org.gljava.opengl.x.swig
Class GlewJNI
java.lang.Object
org.gljava.opengl.x.swig.GlewJNI
public class GlewJNI
- extends java.lang.Object
Method Summary |
static void |
glAccum(long jarg1,
float jarg2)
|
static void |
glAlphaFunc(long jarg1,
float jarg2)
|
static short |
glAreTexturesResident(int jarg1,
java.nio.IntBuffer jarg2,
java.nio.ShortBuffer jarg3)
|
static void |
glArrayElement(int jarg1)
|
static void |
glBegin(long jarg1)
|
static void |
glBindTexture(long jarg1,
long jarg2)
|
static void |
glBitmap(int jarg1,
int jarg2,
float jarg3,
float jarg4,
float jarg5,
float jarg6,
java.nio.ShortBuffer jarg7)
|
static void |
glBlendFunc(long jarg1,
long jarg2)
|
static void |
glCallList(long jarg1)
|
static void |
glCallLists(int jarg1,
long jarg2,
java.nio.Buffer jarg3)
|
static void |
glClear(long jarg1)
|
static void |
glClearAccum(float jarg1,
float jarg2,
float jarg3,
float jarg4)
|
static void |
glClearColor(float jarg1,
float jarg2,
float jarg3,
float jarg4)
|
static void |
glClearDepth(double jarg1)
|
static void |
glClearIndex(float jarg1)
|
static void |
glClearStencil(int jarg1)
|
static void |
glClipPlane(long jarg1,
java.nio.DoubleBuffer jarg2)
|
static void |
glColor3b(byte jarg1,
byte jarg2,
byte jarg3)
|
static void |
glColor3bv(java.nio.ByteBuffer jarg1)
|
static void |
glColor3d(double jarg1,
double jarg2,
double jarg3)
|
static void |
glColor3dv(java.nio.DoubleBuffer jarg1)
|
static void |
glColor3f(float jarg1,
float jarg2,
float jarg3)
|
static void |
glColor3fv(java.nio.FloatBuffer jarg1)
|
static void |
glColor3i(int jarg1,
int jarg2,
int jarg3)
|
static void |
glColor3iv(java.nio.IntBuffer jarg1)
|
static void |
glColor3s(short jarg1,
short jarg2,
short jarg3)
|
static void |
glColor3sv(java.nio.ShortBuffer jarg1)
|
static void |
glColor3ub(short jarg1,
short jarg2,
short jarg3)
|
static void |
glColor3ubv(java.nio.ShortBuffer jarg1)
|
static void |
glColor3ui(long jarg1,
long jarg2,
long jarg3)
|
static void |
glColor3uiv(java.nio.IntBuffer jarg1)
|
static void |
glColor3us(int jarg1,
int jarg2,
int jarg3)
|
static void |
glColor3usv(java.nio.IntBuffer jarg1)
|
static void |
glColor4b(byte jarg1,
byte jarg2,
byte jarg3,
byte jarg4)
|
static void |
glColor4bv(java.nio.ByteBuffer jarg1)
|
static void |
glColor4d(double jarg1,
double jarg2,
double jarg3,
double jarg4)
|
static void |
glColor4dv(java.nio.DoubleBuffer jarg1)
|
static void |
glColor4f(float jarg1,
float jarg2,
float jarg3,
float jarg4)
|
static void |
glColor4fv(java.nio.FloatBuffer jarg1)
|
static void |
glColor4i(int jarg1,
int jarg2,
int jarg3,
int jarg4)
|
static void |
glColor4iv(java.nio.IntBuffer jarg1)
|
static void |
glColor4s(short jarg1,
short jarg2,
short jarg3,
short jarg4)
|
static void |
glColor4sv(java.nio.ShortBuffer jarg1)
|
static void |
glColor4ub(short jarg1,
short jarg2,
short jarg3,
short jarg4)
|
static void |
glColor4ubv(java.nio.ShortBuffer jarg1)
|
static void |
glColor4ui(long jarg1,
long jarg2,
long jarg3,
long jarg4)
|
static void |
glColor4uiv(java.nio.IntBuffer jarg1)
|
static void |
glColor4us(int jarg1,
int jarg2,
int jarg3,
int jarg4)
|
static void |
glColor4usv(java.nio.IntBuffer jarg1)
|
static void |
glColorMask(short jarg1,
short jarg2,
short jarg3,
short jarg4)
|
static void |
glColorMaterial(long jarg1,
long jarg2)
|
static void |
glColorPointer(int jarg1,
long jarg2,
int jarg3,
java.nio.Buffer jarg4)
|
static void |
glCopyPixels(int jarg1,
int jarg2,
int jarg3,
int jarg4,
long jarg5)
|
static void |
glCopyTexImage1D(long jarg1,
int jarg2,
long jarg3,
int jarg4,
int jarg5,
int jarg6,
int jarg7)
|
static void |
glCopyTexImage2D(long jarg1,
int jarg2,
long jarg3,
int jarg4,
int jarg5,
int jarg6,
int jarg7,
int jarg8)
|
static void |
glCopyTexSubImage1D(long jarg1,
int jarg2,
int jarg3,
int jarg4,
int jarg5,
int jarg6)
|
static void |
glCopyTexSubImage2D(long jarg1,
int jarg2,
int jarg3,
int jarg4,
int jarg5,
int jarg6,
int jarg7,
int jarg8)
|
static void |
glCullFace(long jarg1)
|
static void |
glDeleteLists(long jarg1,
int jarg2)
|
static void |
glDeleteTextures(int jarg1,
java.nio.IntBuffer jarg2)
|
static void |
glDepthFunc(long jarg1)
|
static void |
glDepthMask(short jarg1)
|
static void |
glDepthRange(double jarg1,
double jarg2)
|
static void |
glDisable(long jarg1)
|
static void |
glDisableClientState(long jarg1)
|
static void |
glDrawArrays(long jarg1,
int jarg2,
int jarg3)
|
static void |
glDrawBuffer(long jarg1)
|
static void |
glDrawElements(long jarg1,
int jarg2,
long jarg3,
java.nio.Buffer jarg4)
|
static void |
glDrawPixels(int jarg1,
int jarg2,
long jarg3,
long jarg4,
java.nio.Buffer jarg5)
|
static void |
glEdgeFlag(short jarg1)
|
static void |
glEdgeFlagPointer(int jarg1,
java.nio.Buffer jarg2)
|
static void |
glEdgeFlagv(java.nio.ShortBuffer jarg1)
|
static void |
glEnable(long jarg1)
|
static void |
glEnableClientState(long jarg1)
|
static void |
glEnd()
|
static void |
glEndList()
|
static void |
glEvalCoord1d(double jarg1)
|
static void |
glEvalCoord1dv(java.nio.DoubleBuffer jarg1)
|
static void |
glEvalCoord1f(float jarg1)
|
static void |
glEvalCoord1fv(java.nio.FloatBuffer jarg1)
|
static void |
glEvalCoord2d(double jarg1,
double jarg2)
|
static void |
glEvalCoord2dv(java.nio.DoubleBuffer jarg1)
|
static void |
glEvalCoord2f(float jarg1,
float jarg2)
|
static void |
glEvalCoord2fv(java.nio.FloatBuffer jarg1)
|
static void |
glEvalMesh1(long jarg1,
int jarg2,
int jarg3)
|
static void |
glEvalMesh2(long jarg1,
int jarg2,
int jarg3,
int jarg4,
int jarg5)
|
static void |
glEvalPoint1(int jarg1)
|
static void |
glEvalPoint2(int jarg1,
int jarg2)
|
static java.nio.ShortBuffer |
glewGetErrorString(long jarg1)
|
static void |
glFeedbackBuffer(int jarg1,
long jarg2,
java.nio.FloatBuffer jarg3)
|
static void |
glFinish()
|
static void |
glFlush()
|
static void |
glFogf(long jarg1,
float jarg2)
|
static void |
glFogfv(long jarg1,
java.nio.FloatBuffer jarg2)
|
static void |
glFogi(long jarg1,
int jarg2)
|
static void |
glFogiv(long jarg1,
java.nio.IntBuffer jarg2)
|
static void |
glFrontFace(long jarg1)
|
static void |
glFrustum(double jarg1,
double jarg2,
double jarg3,
double jarg4,
double jarg5,
double jarg6)
|
static long |
glGenLists(int jarg1)
|
static void |
glGenTextures(int jarg1,
java.nio.IntBuffer jarg2)
|
static void |
glGetBooleanv(long jarg1,
java.nio.ShortBuffer jarg2)
|
static void |
glGetClipPlane(long jarg1,
java.nio.DoubleBuffer jarg2)
|
static void |
glGetDoublev(long jarg1,
java.nio.DoubleBuffer jarg2)
|
static long |
glGetError()
|
static void |
glGetFloatv(long jarg1,
java.nio.FloatBuffer jarg2)
|
static void |
glGetIntegerv(long jarg1,
java.nio.IntBuffer jarg2)
|
static void |
glGetLightfv(long jarg1,
long jarg2,
java.nio.FloatBuffer jarg3)
|
static void |
glGetLightiv(long jarg1,
long jarg2,
java.nio.IntBuffer jarg3)
|
static void |
glGetMapdv(long jarg1,
long jarg2,
java.nio.DoubleBuffer jarg3)
|
static void |
glGetMapfv(long jarg1,
long jarg2,
java.nio.FloatBuffer jarg3)
|
static void |
glGetMapiv(long jarg1,
long jarg2,
java.nio.IntBuffer jarg3)
|
static void |
glGetMaterialfv(long jarg1,
long jarg2,
java.nio.FloatBuffer jarg3)
|
static void |
glGetMaterialiv(long jarg1,
long jarg2,
java.nio.IntBuffer jarg3)
|
static void |
glGetPixelMapfv(long jarg1,
java.nio.FloatBuffer jarg2)
|
static void |
glGetPixelMapuiv(long jarg1,
java.nio.IntBuffer jarg2)
|
static void |
glGetPixelMapusv(long jarg1,
java.nio.IntBuffer jarg2)
|
static void |
glGetPointerv(long jarg1,
long jarg2)
|
static void |
glGetPolygonStipple(java.nio.ShortBuffer jarg1)
|
static java.nio.ShortBuffer |
glGetString(long jarg1)
|
static void |
glGetTexEnvfv(long jarg1,
long jarg2,
java.nio.FloatBuffer jarg3)
|
static void |
glGetTexEnviv(long jarg1,
long jarg2,
java.nio.IntBuffer jarg3)
|
static void |
glGetTexGendv(long jarg1,
long jarg2,
java.nio.DoubleBuffer jarg3)
|
static void |
glGetTexGenfv(long jarg1,
long jarg2,
java.nio.FloatBuffer jarg3)
|
static void |
glGetTexGeniv(long jarg1,
long jarg2,
java.nio.IntBuffer jarg3)
|
static void |
glGetTexImage(long jarg1,
int jarg2,
long jarg3,
long jarg4,
java.nio.Buffer jarg5)
|
static void |
glGetTexLevelParameterfv(long jarg1,
int jarg2,
long jarg3,
java.nio.FloatBuffer jarg4)
|
static void |
glGetTexLevelParameteriv(long jarg1,
int jarg2,
long jarg3,
java.nio.IntBuffer jarg4)
|
static void |
glGetTexParameterfv(long jarg1,
long jarg2,
java.nio.FloatBuffer jarg3)
|
static void |
glGetTexParameteriv(long jarg1,
long jarg2,
java.nio.IntBuffer jarg3)
|
static void |
glHint(long jarg1,
long jarg2)
|
static void |
glIndexd(double jarg1)
|
static void |
glIndexdv(java.nio.DoubleBuffer jarg1)
|
static void |
glIndexf(float jarg1)
|
static void |
glIndexfv(java.nio.FloatBuffer jarg1)
|
static void |
glIndexi(int jarg1)
|
static void |
glIndexiv(java.nio.IntBuffer jarg1)
|
static void |
glIndexMask(long jarg1)
|
static void |
glIndexPointer(long jarg1,
int jarg2,
java.nio.Buffer jarg3)
|
static void |
glIndexs(short jarg1)
|
static void |
glIndexsv(java.nio.ShortBuffer jarg1)
|
static void |
glIndexub(short jarg1)
|
static void |
glIndexubv(java.nio.ShortBuffer jarg1)
|
static void |
glInitNames()
|
static void |
glInterleavedArrays(long jarg1,
int jarg2,
java.nio.Buffer jarg3)
|
static short |
glIsEnabled(long jarg1)
|
static short |
glIsList(long jarg1)
|
static short |
glIsTexture(long jarg1)
|
static void |
glLightf(long jarg1,
long jarg2,
float jarg3)
|
static void |
glLightfv(long jarg1,
long jarg2,
java.nio.FloatBuffer jarg3)
|
static void |
glLighti(long jarg1,
long jarg2,
int jarg3)
|
static void |
glLightiv(long jarg1,
long jarg2,
java.nio.IntBuffer jarg3)
|
static void |
glLightModelf(long jarg1,
float jarg2)
|
static void |
glLightModelfv(long jarg1,
java.nio.FloatBuffer jarg2)
|
static void |
glLightModeli(long jarg1,
int jarg2)
|
static void |
glLightModeliv(long jarg1,
java.nio.IntBuffer jarg2)
|
static void |
glLineStipple(int jarg1,
int jarg2)
|
static void |
glLineWidth(float jarg1)
|
static void |
glListBase(long jarg1)
|
static void |
glLoadIdentity()
|
static void |
glLoadMatrixd(java.nio.DoubleBuffer jarg1)
|
static void |
glLoadMatrixf(java.nio.FloatBuffer jarg1)
|
static void |
glLoadName(long jarg1)
|
static void |
glLogicOp(long jarg1)
|
static void |
glMap1d(long jarg1,
double jarg2,
double jarg3,
int jarg4,
int jarg5,
java.nio.DoubleBuffer jarg6)
|
static void |
glMap1f(long jarg1,
float jarg2,
float jarg3,
int jarg4,
int jarg5,
java.nio.FloatBuffer jarg6)
|
static void |
glMap2d(long jarg1,
double jarg2,
double jarg3,
int jarg4,
int jarg5,
double jarg6,
double jarg7,
int jarg8,
int jarg9,
java.nio.DoubleBuffer jarg10)
|
static void |
glMap2f(long jarg1,
float jarg2,
float jarg3,
int jarg4,
int jarg5,
float jarg6,
float jarg7,
int jarg8,
int jarg9,
java.nio.FloatBuffer jarg10)
|
static void |
glMapGrid1d(int jarg1,
double jarg2,
double jarg3)
|
static void |
glMapGrid1f(int jarg1,
float jarg2,
float jarg3)
|
static void |
glMapGrid2d(int jarg1,
double jarg2,
double jarg3,
int jarg4,
double jarg5,
double jarg6)
|
static void |
glMapGrid2f(int jarg1,
float jarg2,
float jarg3,
int jarg4,
float jarg5,
float jarg6)
|
static void |
glMaterialf(long jarg1,
long jarg2,
float jarg3)
|
static void |
glMaterialfv(long jarg1,
long jarg2,
java.nio.FloatBuffer jarg3)
|
static void |
glMateriali(long jarg1,
long jarg2,
int jarg3)
|
static void |
glMaterialiv(long jarg1,
long jarg2,
java.nio.IntBuffer jarg3)
|
static void |
glMatrixMode(long jarg1)
|
static void |
glMultMatrixd(java.nio.DoubleBuffer jarg1)
|
static void |
glMultMatrixf(java.nio.FloatBuffer jarg1)
|
static void |
glNewList(long jarg1,
long jarg2)
|
static void |
glNormal3b(byte jarg1,
byte jarg2,
byte jarg3)
|
static void |
glNormal3bv(java.nio.ByteBuffer jarg1)
|
static void |
glNormal3d(double jarg1,
double jarg2,
double jarg3)
|
static void |
glNormal3dv(java.nio.DoubleBuffer jarg1)
|
static void |
glNormal3f(float jarg1,
float jarg2,
float jarg3)
|
static void |
glNormal3fv(java.nio.FloatBuffer jarg1)
|
static void |
glNormal3i(int jarg1,
int jarg2,
int jarg3)
|
static void |
glNormal3iv(java.nio.IntBuffer jarg1)
|
static void |
glNormal3s(short jarg1,
short jarg2,
short jarg3)
|
static void |
glNormal3sv(java.nio.ShortBuffer jarg1)
|
static void |
glNormalPointer(long jarg1,
int jarg2,
java.nio.Buffer jarg3)
|
static void |
glOrtho(double jarg1,
double jarg2,
double jarg3,
double jarg4,
double jarg5,
double jarg6)
|
static void |
glPassThrough(float jarg1)
|
static void |
glPixelMapfv(long jarg1,
int jarg2,
java.nio.FloatBuffer jarg3)
|
static void |
glPixelMapuiv(long jarg1,
int jarg2,
java.nio.IntBuffer jarg3)
|
static void |
glPixelMapusv(long jarg1,
int jarg2,
java.nio.IntBuffer jarg3)
|
static void |
glPixelStoref(long jarg1,
float jarg2)
|
static void |
glPixelStorei(long jarg1,
int jarg2)
|
static void |
glPixelTransferf(long jarg1,
float jarg2)
|
static void |
glPixelTransferi(long jarg1,
int jarg2)
|
static void |
glPixelZoom(float jarg1,
float jarg2)
|
static void |
glPointSize(float jarg1)
|
static void |
glPolygonMode(long jarg1,
long jarg2)
|
static void |
glPolygonOffset(float jarg1,
float jarg2)
|
static void |
glPolygonStipple(java.nio.ShortBuffer jarg1)
|
static void |
glPopAttrib()
|
static void |
glPopClientAttrib()
|
static void |
glPopMatrix()
|
static void |
glPopName()
|
static void |
glPrioritizeTextures(int jarg1,
java.nio.IntBuffer jarg2,
java.nio.FloatBuffer jarg3)
|
static void |
glPushAttrib(long jarg1)
|
static void |
glPushClientAttrib(long jarg1)
|
static void |
glPushMatrix()
|
static void |
glPushName(long jarg1)
|
static void |
glRasterPos2d(double jarg1,
double jarg2)
|
static void |
glRasterPos2dv(java.nio.DoubleBuffer jarg1)
|
static void |
glRasterPos2f(float jarg1,
float jarg2)
|
static void |
glRasterPos2fv(java.nio.FloatBuffer jarg1)
|
static void |
glRasterPos2i(int jarg1,
int jarg2)
|
static void |
glRasterPos2iv(java.nio.IntBuffer jarg1)
|
static void |
glRasterPos2s(short jarg1,
short jarg2)
|
static void |
glRasterPos2sv(java.nio.ShortBuffer jarg1)
|
static void |
glRasterPos3d(double jarg1,
double jarg2,
double jarg3)
|
static void |
glRasterPos3dv(java.nio.DoubleBuffer jarg1)
|
static void |
glRasterPos3f(float jarg1,
float jarg2,
float jarg3)
|
static void |
glRasterPos3fv(java.nio.FloatBuffer jarg1)
|
static void |
glRasterPos3i(int jarg1,
int jarg2,
int jarg3)
|
static void |
glRasterPos3iv(java.nio.IntBuffer jarg1)
|
static void |
glRasterPos3s(short jarg1,
short jarg2,
short jarg3)
|
static void |
glRasterPos3sv(java.nio.ShortBuffer jarg1)
|
static void |
glRasterPos4d(double jarg1,
double jarg2,
double jarg3,
double jarg4)
|
static void |
glRasterPos4dv(java.nio.DoubleBuffer jarg1)
|
static void |
glRasterPos4f(float jarg1,
float jarg2,
float jarg3,
float jarg4)
|
static void |
glRasterPos4fv(java.nio.FloatBuffer jarg1)
|
static void |
glRasterPos4i(int jarg1,
int jarg2,
int jarg3,
int jarg4)
|
static void |
glRasterPos4iv(java.nio.IntBuffer jarg1)
|
static void |
glRasterPos4s(short jarg1,
short jarg2,
short jarg3,
short jarg4)
|
static void |
glRasterPos4sv(java.nio.ShortBuffer jarg1)
|
static void |
glReadBuffer(long jarg1)
|
static void |
glReadPixels(int jarg1,
int jarg2,
int jarg3,
int jarg4,
long jarg5,
long jarg6,
java.nio.Buffer jarg7)
|
static void |
glRectd(double jarg1,
double jarg2,
double jarg3,
double jarg4)
|
static void |
glRectdv(java.nio.DoubleBuffer jarg1,
java.nio.DoubleBuffer jarg2)
|
static void |
glRectf(float jarg1,
float jarg2,
float jarg3,
float jarg4)
|
static void |
glRectfv(java.nio.FloatBuffer jarg1,
java.nio.FloatBuffer jarg2)
|
static void |
glRecti(int jarg1,
int jarg2,
int jarg3,
int jarg4)
|
static void |
glRectiv(java.nio.IntBuffer jarg1,
java.nio.IntBuffer jarg2)
|
static void |
glRects(short jarg1,
short jarg2,
short jarg3,
short jarg4)
|
static void |
glRectsv(java.nio.ShortBuffer jarg1,
java.nio.ShortBuffer jarg2)
|
static int |
glRenderMode(long jarg1)
|
static void |
glRotated(double jarg1,
double jarg2,
double jarg3,
double jarg4)
|
static void |
glRotatef(float jarg1,
float jarg2,
float jarg3,
float jarg4)
|
static void |
glScaled(double jarg1,
double jarg2,
double jarg3)
|
static void |
glScalef(float jarg1,
float jarg2,
float jarg3)
|
static void |
glScissor(int jarg1,
int jarg2,
int jarg3,
int jarg4)
|
static void |
glSelectBuffer(int jarg1,
java.nio.IntBuffer jarg2)
|
static void |
glShadeModel(long jarg1)
|
static void |
glStencilFunc(long jarg1,
int jarg2,
long jarg3)
|
static void |
glStencilMask(long jarg1)
|
static void |
glStencilOp(long jarg1,
long jarg2,
long jarg3)
|
static void |
glTexCoord1d(double jarg1)
|
static void |
glTexCoord1dv(java.nio.DoubleBuffer jarg1)
|
static void |
glTexCoord1f(float jarg1)
|
static void |
glTexCoord1fv(java.nio.FloatBuffer jarg1)
|
static void |
glTexCoord1i(int jarg1)
|
static void |
glTexCoord1iv(java.nio.IntBuffer jarg1)
|
static void |
glTexCoord1s(short jarg1)
|
static void |
glTexCoord1sv(java.nio.ShortBuffer jarg1)
|
static void |
glTexCoord2d(double jarg1,
double jarg2)
|
static void |
glTexCoord2dv(java.nio.DoubleBuffer jarg1)
|
static void |
glTexCoord2f(float jarg1,
float jarg2)
|
static void |
glTexCoord2fv(java.nio.FloatBuffer jarg1)
|
static void |
glTexCoord2i(int jarg1,
int jarg2)
|
static void |
glTexCoord2iv(java.nio.IntBuffer jarg1)
|
static void |
glTexCoord2s(short jarg1,
short jarg2)
|
static void |
glTexCoord2sv(java.nio.ShortBuffer jarg1)
|
static void |
glTexCoord3d(double jarg1,
double jarg2,
double jarg3)
|
static void |
glTexCoord3dv(java.nio.DoubleBuffer jarg1)
|
static void |
glTexCoord3f(float jarg1,
float jarg2,
float jarg3)
|
static void |
glTexCoord3fv(java.nio.FloatBuffer jarg1)
|
static void |
glTexCoord3i(int jarg1,
int jarg2,
int jarg3)
|
static void |
glTexCoord3iv(java.nio.IntBuffer jarg1)
|
static void |
glTexCoord3s(short jarg1,
short jarg2,
short jarg3)
|
static void |
glTexCoord3sv(java.nio.ShortBuffer jarg1)
|
static void |
glTexCoord4d(double jarg1,
double jarg2,
double jarg3,
double jarg4)
|
static void |
glTexCoord4dv(java.nio.DoubleBuffer jarg1)
|
static void |
glTexCoord4f(float jarg1,
float jarg2,
float jarg3,
float jarg4)
|
static void |
glTexCoord4fv(java.nio.FloatBuffer jarg1)
|
static void |
glTexCoord4i(int jarg1,
int jarg2,
int jarg3,
int jarg4)
|
static void |
glTexCoord4iv(java.nio.IntBuffer jarg1)
|
static void |
glTexCoord4s(short jarg1,
short jarg2,
short jarg3,
short jarg4)
|
static void |
glTexCoord4sv(java.nio.ShortBuffer jarg1)
|
static void |
glTexCoordPointer(int jarg1,
long jarg2,
int jarg3,
java.nio.Buffer jarg4)
|
static void |
glTexEnvf(long jarg1,
long jarg2,
float jarg3)
|
static void |
glTexEnvfv(long jarg1,
long jarg2,
java.nio.FloatBuffer jarg3)
|
static void |
glTexEnvi(long jarg1,
long jarg2,
int jarg3)
|
static void |
glTexEnviv(long jarg1,
long jarg2,
java.nio.IntBuffer jarg3)
|
static void |
glTexGend(long jarg1,
long jarg2,
double jarg3)
|
static void |
glTexGendv(long jarg1,
long jarg2,
java.nio.DoubleBuffer jarg3)
|
static void |
glTexGenf(long jarg1,
long jarg2,
float jarg3)
|
static void |
glTexGenfv(long jarg1,
long jarg2,
java.nio.FloatBuffer jarg3)
|
static void |
glTexGeni(long jarg1,
long jarg2,
int jarg3)
|
static void |
glTexGeniv(long jarg1,
long jarg2,
java.nio.IntBuffer jarg3)
|
static void |
glTexImage1D(long jarg1,
int jarg2,
int jarg3,
int jarg4,
int jarg5,
long jarg6,
long jarg7,
java.nio.Buffer jarg8)
|
static void |
glTexImage2D(long jarg1,
int jarg2,
int jarg3,
int jarg4,
int jarg5,
int jarg6,
long jarg7,
long jarg8,
java.nio.Buffer jarg9)
|
static void |
glTexParameterf(long jarg1,
long jarg2,
float jarg3)
|
static void |
glTexParameterfv(long jarg1,
long jarg2,
java.nio.FloatBuffer jarg3)
|
static void |
glTexParameteri(long jarg1,
long jarg2,
int jarg3)
|
static void |
glTexParameteriv(long jarg1,
long jarg2,
java.nio.IntBuffer jarg3)
|
static void |
glTexSubImage1D(long jarg1,
int jarg2,
int jarg3,
int jarg4,
long jarg5,
long jarg6,
java.nio.Buffer jarg7)
|
static void |
glTexSubImage2D(long jarg1,
int jarg2,
int jarg3,
int jarg4,
int jarg5,
int jarg6,
long jarg7,
long jarg8,
java.nio.Buffer jarg9)
|
static void |
glTranslated(double jarg1,
double jarg2,
double jarg3)
|
static void |
glTranslatef(float jarg1,
float jarg2,
float jarg3)
|
static void |
gluLookAt(double jarg1,
double jarg2,
double jarg3,
double jarg4,
double jarg5,
double jarg6,
double jarg7,
double jarg8,
double jarg9)
|
static void |
gluOrtho2D(double jarg1,
double jarg2,
double jarg3,
double jarg4)
|
static void |
gluPerspective(double jarg1,
double jarg2,
double jarg3,
double jarg4)
|
static void |
glVertex2d(double jarg1,
double jarg2)
|
static void |
glVertex2dv(java.nio.DoubleBuffer jarg1)
|
static void |
glVertex2f(float jarg1,
float jarg2)
|
static void |
glVertex2fv(java.nio.FloatBuffer jarg1)
|
static void |
glVertex2i(int jarg1,
int jarg2)
|
static void |
glVertex2iv(java.nio.IntBuffer jarg1)
|
static void |
glVertex2s(short jarg1,
short jarg2)
|
static void |
glVertex2sv(java.nio.ShortBuffer jarg1)
|
static void |
glVertex3d(double jarg1,
double jarg2,
double jarg3)
|
static void |
glVertex3dv(java.nio.DoubleBuffer jarg1)
|
static void |
glVertex3f(float jarg1,
float jarg2,
float jarg3)
|
static void |
glVertex3fv(java.nio.FloatBuffer jarg1)
|
static void |
glVertex3i(int jarg1,
int jarg2,
int jarg3)
|
static void |
glVertex3iv(java.nio.IntBuffer jarg1)
|
static void |
glVertex3s(short jarg1,
short jarg2,
short jarg3)
|
static void |
glVertex3sv(java.nio.ShortBuffer jarg1)
|
static void |
glVertex4d(double jarg1,
double jarg2,
double jarg3,
double jarg4)
|
static void |
glVertex4dv(java.nio.DoubleBuffer jarg1)
|
static void |
glVertex4f(float jarg1,
float jarg2,
float jarg3,
float jarg4)
|
static void |
glVertex4fv(java.nio.FloatBuffer jarg1)
|
static void |
glVertex4i(int jarg1,
int jarg2,
int jarg3,
int jarg4)
|
static void |
glVertex4iv(java.nio.IntBuffer jarg1)
|
static void |
glVertex4s(short jarg1,
short jarg2,
short jarg3,
short jarg4)
|
static void |
glVertex4sv(java.nio.ShortBuffer jarg1)
|
static void |
glVertexPointer(int jarg1,
long jarg2,
int jarg3,
java.nio.Buffer jarg4)
|
static void |
glViewport(int jarg1,
int jarg2,
int jarg3,
int jarg4)
|
static long |
SWIG_glew_init()
|
Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
GlewJNI
public GlewJNI()
SWIG_glew_init
public static final long SWIG_glew_init()
glewGetErrorString
public static final java.nio.ShortBuffer glewGetErrorString(long jarg1)
glClearIndex
public static final void glClearIndex(float jarg1)
glClearColor
public static final void glClearColor(float jarg1,
float jarg2,
float jarg3,
float jarg4)
glClear
public static final void glClear(long jarg1)
glIndexMask
public static final void glIndexMask(long jarg1)
glColorMask
public static final void glColorMask(short jarg1,
short jarg2,
short jarg3,
short jarg4)
glAlphaFunc
public static final void glAlphaFunc(long jarg1,
float jarg2)
glBlendFunc
public static final void glBlendFunc(long jarg1,
long jarg2)
glLogicOp
public static final void glLogicOp(long jarg1)
glCullFace
public static final void glCullFace(long jarg1)
glFrontFace
public static final void glFrontFace(long jarg1)
glPointSize
public static final void glPointSize(float jarg1)
glLineWidth
public static final void glLineWidth(float jarg1)
glLineStipple
public static final void glLineStipple(int jarg1,
int jarg2)
glPolygonMode
public static final void glPolygonMode(long jarg1,
long jarg2)
glPolygonOffset
public static final void glPolygonOffset(float jarg1,
float jarg2)
glPolygonStipple
public static final void glPolygonStipple(java.nio.ShortBuffer jarg1)
glGetPolygonStipple
public static final void glGetPolygonStipple(java.nio.ShortBuffer jarg1)
glEdgeFlag
public static final void glEdgeFlag(short jarg1)
glEdgeFlagv
public static final void glEdgeFlagv(java.nio.ShortBuffer jarg1)
glScissor
public static final void glScissor(int jarg1,
int jarg2,
int jarg3,
int jarg4)
glClipPlane
public static final void glClipPlane(long jarg1,
java.nio.DoubleBuffer jarg2)
glGetClipPlane
public static final void glGetClipPlane(long jarg1,
java.nio.DoubleBuffer jarg2)
glDrawBuffer
public static final void glDrawBuffer(long jarg1)
glReadBuffer
public static final void glReadBuffer(long jarg1)
glEnable
public static final void glEnable(long jarg1)
glDisable
public static final void glDisable(long jarg1)
glIsEnabled
public static final short glIsEnabled(long jarg1)
glEnableClientState
public static final void glEnableClientState(long jarg1)
glDisableClientState
public static final void glDisableClientState(long jarg1)
glGetBooleanv
public static final void glGetBooleanv(long jarg1,
java.nio.ShortBuffer jarg2)
glGetDoublev
public static final void glGetDoublev(long jarg1,
java.nio.DoubleBuffer jarg2)
glGetFloatv
public static final void glGetFloatv(long jarg1,
java.nio.FloatBuffer jarg2)
glGetIntegerv
public static final void glGetIntegerv(long jarg1,
java.nio.IntBuffer jarg2)
glPushAttrib
public static final void glPushAttrib(long jarg1)
glPopAttrib
public static final void glPopAttrib()
glPushClientAttrib
public static final void glPushClientAttrib(long jarg1)
glPopClientAttrib
public static final void glPopClientAttrib()
glRenderMode
public static final int glRenderMode(long jarg1)
glGetError
public static final long glGetError()
glGetString
public static final java.nio.ShortBuffer glGetString(long jarg1)
glFinish
public static final void glFinish()
glFlush
public static final void glFlush()
glHint
public static final void glHint(long jarg1,
long jarg2)
glClearDepth
public static final void glClearDepth(double jarg1)
glDepthFunc
public static final void glDepthFunc(long jarg1)
glDepthMask
public static final void glDepthMask(short jarg1)
glDepthRange
public static final void glDepthRange(double jarg1,
double jarg2)
glClearAccum
public static final void glClearAccum(float jarg1,
float jarg2,
float jarg3,
float jarg4)
glAccum
public static final void glAccum(long jarg1,
float jarg2)
glMatrixMode
public static final void glMatrixMode(long jarg1)
glOrtho
public static final void glOrtho(double jarg1,
double jarg2,
double jarg3,
double jarg4,
double jarg5,
double jarg6)
glFrustum
public static final void glFrustum(double jarg1,
double jarg2,
double jarg3,
double jarg4,
double jarg5,
double jarg6)
glViewport
public static final void glViewport(int jarg1,
int jarg2,
int jarg3,
int jarg4)
glPushMatrix
public static final void glPushMatrix()
glPopMatrix
public static final void glPopMatrix()
glLoadIdentity
public static final void glLoadIdentity()
glLoadMatrixd
public static final void glLoadMatrixd(java.nio.DoubleBuffer jarg1)
glLoadMatrixf
public static final void glLoadMatrixf(java.nio.FloatBuffer jarg1)
glMultMatrixd
public static final void glMultMatrixd(java.nio.DoubleBuffer jarg1)
glMultMatrixf
public static final void glMultMatrixf(java.nio.FloatBuffer jarg1)
glRotated
public static final void glRotated(double jarg1,
double jarg2,
double jarg3,
double jarg4)
glRotatef
public static final void glRotatef(float jarg1,
float jarg2,
float jarg3,
float jarg4)
glScaled
public static final void glScaled(double jarg1,
double jarg2,
double jarg3)
glScalef
public static final void glScalef(float jarg1,
float jarg2,
float jarg3)
glTranslated
public static final void glTranslated(double jarg1,
double jarg2,
double jarg3)
glTranslatef
public static final void glTranslatef(float jarg1,
float jarg2,
float jarg3)
glIsList
public static final short glIsList(long jarg1)
glDeleteLists
public static final void glDeleteLists(long jarg1,
int jarg2)
glGenLists
public static final long glGenLists(int jarg1)
glNewList
public static final void glNewList(long jarg1,
long jarg2)
glEndList
public static final void glEndList()
glCallList
public static final void glCallList(long jarg1)
glCallLists
public static final void glCallLists(int jarg1,
long jarg2,
java.nio.Buffer jarg3)
glListBase
public static final void glListBase(long jarg1)
glBegin
public static final void glBegin(long jarg1)
glEnd
public static final void glEnd()
glVertex2d
public static final void glVertex2d(double jarg1,
double jarg2)
glVertex2f
public static final void glVertex2f(float jarg1,
float jarg2)
glVertex2i
public static final void glVertex2i(int jarg1,
int jarg2)
glVertex2s
public static final void glVertex2s(short jarg1,
short jarg2)
glVertex3d
public static final void glVertex3d(double jarg1,
double jarg2,
double jarg3)
glVertex3f
public static final void glVertex3f(float jarg1,
float jarg2,
float jarg3)
glVertex3i
public static final void glVertex3i(int jarg1,
int jarg2,
int jarg3)
glVertex3s
public static final void glVertex3s(short jarg1,
short jarg2,
short jarg3)
glVertex4d
public static final void glVertex4d(double jarg1,
double jarg2,
double jarg3,
double jarg4)
glVertex4f
public static final void glVertex4f(float jarg1,
float jarg2,
float jarg3,
float jarg4)
glVertex4i
public static final void glVertex4i(int jarg1,
int jarg2,
int jarg3,
int jarg4)
glVertex4s
public static final void glVertex4s(short jarg1,
short jarg2,
short jarg3,
short jarg4)
glVertex2dv
public static final void glVertex2dv(java.nio.DoubleBuffer jarg1)
glVertex2fv
public static final void glVertex2fv(java.nio.FloatBuffer jarg1)
glVertex2iv
public static final void glVertex2iv(java.nio.IntBuffer jarg1)
glVertex2sv
public static final void glVertex2sv(java.nio.ShortBuffer jarg1)
glVertex3dv
public static final void glVertex3dv(java.nio.DoubleBuffer jarg1)
glVertex3fv
public static final void glVertex3fv(java.nio.FloatBuffer jarg1)
glVertex3iv
public static final void glVertex3iv(java.nio.IntBuffer jarg1)
glVertex3sv
public static final void glVertex3sv(java.nio.ShortBuffer jarg1)
glVertex4dv
public static final void glVertex4dv(java.nio.DoubleBuffer jarg1)
glVertex4fv
public static final void glVertex4fv(java.nio.FloatBuffer jarg1)
glVertex4iv
public static final void glVertex4iv(java.nio.IntBuffer jarg1)
glVertex4sv
public static final void glVertex4sv(java.nio.ShortBuffer jarg1)
glNormal3b
public static final void glNormal3b(byte jarg1,
byte jarg2,
byte jarg3)
glNormal3d
public static final void glNormal3d(double jarg1,
double jarg2,
double jarg3)
glNormal3f
public static final void glNormal3f(float jarg1,
float jarg2,
float jarg3)
glNormal3i
public static final void glNormal3i(int jarg1,
int jarg2,
int jarg3)
glNormal3s
public static final void glNormal3s(short jarg1,
short jarg2,
short jarg3)
glNormal3bv
public static final void glNormal3bv(java.nio.ByteBuffer jarg1)
glNormal3dv
public static final void glNormal3dv(java.nio.DoubleBuffer jarg1)
glNormal3fv
public static final void glNormal3fv(java.nio.FloatBuffer jarg1)
glNormal3iv
public static final void glNormal3iv(java.nio.IntBuffer jarg1)
glNormal3sv
public static final void glNormal3sv(java.nio.ShortBuffer jarg1)
glIndexd
public static final void glIndexd(double jarg1)
glIndexf
public static final void glIndexf(float jarg1)
glIndexi
public static final void glIndexi(int jarg1)
glIndexs
public static final void glIndexs(short jarg1)
glIndexub
public static final void glIndexub(short jarg1)
glIndexdv
public static final void glIndexdv(java.nio.DoubleBuffer jarg1)
glIndexfv
public static final void glIndexfv(java.nio.FloatBuffer jarg1)
glIndexiv
public static final void glIndexiv(java.nio.IntBuffer jarg1)
glIndexsv
public static final void glIndexsv(java.nio.ShortBuffer jarg1)
glIndexubv
public static final void glIndexubv(java.nio.ShortBuffer jarg1)
glColor3b
public static final void glColor3b(byte jarg1,
byte jarg2,
byte jarg3)
glColor3d
public static final void glColor3d(double jarg1,
double jarg2,
double jarg3)
glColor3f
public static final void glColor3f(float jarg1,
float jarg2,
float jarg3)
glColor3i
public static final void glColor3i(int jarg1,
int jarg2,
int jarg3)
glColor3s
public static final void glColor3s(short jarg1,
short jarg2,
short jarg3)
glColor3ub
public static final void glColor3ub(short jarg1,
short jarg2,
short jarg3)
glColor3ui
public static final void glColor3ui(long jarg1,
long jarg2,
long jarg3)
glColor3us
public static final void glColor3us(int jarg1,
int jarg2,
int jarg3)
glColor4b
public static final void glColor4b(byte jarg1,
byte jarg2,
byte jarg3,
byte jarg4)
glColor4d
public static final void glColor4d(double jarg1,
double jarg2,
double jarg3,
double jarg4)
glColor4f
public static final void glColor4f(float jarg1,
float jarg2,
float jarg3,
float jarg4)
glColor4i
public static final void glColor4i(int jarg1,
int jarg2,
int jarg3,
int jarg4)
glColor4s
public static final void glColor4s(short jarg1,
short jarg2,
short jarg3,
short jarg4)
glColor4ub
public static final void glColor4ub(short jarg1,
short jarg2,
short jarg3,
short jarg4)
glColor4ui
public static final void glColor4ui(long jarg1,
long jarg2,
long jarg3,
long jarg4)
glColor4us
public static final void glColor4us(int jarg1,
int jarg2,
int jarg3,
int jarg4)
glColor3bv
public static final void glColor3bv(java.nio.ByteBuffer jarg1)
glColor3dv
public static final void glColor3dv(java.nio.DoubleBuffer jarg1)
glColor3fv
public static final void glColor3fv(java.nio.FloatBuffer jarg1)
glColor3iv
public static final void glColor3iv(java.nio.IntBuffer jarg1)
glColor3sv
public static final void glColor3sv(java.nio.ShortBuffer jarg1)
glColor3ubv
public static final void glColor3ubv(java.nio.ShortBuffer jarg1)
glColor3uiv
public static final void glColor3uiv(java.nio.IntBuffer jarg1)
glColor3usv
public static final void glColor3usv(java.nio.IntBuffer jarg1)
glColor4bv
public static final void glColor4bv(java.nio.ByteBuffer jarg1)
glColor4dv
public static final void glColor4dv(java.nio.DoubleBuffer jarg1)
glColor4fv
public static final void glColor4fv(java.nio.FloatBuffer jarg1)
glColor4iv
public static final void glColor4iv(java.nio.IntBuffer jarg1)
glColor4sv
public static final void glColor4sv(java.nio.ShortBuffer jarg1)
glColor4ubv
public static final void glColor4ubv(java.nio.ShortBuffer jarg1)
glColor4uiv
public static final void glColor4uiv(java.nio.IntBuffer jarg1)
glColor4usv
public static final void glColor4usv(java.nio.IntBuffer jarg1)
glTexCoord1d
public static final void glTexCoord1d(double jarg1)
glTexCoord1f
public static final void glTexCoord1f(float jarg1)
glTexCoord1i
public static final void glTexCoord1i(int jarg1)
glTexCoord1s
public static final void glTexCoord1s(short jarg1)
glTexCoord2d
public static final void glTexCoord2d(double jarg1,
double jarg2)
glTexCoord2f
public static final void glTexCoord2f(float jarg1,
float jarg2)
glTexCoord2i
public static final void glTexCoord2i(int jarg1,
int jarg2)
glTexCoord2s
public static final void glTexCoord2s(short jarg1,
short jarg2)
glTexCoord3d
public static final void glTexCoord3d(double jarg1,
double jarg2,
double jarg3)
glTexCoord3f
public static final void glTexCoord3f(float jarg1,
float jarg2,
float jarg3)
glTexCoord3i
public static final void glTexCoord3i(int jarg1,
int jarg2,
int jarg3)
glTexCoord3s
public static final void glTexCoord3s(short jarg1,
short jarg2,
short jarg3)
glTexCoord4d
public static final void glTexCoord4d(double jarg1,
double jarg2,
double jarg3,
double jarg4)
glTexCoord4f
public static final void glTexCoord4f(float jarg1,
float jarg2,
float jarg3,
float jarg4)
glTexCoord4i
public static final void glTexCoord4i(int jarg1,
int jarg2,
int jarg3,
int jarg4)
glTexCoord4s
public static final void glTexCoord4s(short jarg1,
short jarg2,
short jarg3,
short jarg4)
glTexCoord1dv
public static final void glTexCoord1dv(java.nio.DoubleBuffer jarg1)
glTexCoord1fv
public static final void glTexCoord1fv(java.nio.FloatBuffer jarg1)
glTexCoord1iv
public static final void glTexCoord1iv(java.nio.IntBuffer jarg1)
glTexCoord1sv
public static final void glTexCoord1sv(java.nio.ShortBuffer jarg1)
glTexCoord2dv
public static final void glTexCoord2dv(java.nio.DoubleBuffer jarg1)
glTexCoord2fv
public static final void glTexCoord2fv(java.nio.FloatBuffer jarg1)
glTexCoord2iv
public static final void glTexCoord2iv(java.nio.IntBuffer jarg1)
glTexCoord2sv
public static final void glTexCoord2sv(java.nio.ShortBuffer jarg1)
glTexCoord3dv
public static final void glTexCoord3dv(java.nio.DoubleBuffer jarg1)
glTexCoord3fv
public static final void glTexCoord3fv(java.nio.FloatBuffer jarg1)
glTexCoord3iv
public static final void glTexCoord3iv(java.nio.IntBuffer jarg1)
glTexCoord3sv
public static final void glTexCoord3sv(java.nio.ShortBuffer jarg1)
glTexCoord4dv
public static final void glTexCoord4dv(java.nio.DoubleBuffer jarg1)
glTexCoord4fv
public static final void glTexCoord4fv(java.nio.FloatBuffer jarg1)
glTexCoord4iv
public static final void glTexCoord4iv(java.nio.IntBuffer jarg1)
glTexCoord4sv
public static final void glTexCoord4sv(java.nio.ShortBuffer jarg1)
glRasterPos2d
public static final void glRasterPos2d(double jarg1,
double jarg2)
glRasterPos2f
public static final void glRasterPos2f(float jarg1,
float jarg2)
glRasterPos2i
public static final void glRasterPos2i(int jarg1,
int jarg2)
glRasterPos2s
public static final void glRasterPos2s(short jarg1,
short jarg2)
glRasterPos3d
public static final void glRasterPos3d(double jarg1,
double jarg2,
double jarg3)
glRasterPos3f
public static final void glRasterPos3f(float jarg1,
float jarg2,
float jarg3)
glRasterPos3i
public static final void glRasterPos3i(int jarg1,
int jarg2,
int jarg3)
glRasterPos3s
public static final void glRasterPos3s(short jarg1,
short jarg2,
short jarg3)
glRasterPos4d
public static final void glRasterPos4d(double jarg1,
double jarg2,
double jarg3,
double jarg4)
glRasterPos4f
public static final void glRasterPos4f(float jarg1,
float jarg2,
float jarg3,
float jarg4)
glRasterPos4i
public static final void glRasterPos4i(int jarg1,
int jarg2,
int jarg3,
int jarg4)
glRasterPos4s
public static final void glRasterPos4s(short jarg1,
short jarg2,
short jarg3,
short jarg4)
glRasterPos2dv
public static final void glRasterPos2dv(java.nio.DoubleBuffer jarg1)
glRasterPos2fv
public static final void glRasterPos2fv(java.nio.FloatBuffer jarg1)
glRasterPos2iv
public static final void glRasterPos2iv(java.nio.IntBuffer jarg1)
glRasterPos2sv
public static final void glRasterPos2sv(java.nio.ShortBuffer jarg1)
glRasterPos3dv
public static final void glRasterPos3dv(java.nio.DoubleBuffer jarg1)
glRasterPos3fv
public static final void glRasterPos3fv(java.nio.FloatBuffer jarg1)
glRasterPos3iv
public static final void glRasterPos3iv(java.nio.IntBuffer jarg1)
glRasterPos3sv
public static final void glRasterPos3sv(java.nio.ShortBuffer jarg1)
glRasterPos4dv
public static final void glRasterPos4dv(java.nio.DoubleBuffer jarg1)
glRasterPos4fv
public static final void glRasterPos4fv(java.nio.FloatBuffer jarg1)
glRasterPos4iv
public static final void glRasterPos4iv(java.nio.IntBuffer jarg1)
glRasterPos4sv
public static final void glRasterPos4sv(java.nio.ShortBuffer jarg1)
glRectd
public static final void glRectd(double jarg1,
double jarg2,
double jarg3,
double jarg4)
glRectf
public static final void glRectf(float jarg1,
float jarg2,
float jarg3,
float jarg4)
glRecti
public static final void glRecti(int jarg1,
int jarg2,
int jarg3,
int jarg4)
glRects
public static final void glRects(short jarg1,
short jarg2,
short jarg3,
short jarg4)
glRectdv
public static final void glRectdv(java.nio.DoubleBuffer jarg1,
java.nio.DoubleBuffer jarg2)
glRectfv
public static final void glRectfv(java.nio.FloatBuffer jarg1,
java.nio.FloatBuffer jarg2)
glRectiv
public static final void glRectiv(java.nio.IntBuffer jarg1,
java.nio.IntBuffer jarg2)
glRectsv
public static final void glRectsv(java.nio.ShortBuffer jarg1,
java.nio.ShortBuffer jarg2)
glVertexPointer
public static final void glVertexPointer(int jarg1,
long jarg2,
int jarg3,
java.nio.Buffer jarg4)
glNormalPointer
public static final void glNormalPointer(long jarg1,
int jarg2,
java.nio.Buffer jarg3)
glColorPointer
public static final void glColorPointer(int jarg1,
long jarg2,
int jarg3,
java.nio.Buffer jarg4)
glIndexPointer
public static final void glIndexPointer(long jarg1,
int jarg2,
java.nio.Buffer jarg3)
glTexCoordPointer
public static final void glTexCoordPointer(int jarg1,
long jarg2,
int jarg3,
java.nio.Buffer jarg4)
glEdgeFlagPointer
public static final void glEdgeFlagPointer(int jarg1,
java.nio.Buffer jarg2)
glGetPointerv
public static final void glGetPointerv(long jarg1,
long jarg2)
glArrayElement
public static final void glArrayElement(int jarg1)
glDrawArrays
public static final void glDrawArrays(long jarg1,
int jarg2,
int jarg3)
glDrawElements
public static final void glDrawElements(long jarg1,
int jarg2,
long jarg3,
java.nio.Buffer jarg4)
glInterleavedArrays
public static final void glInterleavedArrays(long jarg1,
int jarg2,
java.nio.Buffer jarg3)
glShadeModel
public static final void glShadeModel(long jarg1)
glLightf
public static final void glLightf(long jarg1,
long jarg2,
float jarg3)
glLighti
public static final void glLighti(long jarg1,
long jarg2,
int jarg3)
glLightfv
public static final void glLightfv(long jarg1,
long jarg2,
java.nio.FloatBuffer jarg3)
glLightiv
public static final void glLightiv(long jarg1,
long jarg2,
java.nio.IntBuffer jarg3)
glGetLightfv
public static final void glGetLightfv(long jarg1,
long jarg2,
java.nio.FloatBuffer jarg3)
glGetLightiv
public static final void glGetLightiv(long jarg1,
long jarg2,
java.nio.IntBuffer jarg3)
glLightModelf
public static final void glLightModelf(long jarg1,
float jarg2)
glLightModeli
public static final void glLightModeli(long jarg1,
int jarg2)
glLightModelfv
public static final void glLightModelfv(long jarg1,
java.nio.FloatBuffer jarg2)
glLightModeliv
public static final void glLightModeliv(long jarg1,
java.nio.IntBuffer jarg2)
glMaterialf
public static final void glMaterialf(long jarg1,
long jarg2,
float jarg3)
glMateriali
public static final void glMateriali(long jarg1,
long jarg2,
int jarg3)
glMaterialfv
public static final void glMaterialfv(long jarg1,
long jarg2,
java.nio.FloatBuffer jarg3)
glMaterialiv
public static final void glMaterialiv(long jarg1,
long jarg2,
java.nio.IntBuffer jarg3)
glGetMaterialfv
public static final void glGetMaterialfv(long jarg1,
long jarg2,
java.nio.FloatBuffer jarg3)
glGetMaterialiv
public static final void glGetMaterialiv(long jarg1,
long jarg2,
java.nio.IntBuffer jarg3)
glColorMaterial
public static final void glColorMaterial(long jarg1,
long jarg2)
glPixelZoom
public static final void glPixelZoom(float jarg1,
float jarg2)
glPixelStoref
public static final void glPixelStoref(long jarg1,
float jarg2)
glPixelStorei
public static final void glPixelStorei(long jarg1,
int jarg2)
glPixelTransferf
public static final void glPixelTransferf(long jarg1,
float jarg2)
glPixelTransferi
public static final void glPixelTransferi(long jarg1,
int jarg2)
glPixelMapfv
public static final void glPixelMapfv(long jarg1,
int jarg2,
java.nio.FloatBuffer jarg3)
glPixelMapuiv
public static final void glPixelMapuiv(long jarg1,
int jarg2,
java.nio.IntBuffer jarg3)
glPixelMapusv
public static final void glPixelMapusv(long jarg1,
int jarg2,
java.nio.IntBuffer jarg3)
glGetPixelMapfv
public static final void glGetPixelMapfv(long jarg1,
java.nio.FloatBuffer jarg2)
glGetPixelMapuiv
public static final void glGetPixelMapuiv(long jarg1,
java.nio.IntBuffer jarg2)
glGetPixelMapusv
public static final void glGetPixelMapusv(long jarg1,
java.nio.IntBuffer jarg2)
glBitmap
public static final void glBitmap(int jarg1,
int jarg2,
float jarg3,
float jarg4,
float jarg5,
float jarg6,
java.nio.ShortBuffer jarg7)
glReadPixels
public static final void glReadPixels(int jarg1,
int jarg2,
int jarg3,
int jarg4,
long jarg5,
long jarg6,
java.nio.Buffer jarg7)
glDrawPixels
public static final void glDrawPixels(int jarg1,
int jarg2,
long jarg3,
long jarg4,
java.nio.Buffer jarg5)
glCopyPixels
public static final void glCopyPixels(int jarg1,
int jarg2,
int jarg3,
int jarg4,
long jarg5)
glStencilFunc
public static final void glStencilFunc(long jarg1,
int jarg2,
long jarg3)
glStencilMask
public static final void glStencilMask(long jarg1)
glStencilOp
public static final void glStencilOp(long jarg1,
long jarg2,
long jarg3)
glClearStencil
public static final void glClearStencil(int jarg1)
glTexGend
public static final void glTexGend(long jarg1,
long jarg2,
double jarg3)
glTexGenf
public static final void glTexGenf(long jarg1,
long jarg2,
float jarg3)
glTexGeni
public static final void glTexGeni(long jarg1,
long jarg2,
int jarg3)
glTexGendv
public static final void glTexGendv(long jarg1,
long jarg2,
java.nio.DoubleBuffer jarg3)
glTexGenfv
public static final void glTexGenfv(long jarg1,
long jarg2,
java.nio.FloatBuffer jarg3)
glTexGeniv
public static final void glTexGeniv(long jarg1,
long jarg2,
java.nio.IntBuffer jarg3)
glGetTexGendv
public static final void glGetTexGendv(long jarg1,
long jarg2,
java.nio.DoubleBuffer jarg3)
glGetTexGenfv
public static final void glGetTexGenfv(long jarg1,
long jarg2,
java.nio.FloatBuffer jarg3)
glGetTexGeniv
public static final void glGetTexGeniv(long jarg1,
long jarg2,
java.nio.IntBuffer jarg3)
glTexEnvf
public static final void glTexEnvf(long jarg1,
long jarg2,
float jarg3)
glTexEnvi
public static final void glTexEnvi(long jarg1,
long jarg2,
int jarg3)
glTexEnvfv
public static final void glTexEnvfv(long jarg1,
long jarg2,
java.nio.FloatBuffer jarg3)
glTexEnviv
public static final void glTexEnviv(long jarg1,
long jarg2,
java.nio.IntBuffer jarg3)
glGetTexEnvfv
public static final void glGetTexEnvfv(long jarg1,
long jarg2,
java.nio.FloatBuffer jarg3)
glGetTexEnviv
public static final void glGetTexEnviv(long jarg1,
long jarg2,
java.nio.IntBuffer jarg3)
glTexParameterf
public static final void glTexParameterf(long jarg1,
long jarg2,
float jarg3)
glTexParameteri
public static final void glTexParameteri(long jarg1,
long jarg2,
int jarg3)
glTexParameterfv
public static final void glTexParameterfv(long jarg1,
long jarg2,
java.nio.FloatBuffer jarg3)
glTexParameteriv
public static final void glTexParameteriv(long jarg1,
long jarg2,
java.nio.IntBuffer jarg3)
glGetTexParameterfv
public static final void glGetTexParameterfv(long jarg1,
long jarg2,
java.nio.FloatBuffer jarg3)
glGetTexParameteriv
public static final void glGetTexParameteriv(long jarg1,
long jarg2,
java.nio.IntBuffer jarg3)
glGetTexLevelParameterfv
public static final void glGetTexLevelParameterfv(long jarg1,
int jarg2,
long jarg3,
java.nio.FloatBuffer jarg4)
glGetTexLevelParameteriv
public static final void glGetTexLevelParameteriv(long jarg1,
int jarg2,
long jarg3,
java.nio.IntBuffer jarg4)
glTexImage1D
public static final void glTexImage1D(long jarg1,
int jarg2,
int jarg3,
int jarg4,
int jarg5,
long jarg6,
long jarg7,
java.nio.Buffer jarg8)
glTexImage2D
public static final void glTexImage2D(long jarg1,
int jarg2,
int jarg3,
int jarg4,
int jarg5,
int jarg6,
long jarg7,
long jarg8,
java.nio.Buffer jarg9)
glGetTexImage
public static final void glGetTexImage(long jarg1,
int jarg2,
long jarg3,
long jarg4,
java.nio.Buffer jarg5)
glGenTextures
public static final void glGenTextures(int jarg1,
java.nio.IntBuffer jarg2)
glDeleteTextures
public static final void glDeleteTextures(int jarg1,
java.nio.IntBuffer jarg2)
glBindTexture
public static final void glBindTexture(long jarg1,
long jarg2)
glPrioritizeTextures
public static final void glPrioritizeTextures(int jarg1,
java.nio.IntBuffer jarg2,
java.nio.FloatBuffer jarg3)
glAreTexturesResident
public static final short glAreTexturesResident(int jarg1,
java.nio.IntBuffer jarg2,
java.nio.ShortBuffer jarg3)
glIsTexture
public static final short glIsTexture(long jarg1)
glTexSubImage1D
public static final void glTexSubImage1D(long jarg1,
int jarg2,
int jarg3,
int jarg4,
long jarg5,
long jarg6,
java.nio.Buffer jarg7)
glTexSubImage2D
public static final void glTexSubImage2D(long jarg1,
int jarg2,
int jarg3,
int jarg4,
int jarg5,
int jarg6,
long jarg7,
long jarg8,
java.nio.Buffer jarg9)
glCopyTexImage1D
public static final void glCopyTexImage1D(long jarg1,
int jarg2,
long jarg3,
int jarg4,
int jarg5,
int jarg6,
int jarg7)
glCopyTexImage2D
public static final void glCopyTexImage2D(long jarg1,
int jarg2,
long jarg3,
int jarg4,
int jarg5,
int jarg6,
int jarg7,
int jarg8)
glCopyTexSubImage1D
public static final void glCopyTexSubImage1D(long jarg1,
int jarg2,
int jarg3,
int jarg4,
int jarg5,
int jarg6)
glCopyTexSubImage2D
public static final void glCopyTexSubImage2D(long jarg1,
int jarg2,
int jarg3,
int jarg4,
int jarg5,
int jarg6,
int jarg7,
int jarg8)
glMap1d
public static final void glMap1d(long jarg1,
double jarg2,
double jarg3,
int jarg4,
int jarg5,
java.nio.DoubleBuffer jarg6)
glMap1f
public static final void glMap1f(long jarg1,
float jarg2,
float jarg3,
int jarg4,
int jarg5,
java.nio.FloatBuffer jarg6)
glMap2d
public static final void glMap2d(long jarg1,
double jarg2,
double jarg3,
int jarg4,
int jarg5,
double jarg6,
double jarg7,
int jarg8,
int jarg9,
java.nio.DoubleBuffer jarg10)
glMap2f
public static final void glMap2f(long jarg1,
float jarg2,
float jarg3,
int jarg4,
int jarg5,
float jarg6,
float jarg7,
int jarg8,
int jarg9,
java.nio.FloatBuffer jarg10)
glGetMapdv
public static final void glGetMapdv(long jarg1,
long jarg2,
java.nio.DoubleBuffer jarg3)
glGetMapfv
public static final void glGetMapfv(long jarg1,
long jarg2,
java.nio.FloatBuffer jarg3)
glGetMapiv
public static final void glGetMapiv(long jarg1,
long jarg2,
java.nio.IntBuffer jarg3)
glEvalCoord1d
public static final void glEvalCoord1d(double jarg1)
glEvalCoord1f
public static final void glEvalCoord1f(float jarg1)
glEvalCoord1dv
public static final void glEvalCoord1dv(java.nio.DoubleBuffer jarg1)
glEvalCoord1fv
public static final void glEvalCoord1fv(java.nio.FloatBuffer jarg1)
glEvalCoord2d
public static final void glEvalCoord2d(double jarg1,
double jarg2)
glEvalCoord2f
public static final void glEvalCoord2f(float jarg1,
float jarg2)
glEvalCoord2dv
public static final void glEvalCoord2dv(java.nio.DoubleBuffer jarg1)
glEvalCoord2fv
public static final void glEvalCoord2fv(java.nio.FloatBuffer jarg1)
glMapGrid1d
public static final void glMapGrid1d(int jarg1,
double jarg2,
double jarg3)
glMapGrid1f
public static final void glMapGrid1f(int jarg1,
float jarg2,
float jarg3)
glMapGrid2d
public static final void glMapGrid2d(int jarg1,
double jarg2,
double jarg3,
int jarg4,
double jarg5,
double jarg6)
glMapGrid2f
public static final void glMapGrid2f(int jarg1,
float jarg2,
float jarg3,
int jarg4,
float jarg5,
float jarg6)
glEvalPoint1
public static final void glEvalPoint1(int jarg1)
glEvalPoint2
public static final void glEvalPoint2(int jarg1,
int jarg2)
glEvalMesh1
public static final void glEvalMesh1(long jarg1,
int jarg2,
int jarg3)
glEvalMesh2
public static final void glEvalMesh2(long jarg1,
int jarg2,
int jarg3,
int jarg4,
int jarg5)
glFogf
public static final void glFogf(long jarg1,
float jarg2)
glFogi
public static final void glFogi(long jarg1,
int jarg2)
glFogfv
public static final void glFogfv(long jarg1,
java.nio.FloatBuffer jarg2)
glFogiv
public static final void glFogiv(long jarg1,
java.nio.IntBuffer jarg2)
glFeedbackBuffer
public static final void glFeedbackBuffer(int jarg1,
long jarg2,
java.nio.FloatBuffer jarg3)
glPassThrough
public static final void glPassThrough(float jarg1)
glSelectBuffer
public static final void glSelectBuffer(int jarg1,
java.nio.IntBuffer jarg2)
glInitNames
public static final void glInitNames()
glLoadName
public static final void glLoadName(long jarg1)
glPushName
public static final void glPushName(long jarg1)
glPopName
public static final void glPopName()
gluLookAt
public static final void gluLookAt(double jarg1,
double jarg2,
double jarg3,
double jarg4,
double jarg5,
double jarg6,
double jarg7,
double jarg8,
double jarg9)
gluPerspective
public static final void gluPerspective(double jarg1,
double jarg2,
double jarg3,
double jarg4)
gluOrtho2D
public static final void gluOrtho2D(double jarg1,
double jarg2,
double jarg3,
double jarg4)