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Interface Summary | |
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GL |
Class Summary | |
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DebugGL | A Composable pipline which wraps an underlying GL implementation. |
Sprite | A simple sprite which has a texture and knows how to draw itself given a context and co-ordinates |
Texture | An OpenGL Texture |
TextureFactory | Factory for easy loading of Textures. |
Exception Summary | |
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GLException |
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