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Method Summary |
void |
glAccum(long op,
float value)
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void |
glAlphaFunc(long func,
float ref)
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short |
glAreTexturesResident(int n,
java.nio.IntBuffer textures,
java.nio.ShortBuffer residences)
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void |
glArrayElement(int i)
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void |
glBegin(long mode)
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void |
glBindTexture(long target,
long texture)
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void |
glBitmap(int width,
int height,
float xorig,
float yorig,
float xmove,
float ymove,
java.nio.ShortBuffer bitmap)
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void |
glBlendFunc(long sfactor,
long dfactor)
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void |
glCallList(long list)
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void |
glCallLists(int n,
long type,
java.nio.Buffer lists)
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void |
glClear(long mask)
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void |
glClearAccum(float red,
float green,
float blue,
float alpha)
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void |
glClearColor(float red,
float green,
float blue,
float alpha)
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void |
glClearDepth(double depth)
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void |
glClearIndex(float c)
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void |
glClearStencil(int s)
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void |
glClipPlane(long plane,
java.nio.DoubleBuffer equation)
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void |
glColor3b(byte red,
byte green,
byte blue)
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void |
glColor3bv(java.nio.ByteBuffer v)
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void |
glColor3d(double red,
double green,
double blue)
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void |
glColor3dv(java.nio.DoubleBuffer v)
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void |
glColor3f(float red,
float green,
float blue)
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void |
glColor3fv(java.nio.FloatBuffer v)
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void |
glColor3i(int red,
int green,
int blue)
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void |
glColor3iv(java.nio.IntBuffer v)
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void |
glColor3s(short red,
short green,
short blue)
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void |
glColor3sv(java.nio.ShortBuffer v)
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void |
glColor3ub(short red,
short green,
short blue)
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void |
glColor3ubv(java.nio.ShortBuffer v)
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void |
glColor3ui(long red,
long green,
long blue)
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void |
glColor3uiv(java.nio.IntBuffer v)
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void |
glColor3us(int red,
int green,
int blue)
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void |
glColor3usv(java.nio.IntBuffer v)
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void |
glColor4b(byte red,
byte green,
byte blue,
byte alpha)
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void |
glColor4bv(java.nio.ByteBuffer v)
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void |
glColor4d(double red,
double green,
double blue,
double alpha)
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void |
glColor4dv(java.nio.DoubleBuffer v)
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void |
glColor4f(float red,
float green,
float blue,
float alpha)
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void |
glColor4fv(java.nio.FloatBuffer v)
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void |
glColor4i(int red,
int green,
int blue,
int alpha)
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void |
glColor4iv(java.nio.IntBuffer v)
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void |
glColor4s(short red,
short green,
short blue,
short alpha)
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void |
glColor4sv(java.nio.ShortBuffer v)
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void |
glColor4ub(short red,
short green,
short blue,
short alpha)
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void |
glColor4ubv(java.nio.ShortBuffer v)
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void |
glColor4ui(long red,
long green,
long blue,
long alpha)
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void |
glColor4uiv(java.nio.IntBuffer v)
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void |
glColor4us(int red,
int green,
int blue,
int alpha)
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void |
glColor4usv(java.nio.IntBuffer v)
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void |
glColorMask(short red,
short green,
short blue,
short alpha)
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void |
glColorMaterial(long face,
long mode)
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void |
glColorPointer(int size,
long type,
int stride,
java.nio.Buffer ptr)
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void |
glCopyPixels(int x,
int y,
int width,
int height,
long type)
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void |
glCopyTexImage1D(long target,
int level,
long internalformat,
int x,
int y,
int width,
int border)
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void |
glCopyTexImage2D(long target,
int level,
long internalformat,
int x,
int y,
int width,
int height,
int border)
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void |
glCopyTexSubImage1D(long target,
int level,
int xoffset,
int x,
int y,
int width)
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void |
glCopyTexSubImage2D(long target,
int level,
int xoffset,
int yoffset,
int x,
int y,
int width,
int height)
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void |
glCullFace(long mode)
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void |
glDeleteLists(long list,
int range)
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void |
glDeleteTextures(int n,
java.nio.IntBuffer textures)
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void |
glDepthFunc(long func)
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void |
glDepthMask(short flag)
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void |
glDepthRange(double near_val,
double far_val)
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void |
glDisable(long cap)
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void |
glDisableClientState(long cap)
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void |
glDrawArrays(long mode,
int first,
int count)
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void |
glDrawBuffer(long mode)
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void |
glDrawElements(long mode,
int count,
long type,
java.nio.Buffer indices)
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void |
glDrawPixels(int width,
int height,
long format,
long type,
java.nio.Buffer pixels)
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void |
glEdgeFlag(short flag)
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void |
glEdgeFlagPointer(int stride,
java.nio.Buffer ptr)
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void |
glEdgeFlagv(java.nio.ShortBuffer flag)
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void |
glEnable(long cap)
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void |
glEnableClientState(long cap)
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void |
glEnd()
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void |
glEndList()
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void |
glEvalCoord1d(double u)
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void |
glEvalCoord1dv(java.nio.DoubleBuffer u)
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void |
glEvalCoord1f(float u)
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void |
glEvalCoord1fv(java.nio.FloatBuffer u)
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void |
glEvalCoord2d(double u,
double v)
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void |
glEvalCoord2dv(java.nio.DoubleBuffer u)
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void |
glEvalCoord2f(float u,
float v)
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void |
glEvalCoord2fv(java.nio.FloatBuffer u)
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void |
glEvalMesh1(long mode,
int i1,
int i2)
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void |
glEvalMesh2(long mode,
int i1,
int i2,
int j1,
int j2)
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void |
glEvalPoint1(int i)
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void |
glEvalPoint2(int i,
int j)
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void |
glFeedbackBuffer(int size,
long type,
java.nio.FloatBuffer buffer)
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void |
glFinish()
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void |
glFlush()
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void |
glFogf(long pname,
float param)
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void |
glFogfv(long pname,
java.nio.FloatBuffer params)
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void |
glFogi(long pname,
int param)
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void |
glFogiv(long pname,
java.nio.IntBuffer params)
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void |
glFrontFace(long mode)
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void |
glFrustum(double left,
double right,
double bottom,
double top,
double near_val,
double far_val)
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long |
glGenLists(int range)
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void |
glGenTextures(int n,
java.nio.IntBuffer textures)
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void |
glGetBooleanv(long pname,
java.nio.ShortBuffer params)
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void |
glGetClipPlane(long plane,
java.nio.DoubleBuffer equation)
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void |
glGetDoublev(long pname,
java.nio.DoubleBuffer params)
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long |
glGetError()
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void |
glGetFloatv(long pname,
java.nio.FloatBuffer params)
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void |
glGetIntegerv(long pname,
java.nio.IntBuffer params)
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void |
glGetLightfv(long light,
long pname,
java.nio.FloatBuffer params)
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void |
glGetLightiv(long light,
long pname,
java.nio.IntBuffer params)
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void |
glGetMapdv(long target,
long query,
java.nio.DoubleBuffer v)
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void |
glGetMapfv(long target,
long query,
java.nio.FloatBuffer v)
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void |
glGetMapiv(long target,
long query,
java.nio.IntBuffer v)
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void |
glGetMaterialfv(long face,
long pname,
java.nio.FloatBuffer params)
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void |
glGetMaterialiv(long face,
long pname,
java.nio.IntBuffer params)
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void |
glGetPixelMapfv(long map,
java.nio.FloatBuffer values)
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void |
glGetPixelMapuiv(long map,
java.nio.IntBuffer values)
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void |
glGetPixelMapusv(long map,
java.nio.IntBuffer values)
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void |
glGetPolygonStipple(java.nio.ShortBuffer mask)
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java.nio.ShortBuffer |
glGetString(long name)
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void |
glGetTexEnvfv(long target,
long pname,
java.nio.FloatBuffer params)
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void |
glGetTexEnviv(long target,
long pname,
java.nio.IntBuffer params)
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void |
glGetTexGendv(long coord,
long pname,
java.nio.DoubleBuffer params)
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void |
glGetTexGenfv(long coord,
long pname,
java.nio.FloatBuffer params)
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void |
glGetTexGeniv(long coord,
long pname,
java.nio.IntBuffer params)
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void |
glGetTexImage(long target,
int level,
long format,
long type,
java.nio.Buffer pixels)
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void |
glGetTexLevelParameterfv(long target,
int level,
long pname,
java.nio.FloatBuffer params)
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void |
glGetTexLevelParameteriv(long target,
int level,
long pname,
java.nio.IntBuffer params)
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void |
glGetTexParameterfv(long target,
long pname,
java.nio.FloatBuffer params)
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void |
glGetTexParameteriv(long target,
long pname,
java.nio.IntBuffer params)
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void |
glHint(long target,
long mode)
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void |
glIndexd(double c)
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void |
glIndexdv(java.nio.DoubleBuffer c)
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void |
glIndexf(float c)
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void |
glIndexfv(java.nio.FloatBuffer c)
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void |
glIndexi(int c)
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void |
glIndexiv(java.nio.IntBuffer c)
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void |
glIndexMask(long mask)
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void |
glIndexPointer(long type,
int stride,
java.nio.Buffer ptr)
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void |
glIndexs(short c)
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void |
glIndexsv(java.nio.ShortBuffer c)
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void |
glIndexub(short c)
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void |
glIndexubv(java.nio.ShortBuffer c)
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void |
glInitNames()
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void |
glInterleavedArrays(long format,
int stride,
java.nio.Buffer pointer)
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short |
glIsEnabled(long cap)
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short |
glIsList(long list)
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short |
glIsTexture(long texture)
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void |
glLightf(long light,
long pname,
float param)
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void |
glLightfv(long light,
long pname,
java.nio.FloatBuffer params)
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void |
glLighti(long light,
long pname,
int param)
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void |
glLightiv(long light,
long pname,
java.nio.IntBuffer params)
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void |
glLightModelf(long pname,
float param)
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void |
glLightModelfv(long pname,
java.nio.FloatBuffer params)
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void |
glLightModeli(long pname,
int param)
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void |
glLightModeliv(long pname,
java.nio.IntBuffer params)
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void |
glLineStipple(int factor,
int pattern)
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void |
glLineWidth(float width)
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void |
glListBase(long base)
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void |
glLoadIdentity()
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void |
glLoadMatrixd(java.nio.DoubleBuffer m)
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void |
glLoadMatrixf(java.nio.FloatBuffer m)
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void |
glLoadName(long name)
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void |
glLogicOp(long opcode)
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void |
glMap1d(long target,
double u1,
double u2,
int stride,
int order,
java.nio.DoubleBuffer points)
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void |
glMap1f(long target,
float u1,
float u2,
int stride,
int order,
java.nio.FloatBuffer points)
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void |
glMap2d(long target,
double u1,
double u2,
int ustride,
int uorder,
double v1,
double v2,
int vstride,
int vorder,
java.nio.DoubleBuffer points)
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void |
glMap2f(long target,
float u1,
float u2,
int ustride,
int uorder,
float v1,
float v2,
int vstride,
int vorder,
java.nio.FloatBuffer points)
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void |
glMapGrid1d(int un,
double u1,
double u2)
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void |
glMapGrid1f(int un,
float u1,
float u2)
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void |
glMapGrid2d(int un,
double u1,
double u2,
int vn,
double v1,
double v2)
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void |
glMapGrid2f(int un,
float u1,
float u2,
int vn,
float v1,
float v2)
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void |
glMaterialf(long face,
long pname,
float param)
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void |
glMaterialfv(long face,
long pname,
java.nio.FloatBuffer params)
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void |
glMateriali(long face,
long pname,
int param)
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void |
glMaterialiv(long face,
long pname,
java.nio.IntBuffer params)
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void |
glMatrixMode(long mode)
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void |
glMultMatrixd(java.nio.DoubleBuffer m)
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void |
glMultMatrixf(java.nio.FloatBuffer m)
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void |
glNewList(long list,
long mode)
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void |
glNormal3b(byte nx,
byte ny,
byte nz)
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void |
glNormal3bv(java.nio.ByteBuffer v)
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void |
glNormal3d(double nx,
double ny,
double nz)
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void |
glNormal3dv(java.nio.DoubleBuffer v)
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void |
glNormal3f(float nx,
float ny,
float nz)
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void |
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