org.gljava.opengl.x.swig
Class Glew

java.lang.Object
  extended by org.gljava.opengl.x.swig.Glew
All Implemented Interfaces:
GlewConstants

public class Glew
extends java.lang.Object
implements GlewConstants


Field Summary
 
Fields inherited from interface org.gljava.opengl.x.swig.GlewConstants
GL_2_BYTES, GL_2D, GL_3_BYTES, GL_3D, GL_3D_COLOR, GL_3D_COLOR_TEXTURE, GL_4_BYTES, GL_4D_COLOR_TEXTURE, GL_ACCUM, GL_ACCUM_ALPHA_BITS, GL_ACCUM_BLUE_BITS, GL_ACCUM_BUFFER_BIT, GL_ACCUM_CLEAR_VALUE, GL_ACCUM_GREEN_BITS, GL_ACCUM_RED_BITS, GL_ADD, GL_ALL_ATTRIB_BITS, GL_ALL_CLIENT_ATTRIB_BITS, GL_ALPHA, GL_ALPHA_BIAS, GL_ALPHA_BITS, GL_ALPHA_SCALE, GL_ALPHA_TEST, GL_ALPHA_TEST_FUNC, GL_ALPHA_TEST_REF, GL_ALPHA12, GL_ALPHA16, GL_ALPHA4, GL_ALPHA8, GL_ALWAYS, GL_AMBIENT, GL_AMBIENT_AND_DIFFUSE, GL_AND, GL_AND_INVERTED, GL_AND_REVERSE, GL_ATTRIB_STACK_DEPTH, GL_AUTO_NORMAL, GL_AUX_BUFFERS, GL_AUX0, GL_AUX1, GL_AUX2, GL_AUX3, GL_BACK, GL_BACK_LEFT, GL_BACK_RIGHT, GL_BITMAP, GL_BITMAP_TOKEN, GL_BLEND, GL_BLEND_DST, GL_BLEND_SRC, GL_BLUE, GL_BLUE_BIAS, GL_BLUE_BITS, GL_BLUE_SCALE, GL_BYTE, GL_C3F_V3F, GL_C4F_N3F_V3F, GL_C4UB_V2F, GL_C4UB_V3F, GL_CCW, GL_CLAMP, GL_CLEAR, GL_CLIENT_ALL_ATTRIB_BITS, GL_CLIENT_ATTRIB_STACK_DEPTH, GL_CLIENT_PIXEL_STORE_BIT, GL_CLIENT_VERTEX_ARRAY_BIT, GL_CLIP_PLANE0, GL_CLIP_PLANE1, GL_CLIP_PLANE2, GL_CLIP_PLANE3, GL_CLIP_PLANE4, GL_CLIP_PLANE5, GL_COEFF, GL_COLOR, GL_COLOR_ARRAY, GL_COLOR_ARRAY_POINTER, GL_COLOR_ARRAY_SIZE, GL_COLOR_ARRAY_STRIDE, GL_COLOR_ARRAY_TYPE, GL_COLOR_BUFFER_BIT, GL_COLOR_CLEAR_VALUE, GL_COLOR_INDEX, GL_COLOR_INDEXES, GL_COLOR_LOGIC_OP, GL_COLOR_MATERIAL, GL_COLOR_MATERIAL_FACE, GL_COLOR_MATERIAL_PARAMETER, GL_COLOR_WRITEMASK, GL_COMPILE, GL_COMPILE_AND_EXECUTE, GL_CONSTANT_ALPHA, GL_CONSTANT_ATTENUATION, GL_CONSTANT_COLOR, GL_COPY, GL_COPY_INVERTED, GL_COPY_PIXEL_TOKEN, GL_CULL_FACE, GL_CULL_FACE_MODE, GL_CURRENT_BIT, GL_CURRENT_COLOR, GL_CURRENT_INDEX, GL_CURRENT_NORMAL, GL_CURRENT_RASTER_COLOR, GL_CURRENT_RASTER_DISTANCE, GL_CURRENT_RASTER_INDEX, GL_CURRENT_RASTER_POSITION, GL_CURRENT_RASTER_POSITION_VALID, GL_CURRENT_RASTER_TEXTURE_COORDS, GL_CURRENT_TEXTURE_COORDS, GL_CW, GL_DECAL, GL_DECR, GL_DEPTH, GL_DEPTH_BIAS, GL_DEPTH_BITS, GL_DEPTH_BUFFER_BIT, GL_DEPTH_CLEAR_VALUE, GL_DEPTH_COMPONENT, GL_DEPTH_FUNC, GL_DEPTH_RANGE, GL_DEPTH_SCALE, GL_DEPTH_TEST, GL_DEPTH_WRITEMASK, GL_DIFFUSE, GL_DITHER, GL_DOMAIN, GL_DONT_CARE, GL_DOUBLE, GL_DOUBLEBUFFER, GL_DRAW_BUFFER, GL_DRAW_PIXEL_TOKEN, GL_DST_ALPHA, GL_DST_COLOR, GL_EDGE_FLAG, GL_EDGE_FLAG_ARRAY, GL_EDGE_FLAG_ARRAY_POINTER, GL_EDGE_FLAG_ARRAY_STRIDE, GL_EMISSION, GL_ENABLE_BIT, GL_EQUAL, GL_EQUIV, GL_EVAL_BIT, GL_EXP, GL_EXP2, GL_EXTENSIONS, GL_EYE_LINEAR, GL_EYE_PLANE, GL_FALSE, GL_FASTEST, GL_FEEDBACK, GL_FEEDBACK_BUFFER_POINTER, GL_FEEDBACK_BUFFER_SIZE, GL_FEEDBACK_BUFFER_TYPE, GL_FILL, GL_FLAT, GL_FLOAT, GL_FOG, GL_FOG_BIT, GL_FOG_COLOR, GL_FOG_DENSITY, GL_FOG_END, GL_FOG_HINT, GL_FOG_INDEX, GL_FOG_MODE, GL_FOG_START, GL_FRONT, GL_FRONT_AND_BACK, GL_FRONT_FACE, GL_FRONT_LEFT, GL_FRONT_RIGHT, GL_GEQUAL, GL_GREATER, GL_GREEN, GL_GREEN_BIAS, GL_GREEN_BITS, GL_GREEN_SCALE, GL_HINT_BIT, GL_INCR, GL_INDEX_ARRAY, GL_INDEX_ARRAY_POINTER, GL_INDEX_ARRAY_STRIDE, GL_INDEX_ARRAY_TYPE, GL_INDEX_BITS, GL_INDEX_CLEAR_VALUE, GL_INDEX_LOGIC_OP, GL_INDEX_MODE, GL_INDEX_OFFSET, GL_INDEX_SHIFT, GL_INDEX_WRITEMASK, GL_INT, GL_INTENSITY, GL_INTENSITY12, GL_INTENSITY16, GL_INTENSITY4, GL_INTENSITY8, GL_INVALID_ENUM, GL_INVALID_OPERATION, GL_INVALID_VALUE, GL_INVERT, GL_KEEP, GL_LEFT, GL_LEQUAL, GL_LESS, GL_LIGHT_MODEL_AMBIENT, GL_LIGHT_MODEL_LOCAL_VIEWER, GL_LIGHT_MODEL_TWO_SIDE, GL_LIGHT0, GL_LIGHT1, GL_LIGHT2, GL_LIGHT3, GL_LIGHT4, GL_LIGHT5, GL_LIGHT6, GL_LIGHT7, GL_LIGHTING, GL_LIGHTING_BIT, GL_LINE, GL_LINE_BIT, GL_LINE_LOOP, GL_LINE_RESET_TOKEN, GL_LINE_SMOOTH, GL_LINE_SMOOTH_HINT, GL_LINE_STIPPLE, GL_LINE_STIPPLE_PATTERN, GL_LINE_STIPPLE_REPEAT, GL_LINE_STRIP, GL_LINE_TOKEN, GL_LINE_WIDTH, GL_LINE_WIDTH_GRANULARITY, GL_LINE_WIDTH_RANGE, GL_LINEAR, GL_LINEAR_ATTENUATION, GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR_MIPMAP_NEAREST, GL_LINES, GL_LIST_BASE, GL_LIST_BIT, GL_LIST_INDEX, GL_LIST_MODE, GL_LOAD, GL_LOGIC_OP, GL_LOGIC_OP_MODE, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_LUMINANCE12, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE16, GL_LUMINANCE16_ALPHA16, GL_LUMINANCE4, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8, GL_LUMINANCE8_ALPHA8, GL_MAP_COLOR, GL_MAP_STENCIL, GL_MAP1_COLOR_4, GL_MAP1_GRID_DOMAIN, GL_MAP1_GRID_SEGMENTS, GL_MAP1_INDEX, GL_MAP1_NORMAL, GL_MAP1_TEXTURE_COORD_1, GL_MAP1_TEXTURE_COORD_2, GL_MAP1_TEXTURE_COORD_3, GL_MAP1_TEXTURE_COORD_4, GL_MAP1_VERTEX_3, GL_MAP1_VERTEX_4, GL_MAP2_COLOR_4, GL_MAP2_GRID_DOMAIN, GL_MAP2_GRID_SEGMENTS, GL_MAP2_INDEX, GL_MAP2_NORMAL, GL_MAP2_TEXTURE_COORD_1, GL_MAP2_TEXTURE_COORD_2, GL_MAP2_TEXTURE_COORD_3, GL_MAP2_TEXTURE_COORD_4, GL_MAP2_VERTEX_3, GL_MAP2_VERTEX_4, GL_MATRIX_MODE, GL_MAX_ATTRIB_STACK_DEPTH, GL_MAX_CLIENT_ATTRIB_STACK_DEPTH, GL_MAX_CLIP_PLANES, GL_MAX_EVAL_ORDER, GL_MAX_LIGHTS, GL_MAX_LIST_NESTING, GL_MAX_MODELVIEW_STACK_DEPTH, GL_MAX_NAME_STACK_DEPTH, GL_MAX_PIXEL_MAP_TABLE, GL_MAX_PROJECTION_STACK_DEPTH, GL_MAX_TEXTURE_SIZE, GL_MAX_TEXTURE_STACK_DEPTH, GL_MAX_VIEWPORT_DIMS, GL_MODELVIEW, GL_MODELVIEW_MATRIX, GL_MODELVIEW_STACK_DEPTH, GL_MODULATE, GL_MULT, GL_N3F_V3F, GL_NAME_STACK_DEPTH, GL_NAND, GL_NEAREST, GL_NEAREST_MIPMAP_LINEAR, GL_NEAREST_MIPMAP_NEAREST, GL_NEVER, GL_NICEST, GL_NO_ERROR, GL_NONE, GL_NOOP, GL_NOR, GL_NORMAL_ARRAY, GL_NORMAL_ARRAY_POINTER, GL_NORMAL_ARRAY_STRIDE, GL_NORMAL_ARRAY_TYPE, GL_NORMALIZE, GL_NOTEQUAL, GL_OBJECT_LINEAR, GL_OBJECT_PLANE, GL_ONE, GL_ONE_MINUS_CONSTANT_ALPHA, GL_ONE_MINUS_CONSTANT_COLOR, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_DST_COLOR, GL_ONE_MINUS_SRC_ALPHA, GL_ONE_MINUS_SRC_COLOR, GL_OR, GL_OR_INVERTED, GL_OR_REVERSE, GL_ORDER, GL_OUT_OF_MEMORY, GL_PACK_ALIGNMENT, GL_PACK_LSB_FIRST, GL_PACK_ROW_LENGTH, GL_PACK_SKIP_PIXELS, GL_PACK_SKIP_ROWS, GL_PACK_SWAP_BYTES, GL_PASS_THROUGH_TOKEN, GL_PERSPECTIVE_CORRECTION_HINT, GL_PIXEL_MAP_A_TO_A, GL_PIXEL_MAP_A_TO_A_SIZE, GL_PIXEL_MAP_B_TO_B, GL_PIXEL_MAP_B_TO_B_SIZE, GL_PIXEL_MAP_G_TO_G, GL_PIXEL_MAP_G_TO_G_SIZE, GL_PIXEL_MAP_I_TO_A, GL_PIXEL_MAP_I_TO_A_SIZE, GL_PIXEL_MAP_I_TO_B, GL_PIXEL_MAP_I_TO_B_SIZE, GL_PIXEL_MAP_I_TO_G, GL_PIXEL_MAP_I_TO_G_SIZE, GL_PIXEL_MAP_I_TO_I, GL_PIXEL_MAP_I_TO_I_SIZE, GL_PIXEL_MAP_I_TO_R, GL_PIXEL_MAP_I_TO_R_SIZE, GL_PIXEL_MAP_R_TO_R, GL_PIXEL_MAP_R_TO_R_SIZE, GL_PIXEL_MAP_S_TO_S, GL_PIXEL_MAP_S_TO_S_SIZE, GL_PIXEL_MODE_BIT, GL_POINT, GL_POINT_BIT, GL_POINT_SIZE, GL_POINT_SIZE_GRANULARITY, GL_POINT_SIZE_RANGE, GL_POINT_SMOOTH, GL_POINT_SMOOTH_HINT, GL_POINT_TOKEN, GL_POINTS, GL_POLYGON, GL_POLYGON_BIT, GL_POLYGON_MODE, GL_POLYGON_OFFSET_FACTOR, GL_POLYGON_OFFSET_FILL, GL_POLYGON_OFFSET_LINE, GL_POLYGON_OFFSET_POINT, GL_POLYGON_OFFSET_UNITS, GL_POLYGON_SMOOTH, GL_POLYGON_SMOOTH_HINT, GL_POLYGON_STIPPLE, GL_POLYGON_STIPPLE_BIT, GL_POLYGON_TOKEN, GL_POSITION, GL_PROJECTION, GL_PROJECTION_MATRIX, GL_PROJECTION_STACK_DEPTH, GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_2D, GL_Q, GL_QUAD_STRIP, GL_QUADRATIC_ATTENUATION, GL_QUADS, GL_R, GL_R3_G3_B2, GL_READ_BUFFER, GL_RED, GL_RED_BIAS, GL_RED_BITS, GL_RED_SCALE, GL_RENDER, GL_RENDER_MODE, GL_RENDERER, GL_REPEAT, GL_REPLACE, GL_RETURN, GL_RGB, GL_RGB10, GL_RGB10_A2, GL_RGB12, GL_RGB16, GL_RGB4, GL_RGB5, GL_RGB5_A1, GL_RGB8, GL_RGBA, GL_RGBA_MODE, GL_RGBA12, GL_RGBA16, GL_RGBA2, GL_RGBA4, GL_RGBA8, GL_RIGHT, GL_S, GL_SCISSOR_BIT, GL_SCISSOR_BOX, GL_SCISSOR_TEST, GL_SELECT, GL_SELECTION_BUFFER_POINTER, GL_SELECTION_BUFFER_SIZE, GL_SET, GL_SHADE_MODEL, GL_SHININESS, GL_SHORT, GL_SMOOTH, GL_SPECULAR, GL_SPHERE_MAP, GL_SPOT_CUTOFF, GL_SPOT_DIRECTION, GL_SPOT_EXPONENT, GL_SRC_ALPHA, GL_SRC_ALPHA_SATURATE, GL_SRC_COLOR, GL_STACK_OVERFLOW, GL_STACK_UNDERFLOW, GL_STENCIL, GL_STENCIL_BITS, GL_STENCIL_BUFFER_BIT, GL_STENCIL_CLEAR_VALUE, GL_STENCIL_FAIL, GL_STENCIL_FUNC, GL_STENCIL_INDEX, GL_STENCIL_PASS_DEPTH_FAIL, GL_STENCIL_PASS_DEPTH_PASS, GL_STENCIL_REF, GL_STENCIL_TEST, GL_STENCIL_VALUE_MASK, GL_STENCIL_WRITEMASK, GL_STEREO, GL_SUBPIXEL_BITS, GL_T, GL_T2F_C3F_V3F, GL_T2F_C4F_N3F_V3F, GL_T2F_C4UB_V3F, GL_T2F_N3F_V3F, GL_T2F_V3F, GL_T4F_C4F_N3F_V4F, GL_T4F_V4F, GL_TEXTURE, GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_ALPHA_SIZE, GL_TEXTURE_BINDING_1D, GL_TEXTURE_BINDING_2D, GL_TEXTURE_BIT, GL_TEXTURE_BLUE_SIZE, GL_TEXTURE_BORDER, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_COMPONENTS, GL_TEXTURE_COORD_ARRAY, GL_TEXTURE_COORD_ARRAY_POINTER, GL_TEXTURE_COORD_ARRAY_SIZE, GL_TEXTURE_COORD_ARRAY_STRIDE, GL_TEXTURE_COORD_ARRAY_TYPE, GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, GL_TEXTURE_ENV_MODE, GL_TEXTURE_GEN_MODE, GL_TEXTURE_GEN_Q, GL_TEXTURE_GEN_R, GL_TEXTURE_GEN_S, GL_TEXTURE_GEN_T, GL_TEXTURE_GREEN_SIZE, GL_TEXTURE_HEIGHT, GL_TEXTURE_INTENSITY_SIZE, GL_TEXTURE_INTERNAL_FORMAT, GL_TEXTURE_LUMINANCE_SIZE, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MATRIX, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_PRIORITY, GL_TEXTURE_RED_SIZE, GL_TEXTURE_RESIDENT, GL_TEXTURE_STACK_DEPTH, GL_TEXTURE_WIDTH, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TRANSFORM_BIT, GL_TRIANGLE_FAN, GL_TRIANGLE_STRIP, GL_TRIANGLES, GL_TRUE, GL_UNPACK_ALIGNMENT, GL_UNPACK_LSB_FIRST, GL_UNPACK_ROW_LENGTH, GL_UNPACK_SKIP_PIXELS, GL_UNPACK_SKIP_ROWS, GL_UNPACK_SWAP_BYTES, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, GL_UNSIGNED_SHORT, GL_V2F, GL_V3F, GL_VENDOR, GL_VERSION, GL_VERTEX_ARRAY, GL_VERTEX_ARRAY_POINTER, GL_VERTEX_ARRAY_SIZE, GL_VERTEX_ARRAY_STRIDE, GL_VERTEX_ARRAY_TYPE, GL_VIEWPORT, GL_VIEWPORT_BIT, GL_XOR, GL_ZERO, GL_ZOOM_X, GL_ZOOM_Y
 
Constructor Summary
Glew()
           
 
Method Summary
static void glAccum(long op, float value)
           
static void glAlphaFunc(long func, float ref)
           
static short glAreTexturesResident(int n, java.nio.IntBuffer textures, java.nio.ShortBuffer residences)
           
static void glArrayElement(int i)
           
static void glBegin(long mode)
           
static void glBindTexture(long target, long texture)
           
static void glBitmap(int width, int height, float xorig, float yorig, float xmove, float ymove, java.nio.ShortBuffer bitmap)
           
static void glBlendFunc(long sfactor, long dfactor)
           
static void glCallList(long list)
           
static void glCallLists(int n, long type, java.nio.Buffer lists)
           
static void glClear(long mask)
           
static void glClearAccum(float red, float green, float blue, float alpha)
           
static void glClearColor(float red, float green, float blue, float alpha)
           
static void glClearDepth(double depth)
           
static void glClearIndex(float c)
           
static void glClearStencil(int s)
           
static void glClipPlane(long plane, java.nio.DoubleBuffer equation)
           
static void glColor3b(byte red, byte green, byte blue)
           
static void glColor3bv(java.nio.ByteBuffer v)
           
static void glColor3d(double red, double green, double blue)
           
static void glColor3dv(java.nio.DoubleBuffer v)
           
static void glColor3f(float red, float green, float blue)
           
static void glColor3fv(java.nio.FloatBuffer v)
           
static void glColor3i(int red, int green, int blue)
           
static void glColor3iv(java.nio.IntBuffer v)
           
static void glColor3s(short red, short green, short blue)
           
static void glColor3sv(java.nio.ShortBuffer v)
           
static void glColor3ub(short red, short green, short blue)
           
static void glColor3ubv(java.nio.ShortBuffer v)
           
static void glColor3ui(long red, long green, long blue)
           
static void glColor3uiv(java.nio.IntBuffer v)
           
static void glColor3us(int red, int green, int blue)
           
static void glColor3usv(java.nio.IntBuffer v)
           
static void glColor4b(byte red, byte green, byte blue, byte alpha)
           
static void glColor4bv(java.nio.ByteBuffer v)
           
static void glColor4d(double red, double green, double blue, double alpha)
           
static void glColor4dv(java.nio.DoubleBuffer v)
           
static void glColor4f(float red, float green, float blue, float alpha)
           
static void glColor4fv(java.nio.FloatBuffer v)
           
static void glColor4i(int red, int green, int blue, int alpha)
           
static void glColor4iv(java.nio.IntBuffer v)
           
static void glColor4s(short red, short green, short blue, short alpha)
           
static void glColor4sv(java.nio.ShortBuffer v)
           
static void glColor4ub(short red, short green, short blue, short alpha)
           
static void glColor4ubv(java.nio.ShortBuffer v)
           
static void glColor4ui(long red, long green, long blue, long alpha)
           
static void glColor4uiv(java.nio.IntBuffer v)
           
static void glColor4us(int red, int green, int blue, int alpha)
           
static void glColor4usv(java.nio.IntBuffer v)
           
static void glColorMask(short red, short green, short blue, short alpha)
           
static void glColorMaterial(long face, long mode)
           
static void glColorPointer(int size, long type, int stride, java.nio.Buffer ptr)
           
static void glCopyPixels(int x, int y, int width, int height, long type)
           
static void glCopyTexImage1D(long target, int level, long internalformat, int x, int y, int width, int border)
           
static void glCopyTexImage2D(long target, int level, long internalformat, int x, int y, int width, int height, int border)
           
static void glCopyTexSubImage1D(long target, int level, int xoffset, int x, int y, int width)
           
static void glCopyTexSubImage2D(long target, int level, int xoffset, int yoffset, int x, int y, int width, int height)
           
static void glCullFace(long mode)
           
static void glDeleteLists(long list, int range)
           
static void glDeleteTextures(int n, java.nio.IntBuffer textures)
           
static void glDepthFunc(long func)
           
static void glDepthMask(short flag)
           
static void glDepthRange(double near_val, double far_val)
           
static void glDisable(long cap)
           
static void glDisableClientState(long cap)
           
static void glDrawArrays(long mode, int first, int count)
           
static void glDrawBuffer(long mode)
           
static void glDrawElements(long mode, int count, long type, java.nio.Buffer indices)
           
static void glDrawPixels(int width, int height, long format, long type, java.nio.Buffer pixels)
           
static void glEdgeFlag(short flag)
           
static void glEdgeFlagPointer(int stride, java.nio.Buffer ptr)
           
static void glEdgeFlagv(java.nio.ShortBuffer flag)
           
static void glEnable(long cap)
           
static void glEnableClientState(long cap)
           
static void glEnd()
           
static void glEndList()
           
static void glEvalCoord1d(double u)
           
static void glEvalCoord1dv(java.nio.DoubleBuffer u)
           
static void glEvalCoord1f(float u)
           
static void glEvalCoord1fv(java.nio.FloatBuffer u)
           
static void glEvalCoord2d(double u, double v)
           
static void glEvalCoord2dv(java.nio.DoubleBuffer u)
           
static void glEvalCoord2f(float u, float v)
           
static void glEvalCoord2fv(java.nio.FloatBuffer u)
           
static void glEvalMesh1(long mode, int i1, int i2)
           
static void glEvalMesh2(long mode, int i1, int i2, int j1, int j2)
           
static void glEvalPoint1(int i)
           
static void glEvalPoint2(int i, int j)
           
static java.nio.ShortBuffer glewGetErrorString(long error)
           
static void glFeedbackBuffer(int size, long type, java.nio.FloatBuffer buffer)
           
static void glFinish()
           
static void glFlush()
           
static void glFogf(long pname, float param)
           
static void glFogfv(long pname, java.nio.FloatBuffer params)
           
static void glFogi(long pname, int param)
           
static void glFogiv(long pname, java.nio.IntBuffer params)
           
static void glFrontFace(long mode)
           
static void glFrustum(double left, double right, double bottom, double top, double near_val, double far_val)
           
static long glGenLists(int range)
           
static void glGenTextures(int n, java.nio.IntBuffer textures)
           
static void glGetBooleanv(long pname, java.nio.ShortBuffer params)
           
static void glGetClipPlane(long plane, java.nio.DoubleBuffer equation)
           
static void glGetDoublev(long pname, java.nio.DoubleBuffer params)
           
static long glGetError()
           
static void glGetFloatv(long pname, java.nio.FloatBuffer params)
           
static void glGetIntegerv(long pname, java.nio.IntBuffer params)
           
static void glGetLightfv(long light, long pname, java.nio.FloatBuffer params)
           
static void glGetLightiv(long light, long pname, java.nio.IntBuffer params)
           
static void glGetMapdv(long target, long query, java.nio.DoubleBuffer v)
           
static void glGetMapfv(long target, long query, java.nio.FloatBuffer v)
           
static void glGetMapiv(long target, long query, java.nio.IntBuffer v)
           
static void glGetMaterialfv(long face, long pname, java.nio.FloatBuffer params)
           
static void glGetMaterialiv(long face, long pname, java.nio.IntBuffer params)
           
static void glGetPixelMapfv(long map, java.nio.FloatBuffer values)
           
static void glGetPixelMapuiv(long map, java.nio.IntBuffer values)
           
static void glGetPixelMapusv(long map, java.nio.IntBuffer values)
           
static void glGetPointerv(long pname, SWIGTYPE_p_p_void params)
           
static void glGetPolygonStipple(java.nio.ShortBuffer mask)
           
static java.nio.ShortBuffer glGetString(long name)
           
static void glGetTexEnvfv(long target, long pname, java.nio.FloatBuffer params)
           
static void glGetTexEnviv(long target, long pname, java.nio.IntBuffer params)
           
static void glGetTexGendv(long coord, long pname, java.nio.DoubleBuffer params)
           
static void glGetTexGenfv(long coord, long pname, java.nio.FloatBuffer params)
           
static void glGetTexGeniv(long coord, long pname, java.nio.IntBuffer params)
           
static void glGetTexImage(long target, int level, long format, long type, java.nio.Buffer pixels)
           
static void glGetTexLevelParameterfv(long target, int level, long pname, java.nio.FloatBuffer params)
           
static void glGetTexLevelParameteriv(long target, int level, long pname, java.nio.IntBuffer params)
           
static void glGetTexParameterfv(long target, long pname, java.nio.FloatBuffer params)
           
static void glGetTexParameteriv(long target, long pname, java.nio.IntBuffer params)
           
static void glHint(long target, long mode)
           
static void glIndexd(double c)
           
static void glIndexdv(java.nio.DoubleBuffer c)
           
static void glIndexf(float c)
           
static void glIndexfv(java.nio.FloatBuffer c)
           
static void glIndexi(int c)
           
static void glIndexiv(java.nio.IntBuffer c)
           
static void glIndexMask(long mask)
           
static void glIndexPointer(long type, int stride, java.nio.Buffer ptr)
           
static void glIndexs(short c)
           
static void glIndexsv(java.nio.ShortBuffer c)
           
static void glIndexub(short c)
           
static void glIndexubv(java.nio.ShortBuffer c)
           
static void glInitNames()
           
static void glInterleavedArrays(long format, int stride, java.nio.Buffer pointer)
           
static short glIsEnabled(long cap)
           
static short glIsList(long list)
           
static short glIsTexture(long texture)
           
static void glLightf(long light, long pname, float param)
           
static void glLightfv(long light, long pname, java.nio.FloatBuffer params)
           
static void glLighti(long light, long pname, int param)
           
static void glLightiv(long light, long pname, java.nio.IntBuffer params)
           
static void glLightModelf(long pname, float param)
           
static void glLightModelfv(long pname, java.nio.FloatBuffer params)
           
static void glLightModeli(long pname, int param)
           
static void glLightModeliv(long pname, java.nio.IntBuffer params)
           
static void glLineStipple(int factor, int pattern)
           
static void glLineWidth(float width)
           
static void glListBase(long base)
           
static void glLoadIdentity()
           
static void glLoadMatrixd(java.nio.DoubleBuffer m)
           
static void glLoadMatrixf(java.nio.FloatBuffer m)
           
static void glLoadName(long name)
           
static void glLogicOp(long opcode)
           
static void glMap1d(long target, double u1, double u2, int stride, int order, java.nio.DoubleBuffer points)
           
static void glMap1f(long target, float u1, float u2, int stride, int order, java.nio.FloatBuffer points)
           
static void glMap2d(long target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, java.nio.DoubleBuffer points)
           
static void glMap2f(long target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, java.nio.FloatBuffer points)
           
static void glMapGrid1d(int un, double u1, double u2)
           
static void glMapGrid1f(int un, float u1, float u2)
           
static void glMapGrid2d(int un, double u1, double u2, int vn, double v1, double v2)
           
static void glMapGrid2f(int un, float u1, float u2, int vn, float v1, float v2)
           
static void glMaterialf(long face, long pname, float param)
           
static void glMaterialfv(long face, long pname, java.nio.FloatBuffer params)
           
static void glMateriali(long face, long pname, int param)
           
static void glMaterialiv(long face, long pname, java.nio.IntBuffer params)
           
static void glMatrixMode(long mode)
           
static void glMultMatrixd(java.nio.DoubleBuffer m)
           
static void glMultMatrixf(java.nio.FloatBuffer m)
           
static void glNewList(long list, long mode)
           
static void glNormal3b(byte nx, byte ny, byte nz)
           
static void glNormal3bv(java.nio.ByteBuffer v)
           
static void glNormal3d(double nx, double ny, double nz)
           
static void glNormal3dv(java.nio.DoubleBuffer v)
           
static void glNormal3f(float nx, float ny, float nz)
           
static void glNormal3fv(java.nio.FloatBuffer v)
           
static void glNormal3i(int nx, int ny, int nz)
           
static void glNormal3iv(java.nio.IntBuffer v)
           
static void glNormal3s(short nx, short ny, short nz)
           
static void glNormal3sv(java.nio.ShortBuffer v)
           
static void glNormalPointer(long type, int stride, java.nio.Buffer ptr)
           
static void glOrtho(double left, double right, double bottom, double top, double near_val, double far_val)
           
static void glPassThrough(float token)
           
static void glPixelMapfv(long map, int mapsize, java.nio.FloatBuffer values)
           
static void glPixelMapuiv(long map, int mapsize, java.nio.IntBuffer values)
           
static void glPixelMapusv(long map, int mapsize, java.nio.IntBuffer values)
           
static void glPixelStoref(long pname, float param)
           
static void glPixelStorei(long pname, int param)
           
static void glPixelTransferf(long pname, float param)
           
static void glPixelTransferi(long pname, int param)
           
static void glPixelZoom(float xfactor, float yfactor)
           
static void glPointSize(float size)
           
static void glPolygonMode(long face, long mode)
           
static void glPolygonOffset(float factor, float units)
           
static void glPolygonStipple(java.nio.ShortBuffer mask)
           
static void glPopAttrib()
           
static void glPopClientAttrib()
           
static void glPopMatrix()
           
static void glPopName()
           
static void glPrioritizeTextures(int n, java.nio.IntBuffer textures, java.nio.FloatBuffer priorities)
           
static void glPushAttrib(long mask)
           
static void glPushClientAttrib(long mask)
           
static void glPushMatrix()
           
static void glPushName(long name)
           
static void glRasterPos2d(double x, double y)
           
static void glRasterPos2dv(java.nio.DoubleBuffer v)
           
static void glRasterPos2f(float x, float y)
           
static void glRasterPos2fv(java.nio.FloatBuffer v)
           
static void glRasterPos2i(int x, int y)
           
static void glRasterPos2iv(java.nio.IntBuffer v)
           
static void glRasterPos2s(short x, short y)
           
static void glRasterPos2sv(java.nio.ShortBuffer v)
           
static void glRasterPos3d(double x, double y, double z)
           
static void glRasterPos3dv(java.nio.DoubleBuffer v)
           
static void glRasterPos3f(float x, float y, float z)
           
static void glRasterPos3fv(java.nio.FloatBuffer v)
           
static void glRasterPos3i(int x, int y, int z)
           
static void glRasterPos3iv(java.nio.IntBuffer v)
           
static void glRasterPos3s(short x, short y, short z)
           
static void glRasterPos3sv(java.nio.ShortBuffer v)
           
static void glRasterPos4d(double x, double y, double z, double w)
           
static void glRasterPos4dv(java.nio.DoubleBuffer v)
           
static void glRasterPos4f(float x, float y, float z, float w)
           
static void glRasterPos4fv(java.nio.FloatBuffer v)
           
static void glRasterPos4i(int x, int y, int z, int w)
           
static void glRasterPos4iv(java.nio.IntBuffer v)
           
static void glRasterPos4s(short x, short y, short z, short w)
           
static void glRasterPos4sv(java.nio.ShortBuffer v)
           
static void glReadBuffer(long mode)
           
static void glReadPixels(int x, int y, int width, int height, long format, long type, java.nio.Buffer pixels)
           
static void glRectd(double x1, double y1, double x2, double y2)
           
static void glRectdv(java.nio.DoubleBuffer v1, java.nio.DoubleBuffer v2)
           
static void glRectf(float x1, float y1, float x2, float y2)
           
static void glRectfv(java.nio.FloatBuffer v1, java.nio.FloatBuffer v2)
           
static void glRecti(int x1, int y1, int x2, int y2)
           
static void glRectiv(java.nio.IntBuffer v1, java.nio.IntBuffer v2)
           
static void glRects(short x1, short y1, short x2, short y2)
           
static void glRectsv(java.nio.ShortBuffer v1, java.nio.ShortBuffer v2)
           
static int glRenderMode(long mode)
           
static void glRotated(double angle, double x, double y, double z)
           
static void glRotatef(float angle, float x, float y, float z)
           
static void glScaled(double x, double y, double z)
           
static void glScalef(float x, float y, float z)
           
static void glScissor(int x, int y, int width, int height)
           
static void glSelectBuffer(int size, java.nio.IntBuffer buffer)
           
static void glShadeModel(long mode)
           
static void glStencilFunc(long func, int ref, long mask)
           
static void glStencilMask(long mask)
           
static void glStencilOp(long fail, long zfail, long zpass)
           
static void glTexCoord1d(double s)
           
static void glTexCoord1dv(java.nio.DoubleBuffer v)
           
static void glTexCoord1f(float s)
           
static void glTexCoord1fv(java.nio.FloatBuffer v)
           
static void glTexCoord1i(int s)
           
static void glTexCoord1iv(java.nio.IntBuffer v)
           
static void glTexCoord1s(short s)
           
static void glTexCoord1sv(java.nio.ShortBuffer v)
           
static void glTexCoord2d(double s, double t)
           
static void glTexCoord2dv(java.nio.DoubleBuffer v)
           
static void glTexCoord2f(float s, float t)
           
static void glTexCoord2fv(java.nio.FloatBuffer v)
           
static void glTexCoord2i(int s, int t)
           
static void glTexCoord2iv(java.nio.IntBuffer v)
           
static void glTexCoord2s(short s, short t)
           
static void glTexCoord2sv(java.nio.ShortBuffer v)
           
static void glTexCoord3d(double s, double t, double r)
           
static void glTexCoord3dv(java.nio.DoubleBuffer v)
           
static void glTexCoord3f(float s, float t, float r)
           
static void glTexCoord3fv(java.nio.FloatBuffer v)
           
static void glTexCoord3i(int s, int t, int r)
           
static void glTexCoord3iv(java.nio.IntBuffer v)
           
static void glTexCoord3s(short s, short t, short r)
           
static void glTexCoord3sv(java.nio.ShortBuffer v)
           
static void glTexCoord4d(double s, double t, double r, double q)
           
static void glTexCoord4dv(java.nio.DoubleBuffer v)
           
static void glTexCoord4f(float s, float t, float r, float q)
           
static void glTexCoord4fv(java.nio.FloatBuffer v)
           
static void glTexCoord4i(int s, int t, int r, int q)
           
static void glTexCoord4iv(java.nio.IntBuffer v)
           
static void glTexCoord4s(short s, short t, short r, short q)
           
static void glTexCoord4sv(java.nio.ShortBuffer v)
           
static void glTexCoordPointer(int size, long type, int stride, java.nio.Buffer ptr)
           
static void glTexEnvf(long target, long pname, float param)
           
static void glTexEnvfv(long target, long pname, java.nio.FloatBuffer params)
           
static void glTexEnvi(long target, long pname, int param)
           
static void glTexEnviv(long target, long pname, java.nio.IntBuffer params)
           
static void glTexGend(long coord, long pname, double param)
           
static void glTexGendv(long coord, long pname, java.nio.DoubleBuffer params)
           
static void glTexGenf(long coord, long pname, float param)
           
static void glTexGenfv(long coord, long pname, java.nio.FloatBuffer params)
           
static void glTexGeni(long coord, long pname, int param)
           
static void glTexGeniv(long coord, long pname, java.nio.IntBuffer params)
           
static void glTexImage1D(long target, int level, int internalFormat, int width, int border, long format, long type, java.nio.Buffer pixels)
           
static void glTexImage2D(long target, int level, int internalFormat, int width, int height, int border, long format, long type, java.nio.Buffer pixels)
           
static void glTexParameterf(long target, long pname, float param)
           
static void glTexParameterfv(long target, long pname, java.nio.FloatBuffer params)
           
static void glTexParameteri(long target, long pname, int param)
           
static void glTexParameteriv(long target, long pname, java.nio.IntBuffer params)
           
static void glTexSubImage1D(long target, int level, int xoffset, int width, long format, long type, java.nio.Buffer pixels)
           
static void glTexSubImage2D(long target, int level, int xoffset, int yoffset, int width, int height, long format, long type, java.nio.Buffer pixels)
           
static void glTranslated(double x, double y, double z)
           
static void glTranslatef(float x, float y, float z)
           
static void gluLookAt(double eyeX, double eyeY, double eyeZ, double centerX, double centerY, double centerZ, double upX, double upY, double upZ)
           
static void gluOrtho2D(double left, double right, double bottom, double top)
           
static void gluPerspective(double fovy, double aspect, double zNear, double zFar)
           
static void glVertex2d(double x, double y)
           
static void glVertex2dv(java.nio.DoubleBuffer v)
           
static void glVertex2f(float x, float y)
           
static void glVertex2fv(java.nio.FloatBuffer v)
           
static void glVertex2i(int x, int y)
           
static void glVertex2iv(java.nio.IntBuffer v)
           
static void glVertex2s(short x, short y)
           
static void glVertex2sv(java.nio.ShortBuffer v)
           
static void glVertex3d(double x, double y, double z)
           
static void glVertex3dv(java.nio.DoubleBuffer v)
           
static void glVertex3f(float x, float y, float z)
           
static void glVertex3fv(java.nio.FloatBuffer v)
           
static void glVertex3i(int x, int y, int z)
           
static void glVertex3iv(java.nio.IntBuffer v)
           
static void glVertex3s(short x, short y, short z)
           
static void glVertex3sv(java.nio.ShortBuffer v)
           
static void glVertex4d(double x, double y, double z, double w)
           
static void glVertex4dv(java.nio.DoubleBuffer v)
           
static void glVertex4f(float x, float y, float z, float w)
           
static void glVertex4fv(java.nio.FloatBuffer v)
           
static void glVertex4i(int x, int y, int z, int w)
           
static void glVertex4iv(java.nio.IntBuffer v)
           
static void glVertex4s(short x, short y, short z, short w)
           
static void glVertex4sv(java.nio.ShortBuffer v)
           
static void glVertexPointer(int size, long type, int stride, java.nio.Buffer ptr)
           
static void glViewport(int x, int y, int width, int height)
           
static long SWIG_glew_init()
           
 
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Constructor Detail

Glew

public Glew()
Method Detail

SWIG_glew_init

public static long SWIG_glew_init()

glewGetErrorString

public static java.nio.ShortBuffer glewGetErrorString(long error)

glClearIndex

public static void glClearIndex(float c)

glClearColor

public static void glClearColor(float red,
                                float green,
                                float blue,
                                float alpha)

glClear

public static void glClear(long mask)

glIndexMask

public static void glIndexMask(long mask)

glColorMask

public static void glColorMask(short red,
                               short green,
                               short blue,
                               short alpha)

glAlphaFunc

public static void glAlphaFunc(long func,
                               float ref)

glBlendFunc

public static void glBlendFunc(long sfactor,
                               long dfactor)

glLogicOp

public static void glLogicOp(long opcode)

glCullFace

public static void glCullFace(long mode)

glFrontFace

public static void glFrontFace(long mode)

glPointSize

public static void glPointSize(float size)

glLineWidth

public static void glLineWidth(float width)

glLineStipple

public static void glLineStipple(int factor,
                                 int pattern)

glPolygonMode

public static void glPolygonMode(long face,
                                 long mode)

glPolygonOffset

public static void glPolygonOffset(float factor,
                                   float units)

glPolygonStipple

public static void glPolygonStipple(java.nio.ShortBuffer mask)

glGetPolygonStipple

public static void glGetPolygonStipple(java.nio.ShortBuffer mask)

glEdgeFlag

public static void glEdgeFlag(short flag)

glEdgeFlagv

public static void glEdgeFlagv(java.nio.ShortBuffer flag)

glScissor

public static void glScissor(int x,
                             int y,
                             int width,
                             int height)

glClipPlane

public static void glClipPlane(long plane,
                               java.nio.DoubleBuffer equation)

glGetClipPlane

public static void glGetClipPlane(long plane,
                                  java.nio.DoubleBuffer equation)

glDrawBuffer

public static void glDrawBuffer(long mode)

glReadBuffer

public static void glReadBuffer(long mode)

glEnable

public static void glEnable(long cap)

glDisable

public static void glDisable(long cap)

glIsEnabled

public static short glIsEnabled(long cap)

glEnableClientState

public static void glEnableClientState(long cap)

glDisableClientState

public static void glDisableClientState(long cap)

glGetBooleanv

public static void glGetBooleanv(long pname,
                                 java.nio.ShortBuffer params)

glGetDoublev

public static void glGetDoublev(long pname,
                                java.nio.DoubleBuffer params)

glGetFloatv

public static void glGetFloatv(long pname,
                               java.nio.FloatBuffer params)

glGetIntegerv

public static void glGetIntegerv(long pname,
                                 java.nio.IntBuffer params)

glPushAttrib

public static void glPushAttrib(long mask)

glPopAttrib

public static void glPopAttrib()

glPushClientAttrib

public static void glPushClientAttrib(long mask)

glPopClientAttrib

public static void glPopClientAttrib()

glRenderMode

public static int glRenderMode(long mode)

glGetError

public static long glGetError()

glGetString

public static java.nio.ShortBuffer glGetString(long name)

glFinish

public static void glFinish()

glFlush

public static void glFlush()

glHint

public static void glHint(long target,
                          long mode)

glClearDepth

public static void glClearDepth(double depth)

glDepthFunc

public static void glDepthFunc(long func)

glDepthMask

public static void glDepthMask(short flag)

glDepthRange

public static void glDepthRange(double near_val,
                                double far_val)

glClearAccum

public static void glClearAccum(float red,
                                float green,
                                float blue,
                                float alpha)

glAccum

public static void glAccum(long op,
                           float value)

glMatrixMode

public static void glMatrixMode(long mode)

glOrtho

public static void glOrtho(double left,
                           double right,
                           double bottom,
                           double top,
                           double near_val,
                           double far_val)

glFrustum

public static void glFrustum(double left,
                             double right,
                             double bottom,
                             double top,
                             double near_val,
                             double far_val)

glViewport

public static void glViewport(int x,
                              int y,
                              int width,
                              int height)

glPushMatrix

public static void glPushMatrix()

glPopMatrix

public static void glPopMatrix()

glLoadIdentity

public static void glLoadIdentity()

glLoadMatrixd

public static void glLoadMatrixd(java.nio.DoubleBuffer m)

glLoadMatrixf

public static void glLoadMatrixf(java.nio.FloatBuffer m)

glMultMatrixd

public static void glMultMatrixd(java.nio.DoubleBuffer m)

glMultMatrixf

public static void glMultMatrixf(java.nio.FloatBuffer m)

glRotated

public static void glRotated(double angle,
                             double x,
                             double y,
                             double z)

glRotatef

public static void glRotatef(float angle,
                             float x,
                             float y,
                             float z)

glScaled

public static void glScaled(double x,
                            double y,
                            double z)

glScalef

public static void glScalef(float x,
                            float y,
                            float z)

glTranslated

public static void glTranslated(double x,
                                double y,
                                double z)

glTranslatef

public static void glTranslatef(float x,
                                float y,
                                float z)

glIsList

public static short glIsList(long list)

glDeleteLists

public static void glDeleteLists(long list,
                                 int range)

glGenLists

public static long glGenLists(int range)

glNewList

public static void glNewList(long list,
                             long mode)

glEndList

public static void glEndList()

glCallList

public static void glCallList(long list)

glCallLists

public static void glCallLists(int n,
                               long type,
                               java.nio.Buffer lists)

glListBase

public static void glListBase(long base)

glBegin

public static void glBegin(long mode)

glEnd

public static void glEnd()

glVertex2d

public static void glVertex2d(double x,
                              double y)

glVertex2f

public static void glVertex2f(float x,
                              float y)

glVertex2i

public static void glVertex2i(int x,
                              int y)

glVertex2s

public static void glVertex2s(short x,
                              short y)

glVertex3d

public static void glVertex3d(double x,
                              double y,
                              double z)

glVertex3f

public static void glVertex3f(float x,
                              float y,
                              float z)

glVertex3i

public static void glVertex3i(int x,
                              int y,
                              int z)

glVertex3s

public static void glVertex3s(short x,
                              short y,
                              short z)

glVertex4d

public static void glVertex4d(double x,
                              double y,
                              double z,
                              double w)

glVertex4f

public static void glVertex4f(float x,
                              float y,
                              float z,
                              float w)

glVertex4i

public static void glVertex4i(int x,
                              int y,
                              int z,
                              int w)

glVertex4s

public static void glVertex4s(short x,
                              short y,
                              short z,
                              short w)

glVertex2dv

public static void glVertex2dv(java.nio.DoubleBuffer v)

glVertex2fv

public static void glVertex2fv(java.nio.FloatBuffer v)

glVertex2iv

public static void glVertex2iv(java.nio.IntBuffer v)

glVertex2sv

public static void glVertex2sv(java.nio.ShortBuffer v)

glVertex3dv

public static void glVertex3dv(java.nio.DoubleBuffer v)

glVertex3fv

public static void glVertex3fv(java.nio.FloatBuffer v)

glVertex3iv

public static void glVertex3iv(java.nio.IntBuffer v)

glVertex3sv

public static void glVertex3sv(java.nio.ShortBuffer v)

glVertex4dv

public static void glVertex4dv(java.nio.DoubleBuffer v)

glVertex4fv

public static void glVertex4fv(java.nio.FloatBuffer v)

glVertex4iv

public static void glVertex4iv(java.nio.IntBuffer v)

glVertex4sv

public static void glVertex4sv(java.nio.ShortBuffer v)

glNormal3b

public static void glNormal3b(byte nx,
                              byte ny,
                              byte nz)

glNormal3d

public static void glNormal3d(double nx,
                              double ny,
                              double nz)

glNormal3f

public static void glNormal3f(float nx,
                              float ny,
                              float nz)

glNormal3i

public static void glNormal3i(int nx,
                              int ny,
                              int nz)

glNormal3s

public static void glNormal3s(short nx,
                              short ny,
                              short nz)

glNormal3bv

public static void glNormal3bv(java.nio.ByteBuffer v)

glNormal3dv

public static void glNormal3dv(java.nio.DoubleBuffer v)

glNormal3fv

public static void glNormal3fv(java.nio.FloatBuffer v)

glNormal3iv

public static void glNormal3iv(java.nio.IntBuffer v)

glNormal3sv

public static void glNormal3sv(java.nio.ShortBuffer v)

glIndexd

public static void glIndexd(double c)

glIndexf

public static void glIndexf(float c)

glIndexi

public static void glIndexi(int c)

glIndexs

public static void glIndexs(short c)

glIndexub

public static void glIndexub(short c)

glIndexdv

public static void glIndexdv(java.nio.DoubleBuffer c)

glIndexfv

public static void glIndexfv(java.nio.FloatBuffer c)

glIndexiv

public static void glIndexiv(java.nio.IntBuffer c)

glIndexsv

public static void glIndexsv(java.nio.ShortBuffer c)

glIndexubv

public static void glIndexubv(java.nio.ShortBuffer c)

glColor3b

public static void glColor3b(byte red,
                             byte green,
                             byte blue)

glColor3d

public static void glColor3d(double red,
                             double green,
                             double blue)

glColor3f

public static void glColor3f(float red,
                             float green,
                             float blue)

glColor3i

public static void glColor3i(int red,
                             int green,
                             int blue)

glColor3s

public static void glColor3s(short red,
                             short green,
                             short blue)

glColor3ub

public static void glColor3ub(short red,
                              short green,
                              short blue)

glColor3ui

public static void glColor3ui(long red,
                              long green,
                              long blue)

glColor3us

public static void glColor3us(int red,
                              int green,
                              int blue)

glColor4b

public static void glColor4b(byte red,
                             byte green,
                             byte blue,
                             byte alpha)

glColor4d

public static void glColor4d(double red,
                             double green,
                             double blue,
                             double alpha)

glColor4f

public static void glColor4f(float red,
                             float green,
                             float blue,
                             float alpha)

glColor4i

public static void glColor4i(int red,
                             int green,
                             int blue,
                             int alpha)

glColor4s

public static void glColor4s(short red,
                             short green,
                             short blue,
                             short alpha)

glColor4ub

public static void glColor4ub(short red,
                              short green,
                              short blue,
                              short alpha)

glColor4ui

public static void glColor4ui(long red,
                              long green,
                              long blue,
                              long alpha)

glColor4us

public static void glColor4us(int red,
                              int green,
                              int blue,
                              int alpha)

glColor3bv

public static void glColor3bv(java.nio.ByteBuffer v)

glColor3dv

public static void glColor3dv(java.nio.DoubleBuffer v)

glColor3fv

public static void glColor3fv(java.nio.FloatBuffer v)

glColor3iv

public static void glColor3iv(java.nio.IntBuffer v)

glColor3sv

public static void glColor3sv(java.nio.ShortBuffer v)

glColor3ubv

public static void glColor3ubv(java.nio.ShortBuffer v)

glColor3uiv

public static void glColor3uiv(java.nio.IntBuffer v)

glColor3usv

public static void glColor3usv(java.nio.IntBuffer v)

glColor4bv

public static void glColor4bv(java.nio.ByteBuffer v)

glColor4dv

public static void glColor4dv(java.nio.DoubleBuffer v)

glColor4fv

public static void glColor4fv(java.nio.FloatBuffer v)

glColor4iv

public static void glColor4iv(java.nio.IntBuffer v)

glColor4sv

public static void glColor4sv(java.nio.ShortBuffer v)

glColor4ubv

public static void glColor4ubv(java.nio.ShortBuffer v)

glColor4uiv

public static void glColor4uiv(java.nio.IntBuffer v)

glColor4usv

public static void glColor4usv(java.nio.IntBuffer v)

glTexCoord1d

public static void glTexCoord1d(double s)

glTexCoord1f

public static void glTexCoord1f(float s)

glTexCoord1i

public static void glTexCoord1i(int s)

glTexCoord1s

public static void glTexCoord1s(short s)

glTexCoord2d

public static void glTexCoord2d(double s,
                                double t)

glTexCoord2f

public static void glTexCoord2f(float s,
                                float t)

glTexCoord2i

public static void glTexCoord2i(int s,
                                int t)

glTexCoord2s

public static void glTexCoord2s(short s,
                                short t)

glTexCoord3d

public static void glTexCoord3d(double s,
                                double t,
                                double r)

glTexCoord3f

public static void glTexCoord3f(float s,
                                float t,
                                float r)

glTexCoord3i

public static void glTexCoord3i(int s,
                                int t,
                                int r)

glTexCoord3s

public static void glTexCoord3s(short s,
                                short t,
                                short r)

glTexCoord4d

public static void glTexCoord4d(double s,
                                double t,
                                double r,
                                double q)

glTexCoord4f

public static void glTexCoord4f(float s,
                                float t,
                                float r,
                                float q)

glTexCoord4i

public static void glTexCoord4i(int s,
                                int t,
                                int r,
                                int q)

glTexCoord4s

public static void glTexCoord4s(short s,
                                short t,
                                short r,
                                short q)

glTexCoord1dv

public static void glTexCoord1dv(java.nio.DoubleBuffer v)

glTexCoord1fv

public static void glTexCoord1fv(java.nio.FloatBuffer v)

glTexCoord1iv

public static void glTexCoord1iv(java.nio.IntBuffer v)

glTexCoord1sv

public static void glTexCoord1sv(java.nio.ShortBuffer v)

glTexCoord2dv

public static void glTexCoord2dv(java.nio.DoubleBuffer v)

glTexCoord2fv

public static void glTexCoord2fv(java.nio.FloatBuffer v)

glTexCoord2iv

public static void glTexCoord2iv(java.nio.IntBuffer v)

glTexCoord2sv

public static void glTexCoord2sv(java.nio.ShortBuffer v)

glTexCoord3dv

public static void glTexCoord3dv(java.nio.DoubleBuffer v)

glTexCoord3fv

public static void glTexCoord3fv(java.nio.FloatBuffer v)

glTexCoord3iv

public static void glTexCoord3iv(java.nio.IntBuffer v)

glTexCoord3sv

public static void glTexCoord3sv(java.nio.ShortBuffer v)

glTexCoord4dv

public static void glTexCoord4dv(java.nio.DoubleBuffer v)

glTexCoord4fv

public static void glTexCoord4fv(java.nio.FloatBuffer v)

glTexCoord4iv

public static void glTexCoord4iv(java.nio.IntBuffer v)

glTexCoord4sv

public static void glTexCoord4sv(java.nio.ShortBuffer v)

glRasterPos2d

public static void glRasterPos2d(double x,
                                 double y)

glRasterPos2f

public static void glRasterPos2f(float x,
                                 float y)

glRasterPos2i

public static void glRasterPos2i(int x,
                                 int y)

glRasterPos2s

public static void glRasterPos2s(short x,
                                 short y)

glRasterPos3d

public static void glRasterPos3d(double x,
                                 double y,
                                 double z)

glRasterPos3f

public static void glRasterPos3f(float x,
                                 float y,
                                 float z)

glRasterPos3i

public static void glRasterPos3i(int x,
                                 int y,
                                 int z)

glRasterPos3s

public static void glRasterPos3s(short x,
                                 short y,
                                 short z)

glRasterPos4d

public static void glRasterPos4d(double x,
                                 double y,
                                 double z,
                                 double w)

glRasterPos4f

public static void glRasterPos4f(float x,
                                 float y,
                                 float z,
                                 float w)

glRasterPos4i

public static void glRasterPos4i(int x,
                                 int y,
                                 int z,
                                 int w)

glRasterPos4s

public static void glRasterPos4s(short x,
                                 short y,
                                 short z,
                                 short w)

glRasterPos2dv

public static void glRasterPos2dv(java.nio.DoubleBuffer v)

glRasterPos2fv

public static void glRasterPos2fv(java.nio.FloatBuffer v)

glRasterPos2iv

public static void glRasterPos2iv(java.nio.IntBuffer v)

glRasterPos2sv

public static void glRasterPos2sv(java.nio.ShortBuffer v)

glRasterPos3dv

public static void glRasterPos3dv(java.nio.DoubleBuffer v)

glRasterPos3fv

public static void glRasterPos3fv(java.nio.FloatBuffer v)

glRasterPos3iv

public static void glRasterPos3iv(java.nio.IntBuffer v)

glRasterPos3sv

public static void glRasterPos3sv(java.nio.ShortBuffer v)

glRasterPos4dv

public static void glRasterPos4dv(java.nio.DoubleBuffer v)

glRasterPos4fv

public static void glRasterPos4fv(java.nio.FloatBuffer v)

glRasterPos4iv

public static void glRasterPos4iv(java.nio.IntBuffer v)

glRasterPos4sv

public static void glRasterPos4sv(java.nio.ShortBuffer v)

glRectd

public static void glRectd(double x1,
                           double y1,
                           double x2,
                           double y2)

glRectf

public static void glRectf(float x1,
                           float y1,
                           float x2,
                           float y2)

glRecti

public static void glRecti(int x1,
                           int y1,
                           int x2,
                           int y2)

glRects

public static void glRects(short x1,
                           short y1,
                           short x2,
                           short y2)

glRectdv

public static void glRectdv(java.nio.DoubleBuffer v1,
                            java.nio.DoubleBuffer v2)

glRectfv

public static void glRectfv(java.nio.FloatBuffer v1,
                            java.nio.FloatBuffer v2)

glRectiv

public static void glRectiv(java.nio.IntBuffer v1,
                            java.nio.IntBuffer v2)

glRectsv

public static void glRectsv(java.nio.ShortBuffer v1,
                            java.nio.ShortBuffer v2)

glVertexPointer

public static void glVertexPointer(int size,
                                   long type,
                                   int stride,
                                   java.nio.Buffer ptr)

glNormalPointer

public static void glNormalPointer(long type,
                                   int stride,
                                   java.nio.Buffer ptr)

glColorPointer

public static void glColorPointer(int size,
                                  long type,
                                  int stride,
                                  java.nio.Buffer ptr)

glIndexPointer

public static void glIndexPointer(long type,
                                  int stride,
                                  java.nio.Buffer ptr)

glTexCoordPointer

public static void glTexCoordPointer(int size,
                                     long type,
                                     int stride,
                                     java.nio.Buffer ptr)

glEdgeFlagPointer

public static void glEdgeFlagPointer(int stride,
                                     java.nio.Buffer ptr)

glGetPointerv

public static void glGetPointerv(long pname,
                                 SWIGTYPE_p_p_void params)

glArrayElement

public static void glArrayElement(int i)

glDrawArrays

public static void glDrawArrays(long mode,
                                int first,
                                int count)

glDrawElements

public static void glDrawElements(long mode,
                                  int count,
                                  long type,
                                  java.nio.Buffer indices)

glInterleavedArrays

public static void glInterleavedArrays(long format,
                                       int stride,
                                       java.nio.Buffer pointer)

glShadeModel

public static void glShadeModel(long mode)

glLightf

public static void glLightf(long light,
                            long pname,
                            float param)

glLighti

public static void glLighti(long light,
                            long pname,
                            int param)

glLightfv

public static void glLightfv(long light,
                             long pname,
                             java.nio.FloatBuffer params)

glLightiv

public static void glLightiv(long light,
                             long pname,
                             java.nio.IntBuffer params)

glGetLightfv

public static void glGetLightfv(long light,
                                long pname,
                                java.nio.FloatBuffer params)

glGetLightiv

public static void glGetLightiv(long light,
                                long pname,
                                java.nio.IntBuffer params)

glLightModelf

public static void glLightModelf(long pname,
                                 float param)

glLightModeli

public static void glLightModeli(long pname,
                                 int param)

glLightModelfv

public static void glLightModelfv(long pname,
                                  java.nio.FloatBuffer params)

glLightModeliv

public static void glLightModeliv(long pname,
                                  java.nio.IntBuffer params)

glMaterialf

public static void glMaterialf(long face,
                               long pname,
                               float param)

glMateriali

public static void glMateriali(long face,
                               long pname,
                               int param)

glMaterialfv

public static void glMaterialfv(long face,
                                long pname,
                                java.nio.FloatBuffer params)

glMaterialiv

public static void glMaterialiv(long face,
                                long pname,
                                java.nio.IntBuffer params)

glGetMaterialfv

public static void glGetMaterialfv(long face,
                                   long pname,
                                   java.nio.FloatBuffer params)

glGetMaterialiv

public static void glGetMaterialiv(long face,
                                   long pname,
                                   java.nio.IntBuffer params)

glColorMaterial

public static void glColorMaterial(long face,
                                   long mode)

glPixelZoom

public static void glPixelZoom(float xfactor,
                               float yfactor)

glPixelStoref

public static void glPixelStoref(long pname,
                                 float param)

glPixelStorei

public static void glPixelStorei(long pname,
                                 int param)

glPixelTransferf

public static void glPixelTransferf(long pname,
                                    float param)

glPixelTransferi

public static void glPixelTransferi(long pname,
                                    int param)

glPixelMapfv

public static void glPixelMapfv(long map,
                                int mapsize,
                                java.nio.FloatBuffer values)

glPixelMapuiv

public static void glPixelMapuiv(long map,
                                 int mapsize,
                                 java.nio.IntBuffer values)

glPixelMapusv

public static void glPixelMapusv(long map,
                                 int mapsize,
                                 java.nio.IntBuffer values)

glGetPixelMapfv

public static void glGetPixelMapfv(long map,
                                   java.nio.FloatBuffer values)

glGetPixelMapuiv

public static void glGetPixelMapuiv(long map,
                                    java.nio.IntBuffer values)

glGetPixelMapusv

public static void glGetPixelMapusv(long map,
                                    java.nio.IntBuffer values)

glBitmap

public static void glBitmap(int width,
                            int height,
                            float xorig,
                            float yorig,
                            float xmove,
                            float ymove,
                            java.nio.ShortBuffer bitmap)

glReadPixels

public static void glReadPixels(int x,
                                int y,
                                int width,
                                int height,
                                long format,
                                long type,
                                java.nio.Buffer pixels)

glDrawPixels

public static void glDrawPixels(int width,
                                int height,
                                long format,
                                long type,
                                java.nio.Buffer pixels)

glCopyPixels

public static void glCopyPixels(int x,
                                int y,
                                int width,
                                int height,
                                long type)

glStencilFunc

public static void glStencilFunc(long func,
                                 int ref,
                                 long mask)

glStencilMask

public static void glStencilMask(long mask)

glStencilOp

public static void glStencilOp(long fail,
                               long zfail,
                               long zpass)

glClearStencil

public static void glClearStencil(int s)

glTexGend

public static void glTexGend(long coord,
                             long pname,
                             double param)

glTexGenf

public static void glTexGenf(long coord,
                             long pname,
                             float param)

glTexGeni

public static void glTexGeni(long coord,
                             long pname,
                             int param)

glTexGendv

public static void glTexGendv(long coord,
                              long pname,
                              java.nio.DoubleBuffer params)

glTexGenfv

public static void glTexGenfv(long coord,
                              long pname,
                              java.nio.FloatBuffer params)

glTexGeniv

public static void glTexGeniv(long coord,
                              long pname,
                              java.nio.IntBuffer params)

glGetTexGendv

public static void glGetTexGendv(long coord,
                                 long pname,
                                 java.nio.DoubleBuffer params)

glGetTexGenfv

public static void glGetTexGenfv(long coord,
                                 long pname,
                                 java.nio.FloatBuffer params)

glGetTexGeniv

public static void glGetTexGeniv(long coord,
                                 long pname,
                                 java.nio.IntBuffer params)

glTexEnvf

public static void glTexEnvf(long target,
                             long pname,
                             float param)

glTexEnvi

public static void glTexEnvi(long target,
                             long pname,
                             int param)

glTexEnvfv

public static void glTexEnvfv(long target,
                              long pname,
                              java.nio.FloatBuffer params)

glTexEnviv

public static void glTexEnviv(long target,
                              long pname,
                              java.nio.IntBuffer params)

glGetTexEnvfv

public static void glGetTexEnvfv(long target,
                                 long pname,
                                 java.nio.FloatBuffer params)

glGetTexEnviv

public static void glGetTexEnviv(long target,
                                 long pname,
                                 java.nio.IntBuffer params)

glTexParameterf

public static void glTexParameterf(long target,
                                   long pname,
                                   float param)

glTexParameteri

public static void glTexParameteri(long target,
                                   long pname,
                                   int param)

glTexParameterfv

public static void glTexParameterfv(long target,
                                    long pname,
                                    java.nio.FloatBuffer params)

glTexParameteriv

public static void glTexParameteriv(long target,
                                    long pname,
                                    java.nio.IntBuffer params)

glGetTexParameterfv

public static void glGetTexParameterfv(long target,
                                       long pname,
                                       java.nio.FloatBuffer params)

glGetTexParameteriv

public static void glGetTexParameteriv(long target,
                                       long pname,
                                       java.nio.IntBuffer params)

glGetTexLevelParameterfv

public static void glGetTexLevelParameterfv(long target,
                                            int level,
                                            long pname,
                                            java.nio.FloatBuffer params)

glGetTexLevelParameteriv

public static void glGetTexLevelParameteriv(long target,
                                            int level,
                                            long pname,
                                            java.nio.IntBuffer params)

glTexImage1D

public static void glTexImage1D(long target,
                                int level,
                                int internalFormat,
                                int width,
                                int border,
                                long format,
                                long type,
                                java.nio.Buffer pixels)

glTexImage2D

public static void glTexImage2D(long target,
                                int level,
                                int internalFormat,
                                int width,
                                int height,
                                int border,
                                long format,
                                long type,
                                java.nio.Buffer pixels)

glGetTexImage

public static void glGetTexImage(long target,
                                 int level,
                                 long format,
                                 long type,
                                 java.nio.Buffer pixels)

glGenTextures

public static void glGenTextures(int n,
                                 java.nio.IntBuffer textures)

glDeleteTextures

public static void glDeleteTextures(int n,
                                    java.nio.IntBuffer textures)

glBindTexture

public static void glBindTexture(long target,
                                 long texture)

glPrioritizeTextures

public static void glPrioritizeTextures(int n,
                                        java.nio.IntBuffer textures,
                                        java.nio.FloatBuffer priorities)

glAreTexturesResident

public static short glAreTexturesResident(int n,
                                          java.nio.IntBuffer textures,
                                          java.nio.ShortBuffer residences)

glIsTexture

public static short glIsTexture(long texture)

glTexSubImage1D

public static void glTexSubImage1D(long target,
                                   int level,
                                   int xoffset,
                                   int width,
                                   long format,
                                   long type,
                                   java.nio.Buffer pixels)

glTexSubImage2D

public static void glTexSubImage2D(long target,
                                   int level,
                                   int xoffset,
                                   int yoffset,
                                   int width,
                                   int height,
                                   long format,
                                   long type,
                                   java.nio.Buffer pixels)

glCopyTexImage1D

public static void glCopyTexImage1D(long target,
                                    int level,
                                    long internalformat,
                                    int x,
                                    int y,
                                    int width,
                                    int border)

glCopyTexImage2D

public static void glCopyTexImage2D(long target,
                                    int level,
                                    long internalformat,
                                    int x,
                                    int y,
                                    int width,
                                    int height,
                                    int border)

glCopyTexSubImage1D

public static void glCopyTexSubImage1D(long target,
                                       int level,
                                       int xoffset,
                                       int x,
                                       int y,
                                       int width)

glCopyTexSubImage2D

public static void glCopyTexSubImage2D(long target,
                                       int level,
                                       int xoffset,
                                       int yoffset,
                                       int x,
                                       int y,
                                       int width,
                                       int height)

glMap1d

public static void glMap1d(long target,
                           double u1,
                           double u2,
                           int stride,
                           int order,
                           java.nio.DoubleBuffer points)

glMap1f

public static void glMap1f(long target,
                           float u1,
                           float u2,
                           int stride,
                           int order,
                           java.nio.FloatBuffer points)

glMap2d

public static void glMap2d(long target,
                           double u1,
                           double u2,
                           int ustride,
                           int uorder,
                           double v1,
                           double v2,
                           int vstride,
                           int vorder,
                           java.nio.DoubleBuffer points)

glMap2f

public static void glMap2f(long target,
                           float u1,
                           float u2,
                           int ustride,
                           int uorder,
                           float v1,
                           float v2,
                           int vstride,
                           int vorder,
                           java.nio.FloatBuffer points)

glGetMapdv

public static void glGetMapdv(long target,
                              long query,
                              java.nio.DoubleBuffer v)

glGetMapfv

public static void glGetMapfv(long target,
                              long query,
                              java.nio.FloatBuffer v)

glGetMapiv

public static void glGetMapiv(long target,
                              long query,
                              java.nio.IntBuffer v)

glEvalCoord1d

public static void glEvalCoord1d(double u)

glEvalCoord1f

public static void glEvalCoord1f(float u)

glEvalCoord1dv

public static void glEvalCoord1dv(java.nio.DoubleBuffer u)

glEvalCoord1fv

public static void glEvalCoord1fv(java.nio.FloatBuffer u)

glEvalCoord2d

public static void glEvalCoord2d(double u,
                                 double v)

glEvalCoord2f

public static void glEvalCoord2f(float u,
                                 float v)

glEvalCoord2dv

public static void glEvalCoord2dv(java.nio.DoubleBuffer u)

glEvalCoord2fv

public static void glEvalCoord2fv(java.nio.FloatBuffer u)

glMapGrid1d

public static void glMapGrid1d(int un,
                               double u1,
                               double u2)

glMapGrid1f

public static void glMapGrid1f(int un,
                               float u1,
                               float u2)

glMapGrid2d

public static void glMapGrid2d(int un,
                               double u1,
                               double u2,
                               int vn,
                               double v1,
                               double v2)

glMapGrid2f

public static void glMapGrid2f(int un,
                               float u1,
                               float u2,
                               int vn,
                               float v1,
                               float v2)

glEvalPoint1

public static void glEvalPoint1(int i)

glEvalPoint2

public static void glEvalPoint2(int i,
                                int j)

glEvalMesh1

public static void glEvalMesh1(long mode,
                               int i1,
                               int i2)

glEvalMesh2

public static void glEvalMesh2(long mode,
                               int i1,
                               int i2,
                               int j1,
                               int j2)

glFogf

public static void glFogf(long pname,
                          float param)

glFogi

public static void glFogi(long pname,
                          int param)

glFogfv

public static void glFogfv(long pname,
                           java.nio.FloatBuffer params)

glFogiv

public static void glFogiv(long pname,
                           java.nio.IntBuffer params)

glFeedbackBuffer

public static void glFeedbackBuffer(int size,
                                    long type,
                                    java.nio.FloatBuffer buffer)

glPassThrough

public static void glPassThrough(float token)

glSelectBuffer

public static void glSelectBuffer(int size,
                                  java.nio.IntBuffer buffer)

glInitNames

public static void glInitNames()

glLoadName

public static void glLoadName(long name)

glPushName

public static void glPushName(long name)

glPopName

public static void glPopName()

gluLookAt

public static void gluLookAt(double eyeX,
                             double eyeY,
                             double eyeZ,
                             double centerX,
                             double centerY,
                             double centerZ,
                             double upX,
                             double upY,
                             double upZ)

gluPerspective

public static void gluPerspective(double fovy,
                                  double aspect,
                                  double zNear,
                                  double zFar)

gluOrtho2D

public static void gluOrtho2D(double left,
                              double right,
                              double bottom,
                              double top)