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See:
Description
Class Summary | |
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FPSmanager | Full java version of the framerate manager from SDL_gfx library. |
SDLGfx | Binding to the SDL_gfx library |
Provides the interface to SDL_gfx routines defined in SDL_gfxPrimitives.h and SDL_rotozoom.h.
NOTE: Support for the SDL_imageFilter.h routines is not yet implemented but planned.
NOTE: Support for the framerate routines is not implemented, I'm not sure if it makes sense to provide there here
Note also that the smoothing toggle is dependent on the input surface bit depth. 8bit surfaces will never be smoothed - only 32bit surfaces will.
Note that surfaces of other bit depth then 8 and 32 will be converted on the fly to a 32bit surface using a blit into a temporary surface. This impacts performance somewhat.
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