL_PERSPECTIVE_CORRECTION_HINT
- See Also:
- Constant Field Values
GL_POINT_SMOOTH_HINT
static final int GL_POINT_SMOOTH_HINT
- See Also:
- Constant Field Values
GL_POLYGON_SMOOTH_HINT
static final int GL_POLYGON_SMOOTH_HINT
- See Also:
- Constant Field Values
GL_DONT_CARE
static final int GL_DONT_CARE
- See Also:
- Constant Field Values
GL_FASTEST
static final int GL_FASTEST
- See Also:
- Constant Field Values
GL_NICEST
static final int GL_NICEST
- See Also:
- Constant Field Values
GL_SCISSOR_TEST
static final int GL_SCISSOR_TEST
- See Also:
- Constant Field Values
GL_SCISSOR_BOX
static final int GL_SCISSOR_BOX
- See Also:
- Constant Field Values
GL_MAP_COLOR
static final int GL_MAP_COLOR
- See Also:
- Constant Field Values
GL_MAP_STENCIL
static final int GL_MAP_STENCIL
- See Also:
- Constant Field Values
GL_INDEX_SHIFT
static final int GL_INDEX_SHIFT
- See Also:
- Constant Field Values
GL_INDEX_OFFSET
static final int GL_INDEX_OFFSET
- See Also:
- Constant Field Values
GL_RED_SCALE
static final int GL_RED_SCALE
- See Also:
- Constant Field Values
GL_RED_BIAS
static final int GL_RED_BIAS
- See Also:
- Constant Field Values
GL_GREEN_SCALE
static final int GL_GREEN_SCALE
- See Also:
- Constant Field Values
GL_GREEN_BIAS
static final int GL_GREEN_BIAS
- See Also:
- Constant Field Values
GL_BLUE_SCALE
static final int GL_BLUE_SCALE
- See Also:
- Constant Field Values
GL_BLUE_BIAS
static final int GL_BLUE_BIAS
- See Also:
- Constant Field Values
GL_ALPHA_SCALE
static final int GL_ALPHA_SCALE
- See Also:
- Constant Field Values
GL_ALPHA_BIAS
static final int GL_ALPHA_BIAS
- See Also:
- Constant Field Values
GL_DEPTH_SCALE
static final int GL_DEPTH_SCALE
- See Also:
- Constant Field Values
GL_DEPTH_BIAS
static final int GL_DEPTH_BIAS
- See Also:
- Constant Field Values
GL_PIXEL_MAP_S_TO_S_SIZE
static final int GL_PIXEL_MAP_S_TO_S_SIZE
- See Also:
- Constant Field Values
GL_PIXEL_MAP_I_TO_I_SIZE
static final int GL_PIXEL_MAP_I_TO_I_SIZE
- See Also:
- Constant Field Values
GL_PIXEL_MAP_I_TO_R_SIZE
static final int GL_PIXEL_MAP_I_TO_R_SIZE
- See Also:
- Constant Field Values
GL_PIXEL_MAP_I_TO_G_SIZE
static final int GL_PIXEL_MAP_I_TO_G_SIZE
- See Also:
- Constant Field Values
GL_PIXEL_MAP_I_TO_B_SIZE
static final int GL_PIXEL_MAP_I_TO_B_SIZE
- See Also:
- Constant Field Values
GL_PIXEL_MAP_I_TO_A_SIZE
static final int GL_PIXEL_MAP_I_TO_A_SIZE
- See Also:
- Constant Field Values
GL_PIXEL_MAP_R_TO_R_SIZE
static final int GL_PIXEL_MAP_R_TO_R_SIZE
- See Also:
- Constant Field Values
GL_PIXEL_MAP_G_TO_G_SIZE
static final int GL_PIXEL_MAP_G_TO_G_SIZE
- See Also:
- Constant Field Values
GL_PIXEL_MAP_B_TO_B_SIZE
static final int GL_PIXEL_MAP_B_TO_B_SIZE
- See Also:
- Constant Field Values
GL_PIXEL_MAP_A_TO_A_SIZE
static final int GL_PIXEL_MAP_A_TO_A_SIZE
- See Also:
- Constant Field Values
GL_PIXEL_MAP_S_TO_S
static final int GL_PIXEL_MAP_S_TO_S
- See Also:
- Constant Field Values
GL_PIXEL_MAP_I_TO_I
static final int GL_PIXEL_MAP_I_TO_I
- See Also:
- Constant Field Values
GL_PIXEL_MAP_I_TO_R
static final int GL_PIXEL_MAP_I_TO_R
- See Also:
- Constant Field Values
GL_PIXEL_MAP_I_TO_G
static final int GL_PIXEL_MAP_I_TO_G
- See Also:
- Constant Field Values
GL_PIXEL_MAP_I_TO_B
static final int GL_PIXEL_MAP_I_TO_B
- See Also:
- Constant Field Values
GL_PIXEL_MAP_I_TO_A
static final int GL_PIXEL_MAP_I_TO_A
- See Also:
- Constant Field Values
GL_PIXEL_MAP_R_TO_R
static final int GL_PIXEL_MAP_R_TO_R
- See Also:
- Constant Field Values
GL_PIXEL_MAP_G_TO_G
static final int GL_PIXEL_MAP_G_TO_G
- See Also:
- Constant Field Values
GL_PIXEL_MAP_B_TO_B
static final int GL_PIXEL_MAP_B_TO_B
- See Also:
- Constant Field Values
GL_PIXEL_MAP_A_TO_A
static final int GL_PIXEL_MAP_A_TO_A
- See Also:
- Constant Field Values
GL_PACK_ALIGNMENT
static final int GL_PACK_ALIGNMENT
- See Also:
- Constant Field Values
GL_PACK_LSB_FIRST
static final int GL_PACK_LSB_FIRST
- See Also:
- Constant Field Values
GL_PACK_ROW_LENGTH
static final int GL_PACK_ROW_LENGTH
- See Also:
- Constant Field Values
GL_PACK_SKIP_PIXELS
static final int GL_PACK_SKIP_PIXELS
- See Also:
- Constant Field Values
GL_PACK_SKIP_ROWS
static final int GL_PACK_SKIP_ROWS
- See Also:
- Constant Field Values
GL_PACK_SWAP_BYTES
static final int GL_PACK_SWAP_BYTES
- See Also:
- Constant Field Values
GL_UNPACK_ALIGNMENT
static final int GL_UNPACK_ALIGNMENT
- See Also:
- Constant Field Values
GL_UNPACK_LSB_FIRST
static final int GL_UNPACK_LSB_FIRST
- See Also:
- Constant Field Values
GL_UNPACK_ROW_LENGTH
static final int GL_UNPACK_ROW_LENGTH
- See Also:
- Constant Field Values
GL_UNPACK_SKIP_PIXELS
static final int GL_UNPACK_SKIP_PIXELS
- See Also:
- Constant Field Values
GL_UNPACK_SKIP_ROWS
static final int GL_UNPACK_SKIP_ROWS
- See Also:
- Constant Field Values
GL_UNPACK_SWAP_BYTES
static final int GL_UNPACK_SWAP_BYTES
- See Also:
- Constant Field Values
GL_ZOOM_X
static final int GL_ZOOM_X
- See Also:
- Constant Field Values
GL_ZOOM_Y
static final int GL_ZOOM_Y
- See Also:
- Constant Field Values
GL_TEXTURE_ENV
static final int GL_TEXTURE_ENV
- See Also:
- Constant Field Values
GL_TEXTURE_ENV_MODE
static final int GL_TEXTURE_ENV_MODE
- See Also:
- Constant Field Values
GL_TEXTURE_1D
static final int GL_TEXTURE_1D
- See Also:
- Constant Field Values
GL_TEXTURE_2D
static final int GL_TEXTURE_2D
- See Also:
- Constant Field Values
GL_TEXTURE_WRAP_S
static final int GL_TEXTURE_WRAP_S
- See Also:
- Constant Field Values
GL_TEXTURE_WRAP_T
static final int GL_TEXTURE_WRAP_T
- See Also:
- Constant Field Values
GL_TEXTURE_MAG_FILTER
static final int GL_TEXTURE_MAG_FILTER
- See Also:
- Constant Field Values
GL_TEXTURE_MIN_FILTER
static final int GL_TEXTURE_MIN_FILTER
- See Also:
- Constant Field Values
GL_TEXTURE_ENV_COLOR
static final int GL_TEXTURE_ENV_COLOR
- See Also:
- Constant Field Values
GL_TEXTURE_GEN_S
static final int GL_TEXTURE_GEN_S
- See Also:
- Constant Field Values
GL_TEXTURE_GEN_T
static final int GL_TEXTURE_GEN_T
- See Also:
- Constant Field Values
GL_TEXTURE_GEN_MODE
static final int GL_TEXTURE_GEN_MODE
- See Also:
- Constant Field Values
GL_TEXTURE_BORDER_COLOR
static final int GL_TEXTURE_BORDER_COLOR
- See Also:
- Constant Field Values
GL_TEXTURE_WIDTH
static final int GL_TEXTURE_WIDTH
- See Also:
- Constant Field Values
GL_TEXTURE_HEIGHT
static final int GL_TEXTURE_HEIGHT
- See Also:
- Constant Field Values
GL_TEXTURE_BORDER
static final int GL_TEXTURE_BORDER
- See Also:
- Constant Field Values
GL_TEXTURE_COMPONENTS
static final int GL_TEXTURE_COMPONENTS
- See Also:
- Constant Field Values
GL_TEXTURE_RED_SIZE
static final int GL_TEXTURE_RED_SIZE
- See Also:
- Constant Field Values
GL_TEXTURE_GREEN_SIZE
static final int GL_TEXTURE_GREEN_SIZE
- See Also:
- Constant Field Values
GL_TEXTURE_BLUE_SIZE
static final int GL_TEXTURE_BLUE_SIZE
- See Also:
- Constant Field Values
GL_TEXTURE_ALPHA_SIZE
static final int GL_TEXTURE_ALPHA_SIZE
- See Also:
- Constant Field Values
GL_TEXTURE_LUMINANCE_SIZE
static final int GL_TEXTURE_LUMINANCE_SIZE
- See Also:
- Constant Field Values
GL_TEXTURE_INTENSITY_SIZE
static final int GL_TEXTURE_INTENSITY_SIZE
- See Also:
- Constant Field Values
GL_NEAREST_MIPMAP_NEAREST
static final int GL_NEAREST_MIPMAP_NEAREST
- See Also:
- Constant Field Values
GL_NEAREST_MIPMAP_LINEAR
static final int GL_NEAREST_MIPMAP_LINEAR
- See Also:
- Constant Field Values
GL_LINEAR_MIPMAP_NEAREST
static final int GL_LINEAR_MIPMAP_NEAREST
- See Also:
- Constant Field Values
GL_LINEAR_MIPMAP_LINEAR
static final int GL_LINEAR_MIPMAP_LINEAR
- See Also:
- Constant Field Values
GL_OBJECT_LINEAR
static final int GL_OBJECT_LINEAR
- See Also:
- Constant Field Values
GL_OBJECT_PLANE
static final int GL_OBJECT_PLANE
- See Also:
- Constant Field Values
GL_EYE_LINEAR
static final int GL_EYE_LINEAR
- See Also:
- Constant Field Values
GL_EYE_PLANE
static final int GL_EYE_PLANE
- See Also:
- Constant Field Values
GL_SPHERE_MAP
static final int GL_SPHERE_MAP
- See Also:
- Constant Field Values
GL_DECAL
static final int GL_DECAL
- See Also:
- Constant Field Values
GL_MODULATE
static final int GL_MODULATE
- See Also:
- Constant Field Values
GL_NEAREST
static final int GL_NEAREST
- See Also:
- Constant Field Values
GL_REPEAT
static final int GL_REPEAT
- See Also:
- Constant Field Values
GL_CLAMP
static final int GL_CLAMP
- See Also:
- Constant Field Values
GL_S
static final int GL_S
- See Also:
- Constant Field Values
GL_T
static final int GL_T
- See Also:
- Constant Field Values
GL_R
static final int GL_R
- See Also:
- Constant Field Values
GL_Q
static final int GL_Q
- See Also:
- Constant Field Values
GL_TEXTURE_GEN_R
static final int GL_TEXTURE_GEN_R
- See Also:
- Constant Field Values
GL_TEXTURE_GEN_Q
static final int GL_TEXTURE_GEN_Q
- See Also:
- Constant Field Values
GL_VENDOR
static final int GL_VENDOR
- See Also:
- Constant Field Values
GL_RENDERER
static final int GL_RENDERER
- See Also:
- Constant Field Values
GL_VERSION
static final int GL_VERSION
- See Also:
- Constant Field Values
GL_EXTENSIONS
static final int GL_EXTENSIONS
- See Also:
- Constant Field Values
GL_NO_ERROR
static final int GL_NO_ERROR
- See Also:
- Constant Field Values
GL_INVALID_VALUE
static final int GL_INVALID_VALUE
- See Also:
- Constant Field Values
GL_INVALID_ENUM
static final int GL_INVALID_ENUM
- See Also:
- Constant Field Values
GL_INVALID_OPERATION
static final int GL_INVALID_OPERATION
- See Also:
- Constant Field Values
GL_STACK_OVERFLOW
static final int GL_STACK_OVERFLOW
- See Also:
- Constant Field Values
GL_STACK_UNDERFLOW
static final int GL_STACK_UNDERFLOW
- See Also:
- Constant Field Values
GL_OUT_OF_MEMORY
static final int GL_OUT_OF_MEMORY
- See Also:
- Constant Field Values
GL_CURRENT_BIT
static final int GL_CURRENT_BIT
- See Also:
- Constant Field Values
GL_POINT_BIT
static final int GL_POINT_BIT
- See Also:
- Constant Field Values
GL_LINE_BIT
static final int GL_LINE_BIT
- See Also:
- Constant Field Values
GL_POLYGON_BIT
static final int GL_POLYGON_BIT
- See Also:
- Constant Field Values
GL_POLYGON_STIPPLE_BIT
static final int GL_POLYGON_STIPPLE_BIT
- See Also:
- Constant Field Values
GL_PIXEL_MODE_BIT
static final int GL_PIXEL_MODE_BIT
- See Also:
- Constant Field Values
GL_LIGHTING_BIT
static final int GL_LIGHTING_BIT
- See Also:
- Constant Field Values
GL_FOG_BIT
static final int GL_FOG_BIT
- See Also:
- Constant Field Values
GL_DEPTH_BUFFER_BIT
static final int GL_DEPTH_BUFFER_BIT
- See Also:
- Constant Field Values
GL_ACCUM_BUFFER_BIT
static final int GL_ACCUM_BUFFER_BIT
- See Also:
- Constant Field Values
GL_STENCIL_BUFFER_BIT
static final int GL_STENCIL_BUFFER_BIT
- See Also:
- Constant Field Values
GL_VIEWPORT_BIT
static final int GL_VIEWPORT_BIT
- See Also:
- Constant Field Values
GL_TRANSFORM_BIT
static final int GL_TRANSFORM_BIT
- See Also:
- Constant Field Values
GL_ENABLE_BIT
static final int GL_ENABLE_BIT
- See Also:
- Constant Field Values
GL_COLOR_BUFFER_BIT
static final int GL_COLOR_BUFFER_BIT
- See Also:
- Constant Field Values
GL_HINT_BIT
static final int GL_HINT_BIT
- See Also:
- Constant Field Values
GL_EVAL_BIT
static final int GL_EVAL_BIT
- See Also:
- Constant Field Values
GL_LIST_BIT
static final int GL_LIST_BIT
- See Also:
- Constant Field Values
GL_TEXTURE_BIT
static final int GL_TEXTURE_BIT
- See Also:
- Constant Field Values
GL_SCISSOR_BIT
static final int GL_SCISSOR_BIT
- See Also:
- Constant Field Values
GL_ALL_ATTRIB_BITS
static final int GL_ALL_ATTRIB_BITS
- See Also:
- Constant Field Values
GL_PROXY_TEXTURE_1D
static final int GL_PROXY_TEXTURE_1D
- See Also:
- Constant Field Values
GL_PROXY_TEXTURE_2D
static final int GL_PROXY_TEXTURE_2D
- See Also:
- Constant Field Values
GL_TEXTURE_PRIORITY
static final int GL_TEXTURE_PRIORITY
- See Also:
- Constant Field Values
GL_TEXTURE_RESIDENT
static final int GL_TEXTURE_RESIDENT
- See Also:
- Constant Field Values
GL_TEXTURE_BINDING_1D
static final int GL_TEXTURE_BINDING_1D
- See Also:
- Constant Field Values
GL_TEXTURE_BINDING_2D
static final int GL_TEXTURE_BINDING_2D
- See Also:
- Constant Field Values
GL_TEXTURE_INTERNAL_FORMAT
static final int GL_TEXTURE_INTERNAL_FORMAT
- See Also:
- Constant Field Values
GL_ALPHA4
static final int GL_ALPHA4
- See Also:
- Constant Field Values
GL_ALPHA8
static final int GL_ALPHA8
- See Also:
- Constant Field Values
GL_ALPHA12
static final int GL_ALPHA12
- See Also:
- Constant Field Values
GL_ALPHA16
static final int GL_ALPHA16
- See Also:
- Constant Field Values
GL_LUMINANCE4
static final int GL_LUMINANCE4
- See Also:
- Constant Field Values
GL_LUMINANCE8
static final int GL_LUMINANCE8
- See Also:
- Constant Field Values
GL_LUMINANCE12
static final int GL_LUMINANCE12
- See Also:
- Constant Field Values
GL_LUMINANCE16
static final int GL_LUMINANCE16
- See Also:
- Constant Field Values
GL_LUMINANCE4_ALPHA4
static final int GL_LUMINANCE4_ALPHA4
- See Also:
- Constant Field Values
GL_LUMINANCE6_ALPHA2
static final int GL_LUMINANCE6_ALPHA2
- See Also:
- Constant Field Values
GL_LUMINANCE8_ALPHA8
static final int GL_LUMINANCE8_ALPHA8
- See Also:
- Constant Field Values
GL_LUMINANCE12_ALPHA4
static final int GL_LUMINANCE12_ALPHA4
- See Also:
- Constant Field Values
GL_LUMINANCE12_ALPHA12
static final int GL_LUMINANCE12_ALPHA12
- See Also:
- Constant Field Values
GL_LUMINANCE16_ALPHA16
static final int GL_LUMINANCE16_ALPHA16
- See Also:
- Constant Field Values
GL_INTENSITY
static final int GL_INTENSITY
- See Also:
- Constant Field Values
GL_INTENSITY4
static final int GL_INTENSITY4
- See Also:
- Constant Field Values
GL_INTENSITY8
static final int GL_INTENSITY8
- See Also:
- Constant Field Values
GL_INTENSITY12
static final int GL_INTENSITY12
- See Also:
- Constant Field Values
GL_INTENSITY16
static final int GL_INTENSITY16
- See Also:
- Constant Field Values
GL_R3_G3_B2
static final int GL_R3_G3_B2
- See Also:
- Constant Field Values
GL_RGB4
static final int GL_RGB4
- See Also:
- Constant Field Values
GL_RGB5
static final int GL_RGB5
- See Also:
- Constant Field Values
GL_RGB8
static final int GL_RGB8
- See Also:
- Constant Field Values
GL_RGB10
static final int GL_RGB10
- See Also:
- Constant Field Values
GL_RGB12
static final int GL_RGB12
- See Also:
- Constant Field Values
GL_RGB16
static final int GL_RGB16
- See Also:
- Constant Field Values
GL_RGBA2
static final int GL_RGBA2
- See Also:
- Constant Field Values
GL_RGBA4
static final int GL_RGBA4
- See Also:
- Constant Field Values
GL_RGB5_A1
static final int GL_RGB5_A1
- See Also:
- Constant Field Values
GL_RGBA8
static final int GL_RGBA8
- See Also:
- Constant Field Values
GL_RGB10_A2
static final int GL_RGB10_A2
- See Also:
- Constant Field Values
GL_RGBA12
static final int GL_RGBA12
- See Also:
- Constant Field Values
GL_RGBA16
static final int GL_RGBA16
- See Also:
- Constant Field Values
GL_CLIENT_PIXEL_STORE_BIT
static final int GL_CLIENT_PIXEL_STORE_BIT
- See Also:
- Constant Field Values
GL_CLIENT_VERTEX_ARRAY_BIT
static final int GL_CLIENT_VERTEX_ARRAY_BIT
- See Also:
- Constant Field Values
GL_ALL_CLIENT_ATTRIB_BITS
static final int GL_ALL_CLIENT_ATTRIB_BITS
- See Also:
- Constant Field Values
GL_CLIENT_ALL_ATTRIB_BITS
static final int GL_CLIENT_ALL_ATTRIB_BITS
- See Also:
- Constant Field Values
glClearIndex
void glClearIndex(float c)
glClearColor
void glClearColor(float red,
float green,
float blue,
float alpha)
glClear
void glClear(long mask)
glIndexMask
void glIndexMask(long mask)
glColorMask
void glColorMask(short red,
short green,
short blue,
short alpha)
glAlphaFunc
void glAlphaFunc(long func,
float ref)
glBlendFunc
void glBlendFunc(long sfactor,
long dfactor)
glLogicOp
void glLogicOp(long opcode)
glCullFace
void glCullFace(long mode)
glFrontFace
void glFrontFace(long mode)
glPointSize
void glPointSize(float size)
glLineWidth
void glLineWidth(float width)
glLineStipple
void glLineStipple(int factor,
int pattern)
glPolygonMode
void glPolygonMode(long face,
long mode)
glPolygonOffset
void glPolygonOffset(float factor,
float units)
glPolygonStipple
void glPolygonStipple(java.nio.ShortBuffer mask)
glGetPolygonStipple
void glGetPolygonStipple(java.nio.ShortBuffer mask)
glEdgeFlag
void glEdgeFlag(short flag)
glEdgeFlagv
void glEdgeFlagv(java.nio.ShortBuffer flag)
glScissor
void glScissor(int x,
int y,
int width,
int height)
glClipPlane
void glClipPlane(long plane,
java.nio.DoubleBuffer equation)
glGetClipPlane
void glGetClipPlane(long plane,
java.nio.DoubleBuffer equation)
glDrawBuffer
void glDrawBuffer(long mode)
glReadBuffer
void glReadBuffer(long mode)
glEnable
void glEnable(long cap)
glDisable
void glDisable(long cap)
glIsEnabled
short glIsEnabled(long cap)
glEnableClientState
void glEnableClientState(long cap)
glDisableClientState
void glDisableClientState(long cap)
glGetBooleanv
void glGetBooleanv(long pname,
java.nio.ShortBuffer params)
glGetDoublev
void glGetDoublev(long pname,
java.nio.DoubleBuffer params)
glGetFloatv
void glGetFloatv(long pname,
java.nio.FloatBuffer params)
glGetIntegerv
void glGetIntegerv(long pname,
java.nio.IntBuffer params)
glPushAttrib
void glPushAttrib(long mask)
glPopAttrib
void glPopAttrib()
glPushClientAttrib
void glPushClientAttrib(long mask)
glPopClientAttrib
void glPopClientAttrib()
glRenderMode
int glRenderMode(long mode)
glGetError
long glGetError()
glGetString
java.nio.ShortBuffer glGetString(long name)
glFinish
void glFinish()
glFlush
void glFlush()
glHint
void glHint(long target,
long mode)
glClearDepth
void glClearDepth(double depth)
glDepthFunc
void glDepthFunc(long func)
glDepthMask
void glDepthMask(short flag)
glDepthRange
void glDepthRange(double near_val,
double far_val)
glClearAccum
void glClearAccum(float red,
float green,
float blue,
float alpha)
glAccum
void glAccum(long op,
float value)
glMatrixMode
void glMatrixMode(long mode)
glOrtho
void glOrtho(double left,
double right,
double bottom,
double top,
double near_val,
double far_val)
glFrustum
void glFrustum(double left,
double right,
double bottom,
double top,
double near_val,
double far_val)
glViewport
void glViewport(int x,
int y,
int width,
int height)
glPushMatrix
void glPushMatrix()
glPopMatrix
void glPopMatrix()
glLoadIdentity
void glLoadIdentity()
glLoadMatrixd
void glLoadMatrixd(java.nio.DoubleBuffer m)
glLoadMatrixf
void glLoadMatrixf(java.nio.FloatBuffer m)
glMultMatrixd
void glMultMatrixd(java.nio.DoubleBuffer m)
glMultMatrixf
void glMultMatrixf(java.nio.FloatBuffer m)
glRotated
void glRotated(double angle,
double x,
double y,
double z)
glRotatef
void glRotatef(float angle,
float x,
float y,
float z)
glScaled
void glScaled(double x,
double y,
double z)
glScalef
void glScalef(float x,
float y,
float z)
glTranslated
void glTranslated(double x,
double y,
double z)
glTranslatef
void glTranslatef(float x,
float y,
float z)
glIsList
short glIsList(long list)
glDeleteLists
void glDeleteLists(long list,
int range)
glGenLists
long glGenLists(int range)
glNewList
void glNewList(long list,
long mode)
glEndList
void glEndList()
glCallList
void glCallList(long list)
glCallLists
void glCallLists(int n,
long type,
java.nio.Buffer lists)
glListBase
void glListBase(long base)
glBegin
void glBegin(long mode)
glEnd
void glEnd()
glVertex2d
void glVertex2d(double x,
double y)
glVertex2f
void glVertex2f(float x,
float y)
glVertex2i
void glVertex2i(int x,
int y)
glVertex2s
void glVertex2s(short x,
short y)
glVertex3d
void glVertex3d(double x,
double y,
double z)
glVertex3f
void glVertex3f(float x,
float y,
float z)
glVertex3i
void glVertex3i(int x,
int y,
int z)
glVertex3s
void glVertex3s(short x,
short y,
short z)
glVertex4d
void glVertex4d(double x,
double y,
double z,
double w)
glVertex4f
void glVertex4f(float x,
float y,
float z,
float w)
glVertex4i
void glVertex4i(int x,
int y,
int z,
int w)
glVertex4s
void glVertex4s(short x,
short y,
short z,
short w)
glVertex2dv
void glVertex2dv(java.nio.DoubleBuffer v)
glVertex2fv
void glVertex2fv(java.nio.FloatBuffer v)
glVertex2iv
void glVertex2iv(java.nio.IntBuffer v)
glVertex2sv
void glVertex2sv(java.nio.ShortBuffer v)
glVertex3dv
void glVertex3dv(java.nio.DoubleBuffer v)
glVertex3fv
void glVertex3fv(java.nio.FloatBuffer v)
glVertex3iv
void glVertex3iv(java.nio.IntBuffer v)
glVertex3sv
void glVertex3sv(java.nio.ShortBuffer v)
glVertex4dv
void glVertex4dv(java.nio.DoubleBuffer v)
glVertex4fv
void glVertex4fv(java.nio.FloatBuffer v)
glVertex4iv
void glVertex4iv(java.nio.IntBuffer v)
glVertex4sv
void glVertex4sv(java.nio.ShortBuffer v)
glNormal3b
void glNormal3b(byte nx,
byte ny,
byte nz)
glNormal3d
void glNormal3d(double nx,
double ny,
double nz)
glNormal3f
void glNormal3f(float nx,
float ny,
float nz)
glNormal3i
void glNormal3i(int nx,
int ny,
int nz)
glNormal3s
void glNormal3s(short nx,
short ny,
short nz)
glNormal3bv
void glNormal3bv(java.nio.ByteBuffer v)
glNormal3dv
void glNormal3dv(java.nio.DoubleBuffer v)
glNormal3fv
void glNormal3fv(java.nio.FloatBuffer v)
glNormal3iv
void glNormal3iv(java.nio.IntBuffer v)
glNormal3sv
void glNormal3sv(java.nio.ShortBuffer v)
glIndexd
void glIndexd(double c)
glIndexf
void glIndexf(float c)
glIndexi
void glIndexi(int c)
glIndexs
void glIndexs(short c)
glIndexub
void glIndexub(short c)
glIndexdv
void glIndexdv(java.nio.DoubleBuffer c)
glIndexfv
void glIndexfv(java.nio.FloatBuffer c)
glIndexiv
void glIndexiv(java.nio.IntBuffer c)
glIndexsv
void glIndexsv(java.nio.ShortBuffer c)
glIndexubv
void glIndexubv(java.nio.ShortBuffer c)
glColor3b
void glColor3b(byte red,
byte green,
byte blue)
glColor3d
void glColor3d(double red,
double green,
double blue)
glColor3f
void glColor3f(float red,
float green,
float blue)
glColor3i
void glColor3i(int red,
int green,
int blue)
glColor3s
void glColor3s(short red,
short green,
short blue)
glColor3ub
void glColor3ub(short red,
short green,
short blue)
glColor3ui
void glColor3ui(long red,
long green,
long blue)
glColor3us
void glColor3us(int red,
int green,
int blue)
glColor4b
void glColor4b(byte red,
byte green,
byte blue,
byte alpha)
glColor4d
void glColor4d(double red,
double green,
double blue,
double alpha)
glColor4f
void glColor4f(float red,
float green,
float blue,
float alpha)
glColor4i
void glColor4i(int red,
int green,
int blue,
int alpha)
glColor4s
void glColor4s(short red,
short green,
short blue,
short alpha)
glColor4ub
void glColor4ub(short red,
short green,
short blue,
short alpha)
glColor4ui
void glColor4ui(long red,
long green,
long blue,
long alpha)
glColor4us
void glColor4us(int red,
int green,
int blue,
int alpha)
glColor3bv
void glColor3bv(java.nio.ByteBuffer v)
glColor3dv
void glColor3dv(java.nio.DoubleBuffer v)
glColor3fv
void glColor3fv(java.nio.FloatBuffer v)
glColor3iv
void glColor3iv(java.nio.IntBuffer v)
glColor3sv
void glColor3sv(java.nio.ShortBuffer v)
glColor3ubv
void glColor3ubv(java.nio.ShortBuffer v)
glColor3uiv
void glColor3uiv(java.nio.IntBuffer v)
glColor3usv
void glColor3usv(java.nio.IntBuffer v)
glColor4bv
void glColor4bv(java.nio.ByteBuffer v)
glColor4dv
void glColor4dv(java.nio.DoubleBuffer v)
glColor4fv
void glColor4fv(java.nio.FloatBuffer v)
glColor4iv
void glColor4iv(java.nio.IntBuffer v)
glColor4sv
void glColor4sv(java.nio.ShortBuffer v)
glColor4ubv
void glColor4ubv(java.nio.ShortBuffer v)
glColor4uiv
void glColor4uiv(java.nio.IntBuffer v)
glColor4usv
void glColor4usv(java.nio.IntBuffer v)
glTexCoord1d
void glTexCoord1d(double s)
glTexCoord1f
void glTexCoord1f(float s)
glTexCoord1i
void glTexCoord1i(int s)
glTexCoord1s
void glTexCoord1s(short s)
glTexCoord2d
void glTexCoord2d(double s,
double t)
glTexCoord2f
void glTexCoord2f(float s,
float t)
glTexCoord2i
void glTexCoord2i(int s,
int t)
glTexCoord2s
void glTexCoord2s(short s,
short t)
glTexCoord3d
void glTexCoord3d(double s,
double t,
double r)
glTexCoord3f
void glTexCoord3f(float s,
float t,
float r)
glTexCoord3i
void glTexCoord3i(int s,
int t,
int r)
glTexCoord3s
void glTexCoord3s(short s,
short t,
short r)
glTexCoord4d
void glTexCoord4d(double s,
double t,
double r,
double q)
glTexCoord4f
void glTexCoord4f(float s,
float t,
float r,
float q)
glTexCoord4i
void glTexCoord4i(int s,
int t,
int r,
int q)
glTexCoord4s
void glTexCoord4s(short s,
short t,
short r,
short q)
glTexCoord1dv
void glTexCoord1dv(java.nio.DoubleBuffer v)
glTexCoord1fv
void glTexCoord1fv(java.nio.FloatBuffer v)
glTexCoord1iv
void glTexCoord1iv(java.nio.IntBuffer v)
glTexCoord1sv
void glTexCoord1sv(java.nio.ShortBuffer v)
glTexCoord2dv
void glTexCoord2dv(java.nio.DoubleBuffer v)
glTexCoord2fv
void glTexCoord2fv(java.nio.FloatBuffer v)
glTexCoord2iv
void glTexCoord2iv(java.nio.IntBuffer v)
glTexCoord2sv
void glTexCoord2sv(java.nio.ShortBuffer v)
glTexCoord3dv
void glTexCoord3dv(java.nio.DoubleBuffer v)
glTexCoord3fv
void glTexCoord3fv(java.nio.FloatBuffer v)
glTexCoord3iv
void glTexCoord3iv(java.nio.IntBuffer v)
glTexCoord3sv
void glTexCoord3sv(java.nio.ShortBuffer v)
glTexCoord4dv
void glTexCoord4dv(java.nio.DoubleBuffer v)
glTexCoord4fv
void glTexCoord4fv(java.nio.FloatBuffer v)
glTexCoord4iv
void glTexCoord4iv(java.nio.IntBuffer v)
glTexCoord4sv
void glTexCoord4sv(java.nio.ShortBuffer v)
glRasterPos2d
void glRasterPos2d(double x,
double y)
glRasterPos2f
void glRasterPos2f(float x,
float y)
glRasterPos2i
void glRasterPos2i(int x,
int y)
glRasterPos2s
void glRasterPos2s(short x,
short y)
glRasterPos3d
void glRasterPos3d(double x,
double y,
double z)
glRasterPos3f
void glRasterPos3f(float x,
float y,
float z)
glRasterPos3i
void glRasterPos3i(int x,
int y,
int z)
glRasterPos3s
void glRasterPos3s(short x,
short y,
short z)
glRasterPos4d
void glRasterPos4d(double x,
double y,
double z,
double w)
glRasterPos4f
void glRasterPos4f(float x,
float y,
float z,
float w)
glRasterPos4i
void glRasterPos4i(int x,
int y,
int z,
int w)
glRasterPos4s
void glRasterPos4s(short x,
short y,
short z,
short w)
glRasterPos2dv
void glRasterPos2dv(java.nio.DoubleBuffer v)
glRasterPos2fv
void glRasterPos2fv(java.nio.FloatBuffer v)
glRasterPos2iv
void glRasterPos2iv(java.nio.IntBuffer v)
glRasterPos2sv
void glRasterPos2sv(java.nio.ShortBuffer v)
glRasterPos3dv
void glRasterPos3dv(java.nio.DoubleBuffer v)
glRasterPos3fv
void glRasterPos3fv(java.nio.FloatBuffer v)
glRasterPos3iv
void glRasterPos3iv(java.nio.IntBuffer v)
glRasterPos3sv
void glRasterPos3sv(java.nio.ShortBuffer v)
glRasterPos4dv
void glRasterPos4dv(java.nio.DoubleBuffer v)
glRasterPos4fv
void glRasterPos4fv(java.nio.FloatBuffer v)
glRasterPos4iv
void glRasterPos4iv(java.nio.IntBuffer v)
glRasterPos4sv
void glRasterPos4sv(java.nio.ShortBuffer v)
glRectd
void glRectd(double x1,
double y1,
double x2,
double y2)
glRectf
void glRectf(float x1,
float y1,
float x2,
float y2)
glRecti
void glRecti(int x1,
int y1,
int x2,
int y2)
glRects
void glRects(short x1,
short y1,
short x2,
short y2)
glRectdv
void glRectdv(java.nio.DoubleBuffer v1,
java.nio.DoubleBuffer v2)
glRectfv
void glRectfv(java.nio.FloatBuffer v1,
java.nio.FloatBuffer v2)
glRectiv
void glRectiv(java.nio.IntBuffer v1,
java.nio.IntBuffer v2)
glRectsv
void glRectsv(java.nio.ShortBuffer v1,
java.nio.ShortBuffer v2)
glVertexPointer
void glVertexPointer(int size,
long type,
int stride,
java.nio.Buffer ptr)
glNormalPointer
void glNormalPointer(long type,
int stride,
java.nio.Buffer ptr)
glColorPointer
void glColorPointer(int size,
long type,
int stride,
java.nio.Buffer ptr)
glIndexPointer
void glIndexPointer(long type,
int stride,
java.nio.Buffer ptr)
glTexCoordPointer
void glTexCoordPointer(int size,
long type,
int stride,
java.nio.Buffer ptr)
glEdgeFlagPointer
void glEdgeFlagPointer(int stride,
java.nio.Buffer ptr)
glArrayElement
void glArrayElement(int i)
glDrawArrays
void glDrawArrays(long mode,
int first,
int count)
glDrawElements
void glDrawElements(long mode,
int count,
long type,
java.nio.Buffer indices)
glInterleavedArrays
void glInterleavedArrays(long format,
int stride,
java.nio.Buffer pointer)
glShadeModel
void glShadeModel(long mode)
glLightf
void glLightf(long light,
long pname,
float param)
glLighti
void glLighti(long light,
long pname,
int param)
glLightfv
void glLightfv(long light,
long pname,
java.nio.FloatBuffer params)
glLightiv
void glLightiv(long light,
long pname,
java.nio.IntBuffer params)
glGetLightfv
void glGetLightfv(long light,
long pname,
java.nio.FloatBuffer params)
glGetLightiv
void glGetLightiv(long light,
long pname,
java.nio.IntBuffer params)
glLightModelf
void glLightModelf(long pname,
float param)
glLightModeli
void glLightModeli(long pname,
int param)
glLightModelfv
void glLightModelfv(long pname,
java.nio.FloatBuffer params)
glLightModeliv
void glLightModeliv(long pname,
java.nio.IntBuffer params)
glMaterialf
void glMaterialf(long face,
long pname,
float param)
glMateriali
void glMateriali(long face,
long pname,
int param)
glMaterialfv
void glMaterialfv(long face,
long pname,
java.nio.FloatBuffer params)
glMaterialiv
void glMaterialiv(long face,
long pname,
java.nio.IntBuffer params)
glGetMaterialfv
void glGetMaterialfv(long face,
long pname,
java.nio.FloatBuffer params)
glGetMaterialiv
void glGetMaterialiv(long face,
long pname,
java.nio.IntBuffer params)
glColorMaterial
void glColorMaterial(long face,
long mode)
glPixelZoom
void glPixelZoom(float xfactor,
float yfactor)
glPixelStoref
void glPixelStoref(long pname,
float param)
glPixelStorei
void glPixelStorei(long pname,
int param)
glPixelTransferf
void glPixelTransferf(long pname,
float param)
glPixelTransferi
void glPixelTransferi(long pname,
int param)
glPixelMapfv
void glPixelMapfv(long map,
int mapsize,
java.nio.FloatBuffer values)
glPixelMapuiv
void glPixelMapuiv(long map,
int mapsize,
java.nio.IntBuffer values)
glPixelMapusv
void glPixelMapusv(long map,
int mapsize,
java.nio.IntBuffer values)
glGetPixelMapfv
void glGetPixelMapfv(long map,
java.nio.FloatBuffer values)
glGetPixelMapuiv
void glGetPixelMapuiv(long map,
java.nio.IntBuffer values)
glGetPixelMapusv
void glGetPixelMapusv(long map,
java.nio.IntBuffer values)
glBitmap
void glBitmap(int width,
int height,
float xorig,
float yorig,
float xmove,
float ymove,
java.nio.ShortBuffer bitmap)
glReadPixels
void glReadPixels(int x,
int y,
int width,
int height,
long format,
long type,
java.nio.Buffer pixels)
glDrawPixels
void glDrawPixels(int width,
int height,
long format,
long type,
java.nio.Buffer pixels)
glCopyPixels
void glCopyPixels(int x,
int y,
int width,
int height,
long type)
glStencilFunc
void glStencilFunc(long func,
int ref,
long mask)
glStencilMask
void glStencilMask(long mask)
glStencilOp
void glStencilOp(long fail,
long zfail,
long zpass)
glClearStencil
void glClearStencil(int s)
glTexGend
void glTexGend(long coord,
long pname,
double param)
glTexGenf
void glTexGenf(long coord,
long pname,
float param)
glTexGeni
void glTexGeni(long coord,
long pname,
int param)
glTexGendv
void glTexGendv(long coord,
long pname,
java.nio.DoubleBuffer params)
glTexGenfv
void glTexGenfv(long coord,
long pname,
java.nio.FloatBuffer params)
glTexGeniv
void glTexGeniv(long coord,
long pname,
java.nio.IntBuffer params)
glGetTexGendv
void glGetTexGendv(long coord,
long pname,
java.nio.DoubleBuffer params)
glGetTexGenfv
void glGetTexGenfv(long coord,
long pname,
java.nio.FloatBuffer params)
glGetTexGeniv
void glGetTexGeniv(long coord,
long pname,
java.nio.IntBuffer params)
glTexEnvf
void glTexEnvf(long target,
long pname,
float param)
glTexEnvi
void glTexEnvi(long target,
long pname,
int param)
glTexEnvfv
void glTexEnvfv(long target,
long pname,
java.nio.FloatBuffer params)
glTexEnviv
void glTexEnviv(long target,
long pname,
java.nio.IntBuffer params)
glGetTexEnvfv
void glGetTexEnvfv(long target,
long pname,
java.nio.FloatBuffer params)
glGetTexEnviv
void glGetTexEnviv(long target,
long pname,
java.nio.IntBuffer params)
glTexParameterf
void glTexParameterf(long target,
long pname,
float param)
glTexParameteri
void glTexParameteri(long target,
long pname,
int param)
glTexParameterfv
void glTexParameterfv(long target,
long pname,
java.nio.FloatBuffer params)
glTexParameteriv
void glTexParameteriv(long target,
long pname,
java.nio.IntBuffer params)
glGetTexParameterfv
void glGetTexParameterfv(long target,
long pname,
java.nio.FloatBuffer params)
glGetTexParameteriv
void glGetTexParameteriv(long target,
long pname,
java.nio.IntBuffer params)
glGetTexLevelParameterfv
void glGetTexLevelParameterfv(long target,
int level,
long pname,
java.nio.FloatBuffer params)
glGetTexLevelParameteriv
void glGetTexLevelParameteriv(long target,
int level,
long pname,
java.nio.IntBuffer params)
glTexImage1D
void glTexImage1D(long target,
int level,
int internalFormat,
int width,
int border,
long format,
long type,
java.nio.Buffer pixels)
glTexImage2D
void glTexImage2D(long target,
int level,
int internalFormat,
int width,
int height,
int border,
long format,
long type,
java.nio.Buffer pixels)
glGetTexImage
void glGetTexImage(long target,
int level,
long format,
long type,
java.nio.Buffer pixels)
glGenTextures
void glGenTextures(int n,
java.nio.IntBuffer textures)
glDeleteTextures
void glDeleteTextures(int n,
java.nio.IntBuffer textures)
glBindTexture
void glBindTexture(long target,
long texture)
glPrioritizeTextures
void glPrioritizeTextures(int n,
java.nio.IntBuffer textures,
java.nio.FloatBuffer priorities)
glAreTexturesResident
short glAreTexturesResident(int n,
java.nio.IntBuffer textures,
java.nio.ShortBuffer residences)
glIsTexture
short glIsTexture(long texture)
glTexSubImage1D
void glTexSubImage1D(long target,
int level,
int xoffset,
int width,
long format,
long type,
java.nio.Buffer pixels)
glTexSubImage2D
void glTexSubImage2D(long target,
int level,
int xoffset,
int yoffset,
int width,
int height,
long format,
long type,
java.nio.Buffer pixels)
glCopyTexImage1D
void glCopyTexImage1D(long target,
int level,
long internalformat,
int x,
int y,
int width,
int border)
glCopyTexImage2D
void glCopyTexImage2D(long target,
int level,
long internalformat,
int x,
int y,
int width,
int height,
int border)
glCopyTexSubImage1D
void glCopyTexSubImage1D(long target,
int level,
int xoffset,
int x,
int y,
int width)
glCopyTexSubImage2D
void glCopyTexSubImage2D(long target,
int level,
int xoffset,
int yoffset,
int x,
int y,
int width,
int height)
glMap1d
void glMap1d(long target,
double u1,
double u2,
int stride,
int order,
java.nio.DoubleBuffer points)
glMap1f
void glMap1f(long target,
float u1,
float u2,
int stride,
int order,
java.nio.FloatBuffer points)
glMap2d
void glMap2d(long target,
double u1,
double u2,
int ustride,
int uorder,
double v1,
double v2,
int vstride,
int vorder,
java.nio.DoubleBuffer points)
glMap2f
void glMap2f(long target,
float u1,
float u2,
int ustride,
int uorder,
float v1,
float v2,
int vstride,
int vorder,
java.nio.FloatBuffer points)
glGetMapdv
void glGetMapdv(long target,
long query,
java.nio.DoubleBuffer v)
glGetMapfv
void glGetMapfv(long target,
long query,
java.nio.FloatBuffer v)
glGetMapiv
void glGetMapiv(long target,
long query,
java.nio.IntBuffer v)
glEvalCoord1d
void glEvalCoord1d(double u)
glEvalCoord1f
void glEvalCoord1f(float u)
glEvalCoord1dv
void glEvalCoord1dv(java.nio.DoubleBuffer u)
glEvalCoord1fv
void glEvalCoord1fv(java.nio.FloatBuffer u)
glEvalCoord2d
void glEvalCoord2d(double u,
double v)
glEvalCoord2f
void glEvalCoord2f(float u,
float v)
glEvalCoord2dv
void glEvalCoord2dv(java.nio.DoubleBuffer u)
glEvalCoord2fv
void glEvalCoord2fv(java.nio.FloatBuffer u)
glMapGrid1d
void glMapGrid1d(int un,
double u1,
double u2)
glMapGrid1f
void glMapGrid1f(int un,
float u1,
float u2)
glMapGrid2d
void glMapGrid2d(int un,
double u1,
double u2,
int vn,
double v1,
double v2)
glMapGrid2f
void glMapGrid2f(int un,
float u1,
float u2,
int vn,
float v1,
float v2)
glEvalPoint1
void glEvalPoint1(int i)
glEvalPoint2
void glEvalPoint2(int i,
int j)
glEvalMesh1
void glEvalMesh1(long mode,
int i1,
int i2)
glEvalMesh2
void glEvalMesh2(long mode,
int i1,
int i2,
int j1,
int j2)
glFogf
void glFogf(long pname,
float param)
glFogi
void glFogi(long pname,
int param)
glFogfv
void glFogfv(long pname,
java.nio.FloatBuffer params)
glFogiv
void glFogiv(long pname,
java.nio.IntBuffer params)
glFeedbackBuffer
void glFeedbackBuffer(int size,
long type,
java.nio.FloatBuffer buffer)
glPassThrough
void glPassThrough(float token)
glSelectBuffer
void glSelectBuffer(int size,
java.nio.IntBuffer buffer)
glInitNames
void glInitNames()
glLoadName
void glLoadName(long name)
glPushName
void glPushName(long name)
glPopName
void glPopName()
gluLookAt
void gluLookAt(double eyeX,
double eyeY,
double eyeZ,
double centerX,
double centerY,
double centerZ,
double upX,
double upY,
double upZ)
gluPerspective
void gluPerspective(double jarg1,
double jarg2,
double jarg3,
double jarg4)
gluOrtho2D
void gluOrtho2D(double jarg1,
double jarg2,
double jarg3,
double jarg4)