Uses of Class
sdljava.mixer.MixChunk

Packages that use MixChunk
sdljava.mixer Provides all the functions which are defined in the SDL_mixer.h header 
 

Uses of MixChunk in sdljava.mixer
 

Methods in sdljava.mixer that return MixChunk
static MixChunk SDLMixer.getChunk(int channel)
          Get the most recent sample chunk pointer played on channel.
static MixChunk SDLMixer.loadWAV(java.nio.Buffer buf)
          Load file for use as a sample.
static MixChunk SDLMixer.loadWAV(byte[] data)
          Load file for use as a sample.
static MixChunk SDLMixer.loadWAV(java.io.InputStream in)
          Load file for use as a sample.
static MixChunk SDLMixer.loadWAV(java.lang.String path)
          Load file for use as a sample.
static MixChunk SDLMixer.loadWAV(java.net.URL url)
          Load file for use as a sample.
 

Methods in sdljava.mixer with parameters of type MixChunk
static int SDLMixer.fadeInChannel(int channel, MixChunk chunk, int loops, int ms)
          Play chunk on channel, or if channel is -1, pick the first free unreserved channel.
static int SDLMixer.fadeInChannelTimed(int channel, MixChunk chunk, int loops, int ms, int ticks)
          f the sample is long enough and has enough loops then the sample will stop after ticks milliseconds.
static void SDLMixer.freeChunk(MixChunk chunk)
          Free the memory used in chunk, and free chunk itself as well.
static int SDLMixer.playChannel(int channel, MixChunk chunk, int loops)
          Play chunk on channel, or if channel is -1, pick the first free unreserved channel.
static int SDLMixer.playChannelTimed(int channel, MixChunk chunk, int loops, int ticks)
          If the sample is long enough and has enough loops then the sample will stop after ticks milliseconds.
static int SDLMixer.volumeChunk(MixChunk chunk, int volume)
          Set chunk->volume to volume.