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| Interface Summary | |
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| GL | |
| Class Summary | |
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| DebugGL | A Composable pipline which wraps an underlying GL implementation. |
| Sprite | A simple sprite which has a texture and knows how to draw itself given a context and co-ordinates |
| Texture | An OpenGL Texture |
| TextureFactory | Factory for easy loading of Textures. |
| Exception Summary | |
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| GLException | |
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