Uses of Class
sdljava.video.SDLColor

Packages that use SDLColor
sdljava.ttf Provides the interface to SDL TTF routines defined in SDL_ttf.h 
sdljava.video Provides all the functions which are defined in the SDL_video.h header. 
 

Uses of SDLColor in sdljava.ttf
 

Methods in sdljava.ttf with parameters of type SDLColor
 SDLSurface SDLTrueTypeFont.renderTextBlended(java.lang.String text, SDLColor fg)
          Create a 32-bit ARGB surface and render the given glyph at high quality, using alpha blending to dither the font with the given color.
 SDLSurface SDLTrueTypeFont.renderTextShaded(java.lang.String text, SDLColor fg, SDLColor bg)
          Create an 8-bit palettized surface and render the given text at fast quality with the given font and color.
 SDLSurface SDLTrueTypeFont.renderTextSolid(java.lang.String text, SDLColor fg)
          Create an 8-bit palettized surface and render the given text at fast quality with the given font and color.
 

Uses of SDLColor in sdljava.video
 

Methods in sdljava.video that return SDLColor
static SDLColor SDLVideo.getRGB(int pixel, SDLPixelFormat fmt)
          Maps a pixel value into the RGB components for a given pixel format This function uses the entire 8-bit [0..255] range when converting color components from pixel formats with less than 8-bits per RGB component (e.g., a completely white pixel in 16-bit RGB565 format would return [0xff, 0xff, 0xff] not [0xf8, 0xfc, 0xf8]).
static SDLColor SDLVideo.getRGBA(int pixel, SDLPixelFormat fmt)
          Maps a pixel value into the RGBA components for a given pixel format This function uses the entire 8-bit [0..255] range when converting color components from pixel formats with less than 8-bits per RGB component (e.g., a completely white pixel in 16-bit RGB565 format would return [0xff, 0xff, 0xff] not [0xf8, 0xfc, 0xf8]).
 

Methods in sdljava.video with parameters of type SDLColor
 void SDLSurface.setColors(SDLColor[] colors)
          Sets a portion of the colormap for the given 8-bit surface.
 boolean SDLSurface.setPalette(int flags, SDLColor[] colors)
          Sets a portion of the palette for the given 8-bit surface.