org.gljava.opengl.x.swig
Class Glew
java.lang.Object
org.gljava.opengl.x.swig.Glew
- All Implemented Interfaces:
- GlewConstants
public class Glew
- extends java.lang.Object
- implements GlewConstants
Fields inherited from interface org.gljava.opengl.x.swig.GlewConstants |
GL_2_BYTES, GL_2D, GL_3_BYTES, GL_3D, GL_3D_COLOR, GL_3D_COLOR_TEXTURE, GL_4_BYTES, GL_4D_COLOR_TEXTURE, GL_ACCUM, GL_ACCUM_ALPHA_BITS, GL_ACCUM_BLUE_BITS, GL_ACCUM_BUFFER_BIT, GL_ACCUM_CLEAR_VALUE, GL_ACCUM_GREEN_BITS, GL_ACCUM_RED_BITS, GL_ADD, GL_ALL_ATTRIB_BITS, GL_ALL_CLIENT_ATTRIB_BITS, GL_ALPHA, GL_ALPHA_BIAS, GL_ALPHA_BITS, GL_ALPHA_SCALE, GL_ALPHA_TEST, GL_ALPHA_TEST_FUNC, GL_ALPHA_TEST_REF, GL_ALPHA12, GL_ALPHA16, GL_ALPHA4, GL_ALPHA8, GL_ALWAYS, GL_AMBIENT, GL_AMBIENT_AND_DIFFUSE, GL_AND, GL_AND_INVERTED, GL_AND_REVERSE, GL_ATTRIB_STACK_DEPTH, GL_AUTO_NORMAL, GL_AUX_BUFFERS, GL_AUX0, GL_AUX1, GL_AUX2, GL_AUX3, GL_BACK, GL_BACK_LEFT, GL_BACK_RIGHT, GL_BITMAP, GL_BITMAP_TOKEN, GL_BLEND, GL_BLEND_DST, GL_BLEND_SRC, GL_BLUE, GL_BLUE_BIAS, GL_BLUE_BITS, GL_BLUE_SCALE, GL_BYTE, GL_C3F_V3F, GL_C4F_N3F_V3F, GL_C4UB_V2F, GL_C4UB_V3F, GL_CCW, GL_CLAMP, GL_CLEAR, GL_CLIENT_ALL_ATTRIB_BITS, GL_CLIENT_ATTRIB_STACK_DEPTH, GL_CLIENT_PIXEL_STORE_BIT, GL_CLIENT_VERTEX_ARRAY_BIT, GL_CLIP_PLANE0, GL_CLIP_PLANE1, GL_CLIP_PLANE2, GL_CLIP_PLANE3, GL_CLIP_PLANE4, GL_CLIP_PLANE5, GL_COEFF, GL_COLOR, GL_COLOR_ARRAY, GL_COLOR_ARRAY_POINTER, GL_COLOR_ARRAY_SIZE, GL_COLOR_ARRAY_STRIDE, GL_COLOR_ARRAY_TYPE, GL_COLOR_BUFFER_BIT, GL_COLOR_CLEAR_VALUE, GL_COLOR_INDEX, GL_COLOR_INDEXES, GL_COLOR_LOGIC_OP, GL_COLOR_MATERIAL, GL_COLOR_MATERIAL_FACE, GL_COLOR_MATERIAL_PARAMETER, GL_COLOR_WRITEMASK, GL_COMPILE, GL_COMPILE_AND_EXECUTE, GL_CONSTANT_ALPHA, GL_CONSTANT_ATTENUATION, GL_CONSTANT_COLOR, GL_COPY, GL_COPY_INVERTED, GL_COPY_PIXEL_TOKEN, GL_CULL_FACE, GL_CULL_FACE_MODE, GL_CURRENT_BIT, GL_CURRENT_COLOR, GL_CURRENT_INDEX, GL_CURRENT_NORMAL, GL_CURRENT_RASTER_COLOR, GL_CURRENT_RASTER_DISTANCE, GL_CURRENT_RASTER_INDEX, GL_CURRENT_RASTER_POSITION, GL_CURRENT_RASTER_POSITION_VALID, GL_CURRENT_RASTER_TEXTURE_COORDS, GL_CURRENT_TEXTURE_COORDS, GL_CW, GL_DECAL, GL_DECR, GL_DEPTH, GL_DEPTH_BIAS, GL_DEPTH_BITS, GL_DEPTH_BUFFER_BIT, GL_DEPTH_CLEAR_VALUE, GL_DEPTH_COMPONENT, GL_DEPTH_FUNC, GL_DEPTH_RANGE, GL_DEPTH_SCALE, GL_DEPTH_TEST, GL_DEPTH_WRITEMASK, GL_DIFFUSE, GL_DITHER, GL_DOMAIN, GL_DONT_CARE, GL_DOUBLE, GL_DOUBLEBUFFER, GL_DRAW_BUFFER, GL_DRAW_PIXEL_TOKEN, GL_DST_ALPHA, GL_DST_COLOR, GL_EDGE_FLAG, GL_EDGE_FLAG_ARRAY, GL_EDGE_FLAG_ARRAY_POINTER, GL_EDGE_FLAG_ARRAY_STRIDE, GL_EMISSION, GL_ENABLE_BIT, GL_EQUAL, GL_EQUIV, GL_EVAL_BIT, GL_EXP, GL_EXP2, GL_EXTENSIONS, GL_EYE_LINEAR, GL_EYE_PLANE, GL_FALSE, GL_FASTEST, GL_FEEDBACK, GL_FEEDBACK_BUFFER_POINTER, GL_FEEDBACK_BUFFER_SIZE, GL_FEEDBACK_BUFFER_TYPE, GL_FILL, GL_FLAT, GL_FLOAT, GL_FOG, GL_FOG_BIT, GL_FOG_COLOR, GL_FOG_DENSITY, GL_FOG_END, GL_FOG_HINT, GL_FOG_INDEX, GL_FOG_MODE, GL_FOG_START, GL_FRONT, GL_FRONT_AND_BACK, GL_FRONT_FACE, GL_FRONT_LEFT, GL_FRONT_RIGHT, GL_GEQUAL, GL_GREATER, GL_GREEN, GL_GREEN_BIAS, GL_GREEN_BITS, GL_GREEN_SCALE, GL_HINT_BIT, GL_INCR, GL_INDEX_ARRAY, GL_INDEX_ARRAY_POINTER, GL_INDEX_ARRAY_STRIDE, GL_INDEX_ARRAY_TYPE, GL_INDEX_BITS, GL_INDEX_CLEAR_VALUE, GL_INDEX_LOGIC_OP, GL_INDEX_MODE, GL_INDEX_OFFSET, GL_INDEX_SHIFT, GL_INDEX_WRITEMASK, GL_INT, GL_INTENSITY, GL_INTENSITY12, GL_INTENSITY16, GL_INTENSITY4, GL_INTENSITY8, GL_INVALID_ENUM, GL_INVALID_OPERATION, GL_INVALID_VALUE, GL_INVERT, GL_KEEP, GL_LEFT, GL_LEQUAL, GL_LESS, GL_LIGHT_MODEL_AMBIENT, GL_LIGHT_MODEL_LOCAL_VIEWER, GL_LIGHT_MODEL_TWO_SIDE, GL_LIGHT0, GL_LIGHT1, GL_LIGHT2, GL_LIGHT3, GL_LIGHT4, GL_LIGHT5, GL_LIGHT6, GL_LIGHT7, GL_LIGHTING, GL_LIGHTING_BIT, GL_LINE, GL_LINE_BIT, GL_LINE_LOOP, GL_LINE_RESET_TOKEN, GL_LINE_SMOOTH, GL_LINE_SMOOTH_HINT, GL_LINE_STIPPLE, GL_LINE_STIPPLE_PATTERN, GL_LINE_STIPPLE_REPEAT, GL_LINE_STRIP, GL_LINE_TOKEN, GL_LINE_WIDTH, GL_LINE_WIDTH_GRANULARITY, GL_LINE_WIDTH_RANGE, GL_LINEAR, GL_LINEAR_ATTENUATION, GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR_MIPMAP_NEAREST, GL_LINES, GL_LIST_BASE, GL_LIST_BIT, GL_LIST_INDEX, GL_LIST_MODE, GL_LOAD, GL_LOGIC_OP, GL_LOGIC_OP_MODE, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_LUMINANCE12, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE16, GL_LUMINANCE16_ALPHA16, GL_LUMINANCE4, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8, GL_LUMINANCE8_ALPHA8, GL_MAP_COLOR, GL_MAP_STENCIL, GL_MAP1_COLOR_4, GL_MAP1_GRID_DOMAIN, GL_MAP1_GRID_SEGMENTS, GL_MAP1_INDEX, GL_MAP1_NORMAL, GL_MAP1_TEXTURE_COORD_1, GL_MAP1_TEXTURE_COORD_2, GL_MAP1_TEXTURE_COORD_3, GL_MAP1_TEXTURE_COORD_4, GL_MAP1_VERTEX_3, GL_MAP1_VERTEX_4, GL_MAP2_COLOR_4, GL_MAP2_GRID_DOMAIN, GL_MAP2_GRID_SEGMENTS, GL_MAP2_INDEX, GL_MAP2_NORMAL, GL_MAP2_TEXTURE_COORD_1, GL_MAP2_TEXTURE_COORD_2, GL_MAP2_TEXTURE_COORD_3, GL_MAP2_TEXTURE_COORD_4, GL_MAP2_VERTEX_3, GL_MAP2_VERTEX_4, GL_MATRIX_MODE, GL_MAX_ATTRIB_STACK_DEPTH, GL_MAX_CLIENT_ATTRIB_STACK_DEPTH, GL_MAX_CLIP_PLANES, GL_MAX_EVAL_ORDER, GL_MAX_LIGHTS, GL_MAX_LIST_NESTING, GL_MAX_MODELVIEW_STACK_DEPTH, GL_MAX_NAME_STACK_DEPTH, GL_MAX_PIXEL_MAP_TABLE, GL_MAX_PROJECTION_STACK_DEPTH, GL_MAX_TEXTURE_SIZE, GL_MAX_TEXTURE_STACK_DEPTH, GL_MAX_VIEWPORT_DIMS, GL_MODELVIEW, GL_MODELVIEW_MATRIX, GL_MODELVIEW_STACK_DEPTH, GL_MODULATE, GL_MULT, GL_N3F_V3F, GL_NAME_STACK_DEPTH, GL_NAND, GL_NEAREST, GL_NEAREST_MIPMAP_LINEAR, GL_NEAREST_MIPMAP_NEAREST, GL_NEVER, GL_NICEST, GL_NO_ERROR, GL_NONE, GL_NOOP, GL_NOR, GL_NORMAL_ARRAY, GL_NORMAL_ARRAY_POINTER, GL_NORMAL_ARRAY_STRIDE, GL_NORMAL_ARRAY_TYPE, GL_NORMALIZE, GL_NOTEQUAL, GL_OBJECT_LINEAR, GL_OBJECT_PLANE, GL_ONE, GL_ONE_MINUS_CONSTANT_ALPHA, GL_ONE_MINUS_CONSTANT_COLOR, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_DST_COLOR, GL_ONE_MINUS_SRC_ALPHA, GL_ONE_MINUS_SRC_COLOR, GL_OR, GL_OR_INVERTED, GL_OR_REVERSE, GL_ORDER, GL_OUT_OF_MEMORY, GL_PACK_ALIGNMENT, GL_PACK_LSB_FIRST, GL_PACK_ROW_LENGTH, GL_PACK_SKIP_PIXELS, GL_PACK_SKIP_ROWS, GL_PACK_SWAP_BYTES, GL_PASS_THROUGH_TOKEN, GL_PERSPECTIVE_CORRECTION_HINT, GL_PIXEL_MAP_A_TO_A, GL_PIXEL_MAP_A_TO_A_SIZE, GL_PIXEL_MAP_B_TO_B, GL_PIXEL_MAP_B_TO_B_SIZE, GL_PIXEL_MAP_G_TO_G, GL_PIXEL_MAP_G_TO_G_SIZE, GL_PIXEL_MAP_I_TO_A, GL_PIXEL_MAP_I_TO_A_SIZE, GL_PIXEL_MAP_I_TO_B, GL_PIXEL_MAP_I_TO_B_SIZE, GL_PIXEL_MAP_I_TO_G, GL_PIXEL_MAP_I_TO_G_SIZE, GL_PIXEL_MAP_I_TO_I, GL_PIXEL_MAP_I_TO_I_SIZE, GL_PIXEL_MAP_I_TO_R, GL_PIXEL_MAP_I_TO_R_SIZE, GL_PIXEL_MAP_R_TO_R, GL_PIXEL_MAP_R_TO_R_SIZE, GL_PIXEL_MAP_S_TO_S, GL_PIXEL_MAP_S_TO_S_SIZE, GL_PIXEL_MODE_BIT, GL_POINT, GL_POINT_BIT, GL_POINT_SIZE, GL_POINT_SIZE_GRANULARITY, GL_POINT_SIZE_RANGE, GL_POINT_SMOOTH, GL_POINT_SMOOTH_HINT, GL_POINT_TOKEN, GL_POINTS, GL_POLYGON, GL_POLYGON_BIT, GL_POLYGON_MODE, GL_POLYGON_OFFSET_FACTOR, GL_POLYGON_OFFSET_FILL, GL_POLYGON_OFFSET_LINE, GL_POLYGON_OFFSET_POINT, GL_POLYGON_OFFSET_UNITS, GL_POLYGON_SMOOTH, GL_POLYGON_SMOOTH_HINT, GL_POLYGON_STIPPLE, GL_POLYGON_STIPPLE_BIT, GL_POLYGON_TOKEN, GL_POSITION, GL_PROJECTION, GL_PROJECTION_MATRIX, GL_PROJECTION_STACK_DEPTH, GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_2D, GL_Q, GL_QUAD_STRIP, GL_QUADRATIC_ATTENUATION, GL_QUADS, GL_R, GL_R3_G3_B2, GL_READ_BUFFER, GL_RED, GL_RED_BIAS, GL_RED_BITS, GL_RED_SCALE, GL_RENDER, GL_RENDER_MODE, GL_RENDERER, GL_REPEAT, GL_REPLACE, GL_RETURN, GL_RGB, GL_RGB10, GL_RGB10_A2, GL_RGB12, GL_RGB16, GL_RGB4, GL_RGB5, GL_RGB5_A1, GL_RGB8, GL_RGBA, GL_RGBA_MODE, GL_RGBA12, GL_RGBA16, GL_RGBA2, GL_RGBA4, GL_RGBA8, GL_RIGHT, GL_S, GL_SCISSOR_BIT, GL_SCISSOR_BOX, GL_SCISSOR_TEST, GL_SELECT, GL_SELECTION_BUFFER_POINTER, GL_SELECTION_BUFFER_SIZE, GL_SET, GL_SHADE_MODEL, GL_SHININESS, GL_SHORT, GL_SMOOTH, GL_SPECULAR, GL_SPHERE_MAP, GL_SPOT_CUTOFF, GL_SPOT_DIRECTION, GL_SPOT_EXPONENT, GL_SRC_ALPHA, GL_SRC_ALPHA_SATURATE, GL_SRC_COLOR, GL_STACK_OVERFLOW, GL_STACK_UNDERFLOW, GL_STENCIL, GL_STENCIL_BITS, GL_STENCIL_BUFFER_BIT, GL_STENCIL_CLEAR_VALUE, GL_STENCIL_FAIL, GL_STENCIL_FUNC, GL_STENCIL_INDEX, GL_STENCIL_PASS_DEPTH_FAIL, GL_STENCIL_PASS_DEPTH_PASS, GL_STENCIL_REF, GL_STENCIL_TEST, GL_STENCIL_VALUE_MASK, GL_STENCIL_WRITEMASK, GL_STEREO, GL_SUBPIXEL_BITS, GL_T, GL_T2F_C3F_V3F, GL_T2F_C4F_N3F_V3F, GL_T2F_C4UB_V3F, GL_T2F_N3F_V3F, GL_T2F_V3F, GL_T4F_C4F_N3F_V4F, GL_T4F_V4F, GL_TEXTURE, GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_ALPHA_SIZE, GL_TEXTURE_BINDING_1D, GL_TEXTURE_BINDING_2D, GL_TEXTURE_BIT, GL_TEXTURE_BLUE_SIZE, GL_TEXTURE_BORDER, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_COMPONENTS, GL_TEXTURE_COORD_ARRAY, GL_TEXTURE_COORD_ARRAY_POINTER, GL_TEXTURE_COORD_ARRAY_SIZE, GL_TEXTURE_COORD_ARRAY_STRIDE, GL_TEXTURE_COORD_ARRAY_TYPE, GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, GL_TEXTURE_ENV_MODE, GL_TEXTURE_GEN_MODE, GL_TEXTURE_GEN_Q, GL_TEXTURE_GEN_R, GL_TEXTURE_GEN_S, GL_TEXTURE_GEN_T, GL_TEXTURE_GREEN_SIZE, GL_TEXTURE_HEIGHT, GL_TEXTURE_INTENSITY_SIZE, GL_TEXTURE_INTERNAL_FORMAT, GL_TEXTURE_LUMINANCE_SIZE, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MATRIX, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_PRIORITY, GL_TEXTURE_RED_SIZE, GL_TEXTURE_RESIDENT, GL_TEXTURE_STACK_DEPTH, GL_TEXTURE_WIDTH, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TRANSFORM_BIT, GL_TRIANGLE_FAN, GL_TRIANGLE_STRIP, GL_TRIANGLES, GL_TRUE, GL_UNPACK_ALIGNMENT, GL_UNPACK_LSB_FIRST, GL_UNPACK_ROW_LENGTH, GL_UNPACK_SKIP_PIXELS, GL_UNPACK_SKIP_ROWS, GL_UNPACK_SWAP_BYTES, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, GL_UNSIGNED_SHORT, GL_V2F, GL_V3F, GL_VENDOR, GL_VERSION, GL_VERTEX_ARRAY, GL_VERTEX_ARRAY_POINTER, GL_VERTEX_ARRAY_SIZE, GL_VERTEX_ARRAY_STRIDE, GL_VERTEX_ARRAY_TYPE, GL_VIEWPORT, GL_VIEWPORT_BIT, GL_XOR, GL_ZERO, GL_ZOOM_X, GL_ZOOM_Y |
Constructor Summary |
Glew()
|
Method Summary |
static void |
glAccum(long op,
float value)
|
static void |
glAlphaFunc(long func,
float ref)
|
static short |
glAreTexturesResident(int n,
java.nio.IntBuffer textures,
java.nio.ShortBuffer residences)
|
static void |
glArrayElement(int i)
|
static void |
glBegin(long mode)
|
static void |
glBindTexture(long target,
long texture)
|
static void |
glBitmap(int width,
int height,
float xorig,
float yorig,
float xmove,
float ymove,
java.nio.ShortBuffer bitmap)
|
static void |
glBlendFunc(long sfactor,
long dfactor)
|
static void |
glCallList(long list)
|
static void |
glCallLists(int n,
long type,
java.nio.Buffer lists)
|
static void |
glClear(long mask)
|
static void |
glClearAccum(float red,
float green,
float blue,
float alpha)
|
static void |
glClearColor(float red,
float green,
float blue,
float alpha)
|
static void |
glClearDepth(double depth)
|
static void |
glClearIndex(float c)
|
static void |
glClearStencil(int s)
|
static void |
glClipPlane(long plane,
java.nio.DoubleBuffer equation)
|
static void |
glColor3b(byte red,
byte green,
byte blue)
|
static void |
glColor3bv(java.nio.ByteBuffer v)
|
static void |
glColor3d(double red,
double green,
double blue)
|
static void |
glColor3dv(java.nio.DoubleBuffer v)
|
static void |
glColor3f(float red,
float green,
float blue)
|
static void |
glColor3fv(java.nio.FloatBuffer v)
|
static void |
glColor3i(int red,
int green,
int blue)
|
static void |
glColor3iv(java.nio.IntBuffer v)
|
static void |
glColor3s(short red,
short green,
short blue)
|
static void |
glColor3sv(java.nio.ShortBuffer v)
|
static void |
glColor3ub(short red,
short green,
short blue)
|
static void |
glColor3ubv(java.nio.ShortBuffer v)
|
static void |
glColor3ui(long red,
long green,
long blue)
|
static void |
glColor3uiv(java.nio.IntBuffer v)
|
static void |
glColor3us(int red,
int green,
int blue)
|
static void |
glColor3usv(java.nio.IntBuffer v)
|
static void |
glColor4b(byte red,
byte green,
byte blue,
byte alpha)
|
static void |
glColor4bv(java.nio.ByteBuffer v)
|
static void |
glColor4d(double red,
double green,
double blue,
double alpha)
|
static void |
glColor4dv(java.nio.DoubleBuffer v)
|
static void |
glColor4f(float red,
float green,
float blue,
float alpha)
|
static void |
glColor4fv(java.nio.FloatBuffer v)
|
static void |
glColor4i(int red,
int green,
int blue,
int alpha)
|
static void |
glColor4iv(java.nio.IntBuffer v)
|
static void |
glColor4s(short red,
short green,
short blue,
short alpha)
|
static void |
glColor4sv(java.nio.ShortBuffer v)
|
static void |
glColor4ub(short red,
short green,
short blue,
short alpha)
|
static void |
glColor4ubv(java.nio.ShortBuffer v)
|
static void |
glColor4ui(long red,
long green,
long blue,
long alpha)
|
static void |
glColor4uiv(java.nio.IntBuffer v)
|
static void |
glColor4us(int red,
int green,
int blue,
int alpha)
|
static void |
glColor4usv(java.nio.IntBuffer v)
|
static void |
glColorMask(short red,
short green,
short blue,
short alpha)
|
static void |
glColorMaterial(long face,
long mode)
|
static void |
glColorPointer(int size,
long type,
int stride,
java.nio.Buffer ptr)
|
static void |
glCopyPixels(int x,
int y,
int width,
int height,
long type)
|
static void |
glCopyTexImage1D(long target,
int level,
long internalformat,
int x,
int y,
int width,
int border)
|
static void |
glCopyTexImage2D(long target,
int level,
long internalformat,
int x,
int y,
int width,
int height,
int border)
|
static void |
glCopyTexSubImage1D(long target,
int level,
int xoffset,
int x,
int y,
int width)
|
static void |
glCopyTexSubImage2D(long target,
int level,
int xoffset,
int yoffset,
int x,
int y,
int width,
int height)
|
static void |
glCullFace(long mode)
|
static void |
glDeleteLists(long list,
int range)
|
static void |
glDeleteTextures(int n,
java.nio.IntBuffer textures)
|
static void |
glDepthFunc(long func)
|
static void |
glDepthMask(short flag)
|
static void |
glDepthRange(double near_val,
double far_val)
|
static void |
glDisable(long cap)
|
static void |
glDisableClientState(long cap)
|
static void |
glDrawArrays(long mode,
int first,
int count)
|
static void |
glDrawBuffer(long mode)
|
static void |
glDrawElements(long mode,
int count,
long type,
java.nio.Buffer indices)
|
static void |
glDrawPixels(int width,
int height,
long format,
long type,
java.nio.Buffer pixels)
|
static void |
glEdgeFlag(short flag)
|
static void |
glEdgeFlagPointer(int stride,
java.nio.Buffer ptr)
|
static void |
glEdgeFlagv(java.nio.ShortBuffer flag)
|
static void |
glEnable(long cap)
|
static void |
glEnableClientState(long cap)
|
static void |
glEnd()
|
static void |
glEndList()
|
static void |
glEvalCoord1d(double u)
|
static void |
glEvalCoord1dv(java.nio.DoubleBuffer u)
|
static void |
glEvalCoord1f(float u)
|
static void |
glEvalCoord1fv(java.nio.FloatBuffer u)
|
static void |
glEvalCoord2d(double u,
double v)
|
static void |
glEvalCoord2dv(java.nio.DoubleBuffer u)
|
static void |
glEvalCoord2f(float u,
float v)
|
static void |
glEvalCoord2fv(java.nio.FloatBuffer u)
|
static void |
glEvalMesh1(long mode,
int i1,
int i2)
|
static void |
glEvalMesh2(long mode,
int i1,
int i2,
int j1,
int j2)
|
static void |
glEvalPoint1(int i)
|
static void |
glEvalPoint2(int i,
int j)
|
static java.nio.ShortBuffer |
glewGetErrorString(long error)
|
static void |
glFeedbackBuffer(int size,
long type,
java.nio.FloatBuffer buffer)
|
static void |
glFinish()
|
static void |
glFlush()
|
static void |
glFogf(long pname,
float param)
|
static void |
glFogfv(long pname,
java.nio.FloatBuffer params)
|
static void |
glFogi(long pname,
int param)
|
static void |
glFogiv(long pname,
java.nio.IntBuffer params)
|
static void |
glFrontFace(long mode)
|
static void |
glFrustum(double left,
double right,
double bottom,
double top,
double near_val,
double far_val)
|
static long |
glGenLists(int range)
|
static void |
glGenTextures(int n,
java.nio.IntBuffer textures)
|
static void |
glGetBooleanv(long pname,
java.nio.ShortBuffer params)
|
static void |
glGetClipPlane(long plane,
java.nio.DoubleBuffer equation)
|
static void |
glGetDoublev(long pname,
java.nio.DoubleBuffer params)
|
static long |
glGetError()
|
static void |
glGetFloatv(long pname,
java.nio.FloatBuffer params)
|
static void |
glGetIntegerv(long pname,
java.nio.IntBuffer params)
|
static void |
glGetLightfv(long light,
long pname,
java.nio.FloatBuffer params)
|
static void |
glGetLightiv(long light,
long pname,
java.nio.IntBuffer params)
|
static void |
glGetMapdv(long target,
long query,
java.nio.DoubleBuffer v)
|
static void |
glGetMapfv(long target,
long query,
java.nio.FloatBuffer v)
|
static void |
glGetMapiv(long target,
long query,
java.nio.IntBuffer v)
|
static void |
glGetMaterialfv(long face,
long pname,
java.nio.FloatBuffer params)
|
static void |
glGetMaterialiv(long face,
long pname,
java.nio.IntBuffer params)
|
static void |
glGetPixelMapfv(long map,
java.nio.FloatBuffer values)
|
static void |
glGetPixelMapuiv(long map,
java.nio.IntBuffer values)
|
static void |
glGetPixelMapusv(long map,
java.nio.IntBuffer values)
|
static void |
glGetPointerv(long pname,
SWIGTYPE_p_p_void params)
|
static void |
glGetPolygonStipple(java.nio.ShortBuffer mask)
|
static java.nio.ShortBuffer |
glGetString(long name)
|
static void |
glGetTexEnvfv(long target,
long pname,
java.nio.FloatBuffer params)
|
static void |
glGetTexEnviv(long target,
long pname,
java.nio.IntBuffer params)
|
static void |
glGetTexGendv(long coord,
long pname,
java.nio.DoubleBuffer params)
|
static void |
glGetTexGenfv(long coord,
long pname,
java.nio.FloatBuffer params)
|
static void |
glGetTexGeniv(long coord,
long pname,
java.nio.IntBuffer params)
|
static void |
glGetTexImage(long target,
int level,
long format,
long type,
java.nio.Buffer pixels)
|
static void |
glGetTexLevelParameterfv(long target,
int level,
long pname,
java.nio.FloatBuffer params)
|
static void |
glGetTexLevelParameteriv(long target,
int level,
long pname,
java.nio.IntBuffer params)
|
static void |
glGetTexParameterfv(long target,
long pname,
java.nio.FloatBuffer params)
|
static void |
glGetTexParameteriv(long target,
long pname,
java.nio.IntBuffer params)
|
static void |
glHint(long target,
long mode)
|
static void |
glIndexd(double c)
|
static void |
glIndexdv(java.nio.DoubleBuffer c)
|
static void |
glIndexf(float c)
|
static void |
glIndexfv(java.nio.FloatBuffer c)
|
static void |
glIndexi(int c)
|
static void |
glIndexiv(java.nio.IntBuffer c)
|
static void |
glIndexMask(long mask)
|
static void |
glIndexPointer(long type,
int stride,
java.nio.Buffer ptr)
|
static void |
glIndexs(short c)
|
static void |
glIndexsv(java.nio.ShortBuffer c)
|
static void |
glIndexub(short c)
|
static void |
glIndexubv(java.nio.ShortBuffer c)
|
static void |
glInitNames()
|
static void |
glInterleavedArrays(long format,
int stride,
java.nio.Buffer pointer)
|
static short |
glIsEnabled(long cap)
|
static short |
glIsList(long list)
|
static short |
glIsTexture(long texture)
|
static void |
glLightf(long light,
long pname,
float param)
|
static void |
glLightfv(long light,
long pname,
java.nio.FloatBuffer params)
|
static void |
glLighti(long light,
long pname,
int param)
|
static void |
glLightiv(long light,
long pname,
java.nio.IntBuffer params)
|
static void |
glLightModelf(long pname,
float param)
|
static void |
glLightModelfv(long pname,
java.nio.FloatBuffer params)
|
static void |
glLightModeli(long pname,
int param)
|
static void |
glLightModeliv(long pname,
java.nio.IntBuffer params)
|
static void |
glLineStipple(int factor,
int pattern)
|
static void |
glLineWidth(float width)
|
static void |
glListBase(long base)
|
static void |
glLoadIdentity()
|
static void |
glLoadMatrixd(java.nio.DoubleBuffer m)
|
static void |
glLoadMatrixf(java.nio.FloatBuffer m)
|
static void |
glLoadName(long name)
|
static void |
glLogicOp(long opcode)
|
static void |
glMap1d(long target,
double u1,
double u2,
int stride,
int order,
java.nio.DoubleBuffer points)
|
static void |
glMap1f(long target,
float u1,
float u2,
int stride,
int order,
java.nio.FloatBuffer points)
|
static void |
glMap2d(long target,
double u1,
double u2,
int ustride,
int uorder,
double v1,
double v2,
int vstride,
int vorder,
java.nio.DoubleBuffer points)
|
static void |
glMap2f(long target,
float u1,
float u2,
int ustride,
int uorder,
float v1,
float v2,
int vstride,
int vorder,
java.nio.FloatBuffer points)
|
static void |
glMapGrid1d(int un,
double u1,
double u2)
|
static void |
glMapGrid1f(int un,
float u1,
float u2)
|
static void |
glMapGrid2d(int un,
double u1,
double u2,
int vn,
double v1,
double v2)
|
static void |
glMapGrid2f(int un,
float u1,
float u2,
int vn,
float v1,
float v2)
|
static void |
glMaterialf(long face,
long pname,
float param)
|
static void |
glMaterialfv(long face,
long pname,
java.nio.FloatBuffer params)
|
static void |
glMateriali(long face,
long pname,
int param)
|
static void |
glMaterialiv(long face,
long pname,
java.nio.IntBuffer params)
|
static void |
glMatrixMode(long mode)
|
static void |
glMultMatrixd(java.nio.DoubleBuffer m)
|
static void |
glMultMatrixf(java.nio.FloatBuffer m)
|
static void |
glNewList(long list,
long mode)
|
static void |
glNormal3b(byte nx,
byte ny,
byte nz)
|
static void |
glNormal3bv(java.nio.ByteBuffer v)
|
static void |
glNormal3d(double nx,
double ny,
double nz)
|
static void |
glNormal3dv(java.nio.DoubleBuffer v)
|
static void |
glNormal3f(float nx,
float ny,
float nz)
|
static void |
glNormal3fv(java.nio.FloatBuffer v)
|
static void |
glNormal3i(int nx,
int ny,
int nz)
|
static void |
glNormal3iv(java.nio.IntBuffer v)
|
static void |
glNormal3s(short nx,
short ny,
short nz)
|
static void |
glNormal3sv(java.nio.ShortBuffer v)
|
static void |
glNormalPointer(long type,
int stride,
java.nio.Buffer ptr)
|
static void |
glOrtho(double left,
double right,
double bottom,
double top,
double near_val,
double far_val)
|
static void |
glPassThrough(float token)
|
static void |
glPixelMapfv(long map,
int mapsize,
java.nio.FloatBuffer values)
|
static void |
glPixelMapuiv(long map,
int mapsize,
java.nio.IntBuffer values)
|
static void |
glPixelMapusv(long map,
int mapsize,
java.nio.IntBuffer values)
|
static void |
glPixelStoref(long pname,
float param)
|
static void |
glPixelStorei(long pname,
int param)
|
static void |
glPixelTransferf(long pname,
float param)
|
static void |
glPixelTransferi(long pname,
int param)
|
static void |
glPixelZoom(float xfactor,
float yfactor)
|
static void |
glPointSize(float size)
|
static void |
glPolygonMode(long face,
long mode)
|
static void |
glPolygonOffset(float factor,
float units)
|
static void |
glPolygonStipple(java.nio.ShortBuffer mask)
|
static void |
glPopAttrib()
|
static void |
glPopClientAttrib()
|
static void |
glPopMatrix()
|
static void |
glPopName()
|
static void |
glPrioritizeTextures(int n,
java.nio.IntBuffer textures,
java.nio.FloatBuffer priorities)
|
static void |
glPushAttrib(long mask)
|
static void |
glPushClientAttrib(long mask)
|
static void |
glPushMatrix()
|
static void |
glPushName(long name)
|
static void |
glRasterPos2d(double x,
double y)
|
static void |
glRasterPos2dv(java.nio.DoubleBuffer v)
|
static void |
glRasterPos2f(float x,
float y)
|
static void |
glRasterPos2fv(java.nio.FloatBuffer v)
|
static void |
glRasterPos2i(int x,
int y)
|
static void |
glRasterPos2iv(java.nio.IntBuffer v)
|
static void |
glRasterPos2s(short x,
short y)
|
static void |
glRasterPos2sv(java.nio.ShortBuffer v)
|
static void |
glRasterPos3d(double x,
double y,
double z)
|
static void |
glRasterPos3dv(java.nio.DoubleBuffer v)
|
static void |
glRasterPos3f(float x,
float y,
float z)
|
static void |
glRasterPos3fv(java.nio.FloatBuffer v)
|
static void |
glRasterPos3i(int x,
int y,
int z)
|
static void |
glRasterPos3iv(java.nio.IntBuffer v)
|
static void |
glRasterPos3s(short x,
short y,
short z)
|
static void |
glRasterPos3sv(java.nio.ShortBuffer v)
|
static void |
glRasterPos4d(double x,
double y,
double z,
double w)
|
static void |
glRasterPos4dv(java.nio.DoubleBuffer v)
|
static void |
glRasterPos4f(float x,
float y,
float z,
float w)
|
static void |
glRasterPos4fv(java.nio.FloatBuffer v)
|
static void |
glRasterPos4i(int x,
int y,
int z,
int w)
|
static void |
glRasterPos4iv(java.nio.IntBuffer v)
|
static void |
glRasterPos4s(short x,
short y,
short z,
short w)
|
static void |
glRasterPos4sv(java.nio.ShortBuffer v)
|
static void |
glReadBuffer(long mode)
|
static void |
glReadPixels(int x,
int y,
int width,
int height,
long format,
long type,
java.nio.Buffer pixels)
|
static void |
glRectd(double x1,
double y1,
double x2,
double y2)
|
static void |
glRectdv(java.nio.DoubleBuffer v1,
java.nio.DoubleBuffer v2)
|
static void |
glRectf(float x1,
float y1,
float x2,
float y2)
|
static void |
glRectfv(java.nio.FloatBuffer v1,
java.nio.FloatBuffer v2)
|
static void |
glRecti(int x1,
int y1,
int x2,
int y2)
|
static void |
glRectiv(java.nio.IntBuffer v1,
java.nio.IntBuffer v2)
|
static void |
glRects(short x1,
short y1,
short x2,
short y2)
|
static void |
glRectsv(java.nio.ShortBuffer v1,
java.nio.ShortBuffer v2)
|
static int |
glRenderMode(long mode)
|
static void |
glRotated(double angle,
double x,
double y,
double z)
|
static void |
glRotatef(float angle,
float x,
float y,
float z)
|
static void |
glScaled(double x,
double y,
double z)
|
static void |
glScalef(float x,
float y,
float z)
|
static void |
glScissor(int x,
int y,
int width,
int height)
|
static void |
glSelectBuffer(int size,
java.nio.IntBuffer buffer)
|
static void |
glShadeModel(long mode)
|
static void |
glStencilFunc(long func,
int ref,
long mask)
|
static void |
glStencilMask(long mask)
|
static void |
glStencilOp(long fail,
long zfail,
long zpass)
|
static void |
glTexCoord1d(double s)
|
static void |
glTexCoord1dv(java.nio.DoubleBuffer v)
|
static void |
glTexCoord1f(float s)
|
static void |
glTexCoord1fv(java.nio.FloatBuffer v)
|
static void |
glTexCoord1i(int s)
|
static void |
glTexCoord1iv(java.nio.IntBuffer v)
|
static void |
glTexCoord1s(short s)
|
static void |
glTexCoord1sv(java.nio.ShortBuffer v)
|
static void |
glTexCoord2d(double s,
double t)
|
static void |
glTexCoord2dv(java.nio.DoubleBuffer v)
|
static void |
glTexCoord2f(float s,
float t)
|
static void |
glTexCoord2fv(java.nio.FloatBuffer v)
|
static void |
glTexCoord2i(int s,
int t)
|
static void |
glTexCoord2iv(java.nio.IntBuffer v)
|
static void |
glTexCoord2s(short s,
short t)
|
static void |
glTexCoord2sv(java.nio.ShortBuffer v)
|
static void |
glTexCoord3d(double s,
double t,
double r)
|
static void |
glTexCoord3dv(java.nio.DoubleBuffer v)
|
static void |
glTexCoord3f(float s,
float t,
float r)
|
static void |
glTexCoord3fv(java.nio.FloatBuffer v)
|
static void |
glTexCoord3i(int s,
int t,
int r)
|
static void |
glTexCoord3iv(java.nio.IntBuffer v)
|
static void |
glTexCoord3s(short s,
short t,
short r)
|
static void |
glTexCoord3sv(java.nio.ShortBuffer v)
|
static void |
glTexCoord4d(double s,
double t,
double r,
double q)
|
static void |
glTexCoord4dv(java.nio.DoubleBuffer v)
|
static void |
glTexCoord4f(float s,
float t,
float r,
float q)
|
static void |
glTexCoord4fv(java.nio.FloatBuffer v)
|
static void |
glTexCoord4i(int s,
int t,
int r,
int q)
|
static void |
glTexCoord4iv(java.nio.IntBuffer v)
|
static void |
glTexCoord4s(short s,
short t,
short r,
short q)
|
static void |
glTexCoord4sv(java.nio.ShortBuffer v)
|
static void |
glTexCoordPointer(int size,
long type,
int stride,
java.nio.Buffer ptr)
|
static void |
glTexEnvf(long target,
long pname,
float param)
|
static void |
glTexEnvfv(long target,
long pname,
java.nio.FloatBuffer params)
|
static void |
glTexEnvi(long target,
long pname,
int param)
|
static void |
glTexEnviv(long target,
long pname,
java.nio.IntBuffer params)
|
static void |
glTexGend(long coord,
long pname,
double param)
|
static void |
glTexGendv(long coord,
long pname,
java.nio.DoubleBuffer params)
|
static void |
glTexGenf(long coord,
long pname,
float param)
|
static void |
glTexGenfv(long coord,
long pname,
java.nio.FloatBuffer params)
|
static void |
glTexGeni(long coord,
long pname,
int param)
|
static void |
glTexGeniv(long coord,
long pname,
java.nio.IntBuffer params)
|
static void |
glTexImage1D(long target,
int level,
int internalFormat,
int width,
int border,
long format,
long type,
java.nio.Buffer pixels)
|
static void |
glTexImage2D(long target,
int level,
int internalFormat,
int width,
int height,
int border,
long format,
long type,
java.nio.Buffer pixels)
|
static void |
glTexParameterf(long target,
long pname,
float param)
|
static void |
glTexParameterfv(long target,
long pname,
java.nio.FloatBuffer params)
|
static void |
glTexParameteri(long target,
long pname,
int param)
|
static void |
glTexParameteriv(long target,
long pname,
java.nio.IntBuffer params)
|
static void |
glTexSubImage1D(long target,
int level,
int xoffset,
int width,
long format,
long type,
java.nio.Buffer pixels)
|
static void |
glTexSubImage2D(long target,
int level,
int xoffset,
int yoffset,
int width,
int height,
long format,
long type,
java.nio.Buffer pixels)
|
static void |
glTranslated(double x,
double y,
double z)
|
static void |
glTranslatef(float x,
float y,
float z)
|
static void |
gluLookAt(double eyeX,
double eyeY,
double eyeZ,
double centerX,
double centerY,
double centerZ,
double upX,
double upY,
double upZ)
|
static void |
gluOrtho2D(double left,
double right,
double bottom,
double top)
|
static void |
gluPerspective(double fovy,
double aspect,
double zNear,
double zFar)
|
static void |
glVertex2d(double x,
double y)
|
static void |
glVertex2dv(java.nio.DoubleBuffer v)
|
static void |
glVertex2f(float x,
float y)
|
static void |
glVertex2fv(java.nio.FloatBuffer v)
|
static void |
glVertex2i(int x,
int y)
|
static void |
glVertex2iv(java.nio.IntBuffer v)
|
static void |
glVertex2s(short x,
short y)
|
static void |
glVertex2sv(java.nio.ShortBuffer v)
|
static void |
glVertex3d(double x,
double y,
double z)
|
static void |
glVertex3dv(java.nio.DoubleBuffer v)
|
static void |
glVertex3f(float x,
float y,
float z)
|
static void |
glVertex3fv(java.nio.FloatBuffer v)
|
static void |
glVertex3i(int x,
int y,
int z)
|
static void |
glVertex3iv(java.nio.IntBuffer v)
|
static void |
glVertex3s(short x,
short y,
short z)
|
static void |
glVertex3sv(java.nio.ShortBuffer v)
|
static void |
glVertex4d(double x,
double y,
double z,
double w)
|
static void |
glVertex4dv(java.nio.DoubleBuffer v)
|
static void |
glVertex4f(float x,
float y,
float z,
float w)
|
static void |
glVertex4fv(java.nio.FloatBuffer v)
|
static void |
glVertex4i(int x,
int y,
int z,
int w)
|
static void |
glVertex4iv(java.nio.IntBuffer v)
|
static void |
glVertex4s(short x,
short y,
short z,
short w)
|
static void |
glVertex4sv(java.nio.ShortBuffer v)
|
static void |
glVertexPointer(int size,
long type,
int stride,
java.nio.Buffer ptr)
|
static void |
glViewport(int x,
int y,
int width,
int height)
|
static long |
SWIG_glew_init()
|
Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Glew
public Glew()
SWIG_glew_init
public static long SWIG_glew_init()
glewGetErrorString
public static java.nio.ShortBuffer glewGetErrorString(long error)
glClearIndex
public static void glClearIndex(float c)
glClearColor
public static void glClearColor(float red,
float green,
float blue,
float alpha)
glClear
public static void glClear(long mask)
glIndexMask
public static void glIndexMask(long mask)
glColorMask
public static void glColorMask(short red,
short green,
short blue,
short alpha)
glAlphaFunc
public static void glAlphaFunc(long func,
float ref)
glBlendFunc
public static void glBlendFunc(long sfactor,
long dfactor)
glLogicOp
public static void glLogicOp(long opcode)
glCullFace
public static void glCullFace(long mode)
glFrontFace
public static void glFrontFace(long mode)
glPointSize
public static void glPointSize(float size)
glLineWidth
public static void glLineWidth(float width)
glLineStipple
public static void glLineStipple(int factor,
int pattern)
glPolygonMode
public static void glPolygonMode(long face,
long mode)
glPolygonOffset
public static void glPolygonOffset(float factor,
float units)
glPolygonStipple
public static void glPolygonStipple(java.nio.ShortBuffer mask)
glGetPolygonStipple
public static void glGetPolygonStipple(java.nio.ShortBuffer mask)
glEdgeFlag
public static void glEdgeFlag(short flag)
glEdgeFlagv
public static void glEdgeFlagv(java.nio.ShortBuffer flag)
glScissor
public static void glScissor(int x,
int y,
int width,
int height)
glClipPlane
public static void glClipPlane(long plane,
java.nio.DoubleBuffer equation)
glGetClipPlane
public static void glGetClipPlane(long plane,
java.nio.DoubleBuffer equation)
glDrawBuffer
public static void glDrawBuffer(long mode)
glReadBuffer
public static void glReadBuffer(long mode)
glEnable
public static void glEnable(long cap)
glDisable
public static void glDisable(long cap)
glIsEnabled
public static short glIsEnabled(long cap)
glEnableClientState
public static void glEnableClientState(long cap)
glDisableClientState
public static void glDisableClientState(long cap)
glGetBooleanv
public static void glGetBooleanv(long pname,
java.nio.ShortBuffer params)
glGetDoublev
public static void glGetDoublev(long pname,
java.nio.DoubleBuffer params)
glGetFloatv
public static void glGetFloatv(long pname,
java.nio.FloatBuffer params)
glGetIntegerv
public static void glGetIntegerv(long pname,
java.nio.IntBuffer params)
glPushAttrib
public static void glPushAttrib(long mask)
glPopAttrib
public static void glPopAttrib()
glPushClientAttrib
public static void glPushClientAttrib(long mask)
glPopClientAttrib
public static void glPopClientAttrib()
glRenderMode
public static int glRenderMode(long mode)
glGetError
public static long glGetError()
glGetString
public static java.nio.ShortBuffer glGetString(long name)
glFinish
public static void glFinish()
glFlush
public static void glFlush()
glHint
public static void glHint(long target,
long mode)
glClearDepth
public static void glClearDepth(double depth)
glDepthFunc
public static void glDepthFunc(long func)
glDepthMask
public static void glDepthMask(short flag)
glDepthRange
public static void glDepthRange(double near_val,
double far_val)
glClearAccum
public static void glClearAccum(float red,
float green,
float blue,
float alpha)
glAccum
public static void glAccum(long op,
float value)
glMatrixMode
public static void glMatrixMode(long mode)
glOrtho
public static void glOrtho(double left,
double right,
double bottom,
double top,
double near_val,
double far_val)
glFrustum
public static void glFrustum(double left,
double right,
double bottom,
double top,
double near_val,
double far_val)
glViewport
public static void glViewport(int x,
int y,
int width,
int height)
glPushMatrix
public static void glPushMatrix()
glPopMatrix
public static void glPopMatrix()
glLoadIdentity
public static void glLoadIdentity()
glLoadMatrixd
public static void glLoadMatrixd(java.nio.DoubleBuffer m)
glLoadMatrixf
public static void glLoadMatrixf(java.nio.FloatBuffer m)
glMultMatrixd
public static void glMultMatrixd(java.nio.DoubleBuffer m)
glMultMatrixf
public static void glMultMatrixf(java.nio.FloatBuffer m)
glRotated
public static void glRotated(double angle,
double x,
double y,
double z)
glRotatef
public static void glRotatef(float angle,
float x,
float y,
float z)
glScaled
public static void glScaled(double x,
double y,
double z)
glScalef
public static void glScalef(float x,
float y,
float z)
glTranslated
public static void glTranslated(double x,
double y,
double z)
glTranslatef
public static void glTranslatef(float x,
float y,
float z)
glIsList
public static short glIsList(long list)
glDeleteLists
public static void glDeleteLists(long list,
int range)
glGenLists
public static long glGenLists(int range)
glNewList
public static void glNewList(long list,
long mode)
glEndList
public static void glEndList()
glCallList
public static void glCallList(long list)
glCallLists
public static void glCallLists(int n,
long type,
java.nio.Buffer lists)
glListBase
public static void glListBase(long base)
glBegin
public static void glBegin(long mode)
glEnd
public static void glEnd()
glVertex2d
public static void glVertex2d(double x,
double y)
glVertex2f
public static void glVertex2f(float x,
float y)
glVertex2i
public static void glVertex2i(int x,
int y)
glVertex2s
public static void glVertex2s(short x,
short y)
glVertex3d
public static void glVertex3d(double x,
double y,
double z)
glVertex3f
public static void glVertex3f(float x,
float y,
float z)
glVertex3i
public static void glVertex3i(int x,
int y,
int z)
glVertex3s
public static void glVertex3s(short x,
short y,
short z)
glVertex4d
public static void glVertex4d(double x,
double y,
double z,
double w)
glVertex4f
public static void glVertex4f(float x,
float y,
float z,
float w)
glVertex4i
public static void glVertex4i(int x,
int y,
int z,
int w)
glVertex4s
public static void glVertex4s(short x,
short y,
short z,
short w)
glVertex2dv
public static void glVertex2dv(java.nio.DoubleBuffer v)
glVertex2fv
public static void glVertex2fv(java.nio.FloatBuffer v)
glVertex2iv
public static void glVertex2iv(java.nio.IntBuffer v)
glVertex2sv
public static void glVertex2sv(java.nio.ShortBuffer v)
glVertex3dv
public static void glVertex3dv(java.nio.DoubleBuffer v)
glVertex3fv
public static void glVertex3fv(java.nio.FloatBuffer v)
glVertex3iv
public static void glVertex3iv(java.nio.IntBuffer v)
glVertex3sv
public static void glVertex3sv(java.nio.ShortBuffer v)
glVertex4dv
public static void glVertex4dv(java.nio.DoubleBuffer v)
glVertex4fv
public static void glVertex4fv(java.nio.FloatBuffer v)
glVertex4iv
public static void glVertex4iv(java.nio.IntBuffer v)
glVertex4sv
public static void glVertex4sv(java.nio.ShortBuffer v)
glNormal3b
public static void glNormal3b(byte nx,
byte ny,
byte nz)
glNormal3d
public static void glNormal3d(double nx,
double ny,
double nz)
glNormal3f
public static void glNormal3f(float nx,
float ny,
float nz)
glNormal3i
public static void glNormal3i(int nx,
int ny,
int nz)
glNormal3s
public static void glNormal3s(short nx,
short ny,
short nz)
glNormal3bv
public static void glNormal3bv(java.nio.ByteBuffer v)
glNormal3dv
public static void glNormal3dv(java.nio.DoubleBuffer v)
glNormal3fv
public static void glNormal3fv(java.nio.FloatBuffer v)
glNormal3iv
public static void glNormal3iv(java.nio.IntBuffer v)
glNormal3sv
public static void glNormal3sv(java.nio.ShortBuffer v)
glIndexd
public static void glIndexd(double c)
glIndexf
public static void glIndexf(float c)
glIndexi
public static void glIndexi(int c)
glIndexs
public static void glIndexs(short c)
glIndexub
public static void glIndexub(short c)
glIndexdv
public static void glIndexdv(java.nio.DoubleBuffer c)
glIndexfv
public static void glIndexfv(java.nio.FloatBuffer c)
glIndexiv
public static void glIndexiv(java.nio.IntBuffer c)
glIndexsv
public static void glIndexsv(java.nio.ShortBuffer c)
glIndexubv
public static void glIndexubv(java.nio.ShortBuffer c)
glColor3b
public static void glColor3b(byte red,
byte green,
byte blue)
glColor3d
public static void glColor3d(double red,
double green,
double blue)
glColor3f
public static void glColor3f(float red,
float green,
float blue)
glColor3i
public static void glColor3i(int red,
int green,
int blue)
glColor3s
public static void glColor3s(short red,
short green,
short blue)
glColor3ub
public static void glColor3ub(short red,
short green,
short blue)
glColor3ui
public static void glColor3ui(long red,
long green,
long blue)
glColor3us
public static void glColor3us(int red,
int green,
int blue)
glColor4b
public static void glColor4b(byte red,
byte green,
byte blue,
byte alpha)
glColor4d
public static void glColor4d(double red,
double green,
double blue,
double alpha)
glColor4f
public static void glColor4f(float red,
float green,
float blue,
float alpha)
glColor4i
public static void glColor4i(int red,
int green,
int blue,
int alpha)
glColor4s
public static void glColor4s(short red,
short green,
short blue,
short alpha)
glColor4ub
public static void glColor4ub(short red,
short green,
short blue,
short alpha)
glColor4ui
public static void glColor4ui(long red,
long green,
long blue,
long alpha)
glColor4us
public static void glColor4us(int red,
int green,
int blue,
int alpha)
glColor3bv
public static void glColor3bv(java.nio.ByteBuffer v)
glColor3dv
public static void glColor3dv(java.nio.DoubleBuffer v)
glColor3fv
public static void glColor3fv(java.nio.FloatBuffer v)
glColor3iv
public static void glColor3iv(java.nio.IntBuffer v)
glColor3sv
public static void glColor3sv(java.nio.ShortBuffer v)
glColor3ubv
public static void glColor3ubv(java.nio.ShortBuffer v)
glColor3uiv
public static void glColor3uiv(java.nio.IntBuffer v)
glColor3usv
public static void glColor3usv(java.nio.IntBuffer v)
glColor4bv
public static void glColor4bv(java.nio.ByteBuffer v)
glColor4dv
public static void glColor4dv(java.nio.DoubleBuffer v)
glColor4fv
public static void glColor4fv(java.nio.FloatBuffer v)
glColor4iv
public static void glColor4iv(java.nio.IntBuffer v)
glColor4sv
public static void glColor4sv(java.nio.ShortBuffer v)
glColor4ubv
public static void glColor4ubv(java.nio.ShortBuffer v)
glColor4uiv
public static void glColor4uiv(java.nio.IntBuffer v)
glColor4usv
public static void glColor4usv(java.nio.IntBuffer v)
glTexCoord1d
public static void glTexCoord1d(double s)
glTexCoord1f
public static void glTexCoord1f(float s)
glTexCoord1i
public static void glTexCoord1i(int s)
glTexCoord1s
public static void glTexCoord1s(short s)
glTexCoord2d
public static void glTexCoord2d(double s,
double t)
glTexCoord2f
public static void glTexCoord2f(float s,
float t)
glTexCoord2i
public static void glTexCoord2i(int s,
int t)
glTexCoord2s
public static void glTexCoord2s(short s,
short t)
glTexCoord3d
public static void glTexCoord3d(double s,
double t,
double r)
glTexCoord3f
public static void glTexCoord3f(float s,
float t,
float r)
glTexCoord3i
public static void glTexCoord3i(int s,
int t,
int r)
glTexCoord3s
public static void glTexCoord3s(short s,
short t,
short r)
glTexCoord4d
public static void glTexCoord4d(double s,
double t,
double r,
double q)
glTexCoord4f
public static void glTexCoord4f(float s,
float t,
float r,
float q)
glTexCoord4i
public static void glTexCoord4i(int s,
int t,
int r,
int q)
glTexCoord4s
public static void glTexCoord4s(short s,
short t,
short r,
short q)
glTexCoord1dv
public static void glTexCoord1dv(java.nio.DoubleBuffer v)
glTexCoord1fv
public static void glTexCoord1fv(java.nio.FloatBuffer v)
glTexCoord1iv
public static void glTexCoord1iv(java.nio.IntBuffer v)
glTexCoord1sv
public static void glTexCoord1sv(java.nio.ShortBuffer v)
glTexCoord2dv
public static void glTexCoord2dv(java.nio.DoubleBuffer v)
glTexCoord2fv
public static void glTexCoord2fv(java.nio.FloatBuffer v)
glTexCoord2iv
public static void glTexCoord2iv(java.nio.IntBuffer v)
glTexCoord2sv
public static void glTexCoord2sv(java.nio.ShortBuffer v)
glTexCoord3dv
public static void glTexCoord3dv(java.nio.DoubleBuffer v)
glTexCoord3fv
public static void glTexCoord3fv(java.nio.FloatBuffer v)
glTexCoord3iv
public static void glTexCoord3iv(java.nio.IntBuffer v)
glTexCoord3sv
public static void glTexCoord3sv(java.nio.ShortBuffer v)
glTexCoord4dv
public static void glTexCoord4dv(java.nio.DoubleBuffer v)
glTexCoord4fv
public static void glTexCoord4fv(java.nio.FloatBuffer v)
glTexCoord4iv
public static void glTexCoord4iv(java.nio.IntBuffer v)
glTexCoord4sv
public static void glTexCoord4sv(java.nio.ShortBuffer v)
glRasterPos2d
public static void glRasterPos2d(double x,
double y)
glRasterPos2f
public static void glRasterPos2f(float x,
float y)
glRasterPos2i
public static void glRasterPos2i(int x,
int y)
glRasterPos2s
public static void glRasterPos2s(short x,
short y)
glRasterPos3d
public static void glRasterPos3d(double x,
double y,
double z)
glRasterPos3f
public static void glRasterPos3f(float x,
float y,
float z)
glRasterPos3i
public static void glRasterPos3i(int x,
int y,
int z)
glRasterPos3s
public static void glRasterPos3s(short x,
short y,
short z)
glRasterPos4d
public static void glRasterPos4d(double x,
double y,
double z,
double w)
glRasterPos4f
public static void glRasterPos4f(float x,
float y,
float z,
float w)
glRasterPos4i
public static void glRasterPos4i(int x,
int y,
int z,
int w)
glRasterPos4s
public static void glRasterPos4s(short x,
short y,
short z,
short w)
glRasterPos2dv
public static void glRasterPos2dv(java.nio.DoubleBuffer v)
glRasterPos2fv
public static void glRasterPos2fv(java.nio.FloatBuffer v)
glRasterPos2iv
public static void glRasterPos2iv(java.nio.IntBuffer v)
glRasterPos2sv
public static void glRasterPos2sv(java.nio.ShortBuffer v)
glRasterPos3dv
public static void glRasterPos3dv(java.nio.DoubleBuffer v)
glRasterPos3fv
public static void glRasterPos3fv(java.nio.FloatBuffer v)
glRasterPos3iv
public static void glRasterPos3iv(java.nio.IntBuffer v)
glRasterPos3sv
public static void glRasterPos3sv(java.nio.ShortBuffer v)
glRasterPos4dv
public static void glRasterPos4dv(java.nio.DoubleBuffer v)
glRasterPos4fv
public static void glRasterPos4fv(java.nio.FloatBuffer v)
glRasterPos4iv
public static void glRasterPos4iv(java.nio.IntBuffer v)
glRasterPos4sv
public static void glRasterPos4sv(java.nio.ShortBuffer v)
glRectd
public static void glRectd(double x1,
double y1,
double x2,
double y2)
glRectf
public static void glRectf(float x1,
float y1,
float x2,
float y2)
glRecti
public static void glRecti(int x1,
int y1,
int x2,
int y2)
glRects
public static void glRects(short x1,
short y1,
short x2,
short y2)
glRectdv
public static void glRectdv(java.nio.DoubleBuffer v1,
java.nio.DoubleBuffer v2)
glRectfv
public static void glRectfv(java.nio.FloatBuffer v1,
java.nio.FloatBuffer v2)
glRectiv
public static void glRectiv(java.nio.IntBuffer v1,
java.nio.IntBuffer v2)
glRectsv
public static void glRectsv(java.nio.ShortBuffer v1,
java.nio.ShortBuffer v2)
glVertexPointer
public static void glVertexPointer(int size,
long type,
int stride,
java.nio.Buffer ptr)
glNormalPointer
public static void glNormalPointer(long type,
int stride,
java.nio.Buffer ptr)
glColorPointer
public static void glColorPointer(int size,
long type,
int stride,
java.nio.Buffer ptr)
glIndexPointer
public static void glIndexPointer(long type,
int stride,
java.nio.Buffer ptr)
glTexCoordPointer
public static void glTexCoordPointer(int size,
long type,
int stride,
java.nio.Buffer ptr)
glEdgeFlagPointer
public static void glEdgeFlagPointer(int stride,
java.nio.Buffer ptr)
glGetPointerv
public static void glGetPointerv(long pname,
SWIGTYPE_p_p_void params)
glArrayElement
public static void glArrayElement(int i)
glDrawArrays
public static void glDrawArrays(long mode,
int first,
int count)
glDrawElements
public static void glDrawElements(long mode,
int count,
long type,
java.nio.Buffer indices)
glInterleavedArrays
public static void glInterleavedArrays(long format,
int stride,
java.nio.Buffer pointer)
glShadeModel
public static void glShadeModel(long mode)
glLightf
public static void glLightf(long light,
long pname,
float param)
glLighti
public static void glLighti(long light,
long pname,
int param)
glLightfv
public static void glLightfv(long light,
long pname,
java.nio.FloatBuffer params)
glLightiv
public static void glLightiv(long light,
long pname,
java.nio.IntBuffer params)
glGetLightfv
public static void glGetLightfv(long light,
long pname,
java.nio.FloatBuffer params)
glGetLightiv
public static void glGetLightiv(long light,
long pname,
java.nio.IntBuffer params)
glLightModelf
public static void glLightModelf(long pname,
float param)
glLightModeli
public static void glLightModeli(long pname,
int param)
glLightModelfv
public static void glLightModelfv(long pname,
java.nio.FloatBuffer params)
glLightModeliv
public static void glLightModeliv(long pname,
java.nio.IntBuffer params)
glMaterialf
public static void glMaterialf(long face,
long pname,
float param)
glMateriali
public static void glMateriali(long face,
long pname,
int param)
glMaterialfv
public static void glMaterialfv(long face,
long pname,
java.nio.FloatBuffer params)
glMaterialiv
public static void glMaterialiv(long face,
long pname,
java.nio.IntBuffer params)
glGetMaterialfv
public static void glGetMaterialfv(long face,
long pname,
java.nio.FloatBuffer params)
glGetMaterialiv
public static void glGetMaterialiv(long face,
long pname,
java.nio.IntBuffer params)
glColorMaterial
public static void glColorMaterial(long face,
long mode)
glPixelZoom
public static void glPixelZoom(float xfactor,
float yfactor)
glPixelStoref
public static void glPixelStoref(long pname,
float param)
glPixelStorei
public static void glPixelStorei(long pname,
int param)
glPixelTransferf
public static void glPixelTransferf(long pname,
float param)
glPixelTransferi
public static void glPixelTransferi(long pname,
int param)
glPixelMapfv
public static void glPixelMapfv(long map,
int mapsize,
java.nio.FloatBuffer values)
glPixelMapuiv
public static void glPixelMapuiv(long map,
int mapsize,
java.nio.IntBuffer values)
glPixelMapusv
public static void glPixelMapusv(long map,
int mapsize,
java.nio.IntBuffer values)
glGetPixelMapfv
public static void glGetPixelMapfv(long map,
java.nio.FloatBuffer values)
glGetPixelMapuiv
public static void glGetPixelMapuiv(long map,
java.nio.IntBuffer values)
glGetPixelMapusv
public static void glGetPixelMapusv(long map,
java.nio.IntBuffer values)
glBitmap
public static void glBitmap(int width,
int height,
float xorig,
float yorig,
float xmove,
float ymove,
java.nio.ShortBuffer bitmap)
glReadPixels
public static void glReadPixels(int x,
int y,
int width,
int height,
long format,
long type,
java.nio.Buffer pixels)
glDrawPixels
public static void glDrawPixels(int width,
int height,
long format,
long type,
java.nio.Buffer pixels)
glCopyPixels
public static void glCopyPixels(int x,
int y,
int width,
int height,
long type)
glStencilFunc
public static void glStencilFunc(long func,
int ref,
long mask)
glStencilMask
public static void glStencilMask(long mask)
glStencilOp
public static void glStencilOp(long fail,
long zfail,
long zpass)
glClearStencil
public static void glClearStencil(int s)
glTexGend
public static void glTexGend(long coord,
long pname,
double param)
glTexGenf
public static void glTexGenf(long coord,
long pname,
float param)
glTexGeni
public static void glTexGeni(long coord,
long pname,
int param)
glTexGendv
public static void glTexGendv(long coord,
long pname,
java.nio.DoubleBuffer params)
glTexGenfv
public static void glTexGenfv(long coord,
long pname,
java.nio.FloatBuffer params)
glTexGeniv
public static void glTexGeniv(long coord,
long pname,
java.nio.IntBuffer params)
glGetTexGendv
public static void glGetTexGendv(long coord,
long pname,
java.nio.DoubleBuffer params)
glGetTexGenfv
public static void glGetTexGenfv(long coord,
long pname,
java.nio.FloatBuffer params)
glGetTexGeniv
public static void glGetTexGeniv(long coord,
long pname,
java.nio.IntBuffer params)
glTexEnvf
public static void glTexEnvf(long target,
long pname,
float param)
glTexEnvi
public static void glTexEnvi(long target,
long pname,
int param)
glTexEnvfv
public static void glTexEnvfv(long target,
long pname,
java.nio.FloatBuffer params)
glTexEnviv
public static void glTexEnviv(long target,
long pname,
java.nio.IntBuffer params)
glGetTexEnvfv
public static void glGetTexEnvfv(long target,
long pname,
java.nio.FloatBuffer params)
glGetTexEnviv
public static void glGetTexEnviv(long target,
long pname,
java.nio.IntBuffer params)
glTexParameterf
public static void glTexParameterf(long target,
long pname,
float param)
glTexParameteri
public static void glTexParameteri(long target,
long pname,
int param)
glTexParameterfv
public static void glTexParameterfv(long target,
long pname,
java.nio.FloatBuffer params)
glTexParameteriv
public static void glTexParameteriv(long target,
long pname,
java.nio.IntBuffer params)
glGetTexParameterfv
public static void glGetTexParameterfv(long target,
long pname,
java.nio.FloatBuffer params)
glGetTexParameteriv
public static void glGetTexParameteriv(long target,
long pname,
java.nio.IntBuffer params)
glGetTexLevelParameterfv
public static void glGetTexLevelParameterfv(long target,
int level,
long pname,
java.nio.FloatBuffer params)
glGetTexLevelParameteriv
public static void glGetTexLevelParameteriv(long target,
int level,
long pname,
java.nio.IntBuffer params)
glTexImage1D
public static void glTexImage1D(long target,
int level,
int internalFormat,
int width,
int border,
long format,
long type,
java.nio.Buffer pixels)
glTexImage2D
public static void glTexImage2D(long target,
int level,
int internalFormat,
int width,
int height,
int border,
long format,
long type,
java.nio.Buffer pixels)
glGetTexImage
public static void glGetTexImage(long target,
int level,
long format,
long type,
java.nio.Buffer pixels)
glGenTextures
public static void glGenTextures(int n,
java.nio.IntBuffer textures)
glDeleteTextures
public static void glDeleteTextures(int n,
java.nio.IntBuffer textures)
glBindTexture
public static void glBindTexture(long target,
long texture)
glPrioritizeTextures
public static void glPrioritizeTextures(int n,
java.nio.IntBuffer textures,
java.nio.FloatBuffer priorities)
glAreTexturesResident
public static short glAreTexturesResident(int n,
java.nio.IntBuffer textures,
java.nio.ShortBuffer residences)
glIsTexture
public static short glIsTexture(long texture)
glTexSubImage1D
public static void glTexSubImage1D(long target,
int level,
int xoffset,
int width,
long format,
long type,
java.nio.Buffer pixels)
glTexSubImage2D
public static void glTexSubImage2D(long target,
int level,
int xoffset,
int yoffset,
int width,
int height,
long format,
long type,
java.nio.Buffer pixels)
glCopyTexImage1D
public static void glCopyTexImage1D(long target,
int level,
long internalformat,
int x,
int y,
int width,
int border)
glCopyTexImage2D
public static void glCopyTexImage2D(long target,
int level,
long internalformat,
int x,
int y,
int width,
int height,
int border)
glCopyTexSubImage1D
public static void glCopyTexSubImage1D(long target,
int level,
int xoffset,
int x,
int y,
int width)
glCopyTexSubImage2D
public static void glCopyTexSubImage2D(long target,
int level,
int xoffset,
int yoffset,
int x,
int y,
int width,
int height)
glMap1d
public static void glMap1d(long target,
double u1,
double u2,
int stride,
int order,
java.nio.DoubleBuffer points)
glMap1f
public static void glMap1f(long target,
float u1,
float u2,
int stride,
int order,
java.nio.FloatBuffer points)
glMap2d
public static void glMap2d(long target,
double u1,
double u2,
int ustride,
int uorder,
double v1,
double v2,
int vstride,
int vorder,
java.nio.DoubleBuffer points)
glMap2f
public static void glMap2f(long target,
float u1,
float u2,
int ustride,
int uorder,
float v1,
float v2,
int vstride,
int vorder,
java.nio.FloatBuffer points)
glGetMapdv
public static void glGetMapdv(long target,
long query,
java.nio.DoubleBuffer v)
glGetMapfv
public static void glGetMapfv(long target,
long query,
java.nio.FloatBuffer v)
glGetMapiv
public static void glGetMapiv(long target,
long query,
java.nio.IntBuffer v)
glEvalCoord1d
public static void glEvalCoord1d(double u)
glEvalCoord1f
public static void glEvalCoord1f(float u)
glEvalCoord1dv
public static void glEvalCoord1dv(java.nio.DoubleBuffer u)
glEvalCoord1fv
public static void glEvalCoord1fv(java.nio.FloatBuffer u)
glEvalCoord2d
public static void glEvalCoord2d(double u,
double v)
glEvalCoord2f
public static void glEvalCoord2f(float u,
float v)
glEvalCoord2dv
public static void glEvalCoord2dv(java.nio.DoubleBuffer u)
glEvalCoord2fv
public static void glEvalCoord2fv(java.nio.FloatBuffer u)
glMapGrid1d
public static void glMapGrid1d(int un,
double u1,
double u2)
glMapGrid1f
public static void glMapGrid1f(int un,
float u1,
float u2)
glMapGrid2d
public static void glMapGrid2d(int un,
double u1,
double u2,
int vn,
double v1,
double v2)
glMapGrid2f
public static void glMapGrid2f(int un,
float u1,
float u2,
int vn,
float v1,
float v2)
glEvalPoint1
public static void glEvalPoint1(int i)
glEvalPoint2
public static void glEvalPoint2(int i,
int j)
glEvalMesh1
public static void glEvalMesh1(long mode,
int i1,
int i2)
glEvalMesh2
public static void glEvalMesh2(long mode,
int i1,
int i2,
int j1,
int j2)
glFogf
public static void glFogf(long pname,
float param)
glFogi
public static void glFogi(long pname,
int param)
glFogfv
public static void glFogfv(long pname,
java.nio.FloatBuffer params)
glFogiv
public static void glFogiv(long pname,
java.nio.IntBuffer params)
glFeedbackBuffer
public static void glFeedbackBuffer(int size,
long type,
java.nio.FloatBuffer buffer)
glPassThrough
public static void glPassThrough(float token)
glSelectBuffer
public static void glSelectBuffer(int size,
java.nio.IntBuffer buffer)
glInitNames
public static void glInitNames()
glLoadName
public static void glLoadName(long name)
glPushName
public static void glPushName(long name)
glPopName
public static void glPopName()
gluLookAt
public static void gluLookAt(double eyeX,
double eyeY,
double eyeZ,
double centerX,
double centerY,
double centerZ,
double upX,
double upY,
double upZ)
gluPerspective
public static void gluPerspective(double fovy,
double aspect,
double zNear,
double zFar)
gluOrtho2D
public static void gluOrtho2D(double left,
double right,
double bottom,
double top)