|
Method Summary |
static void |
glAccum(long jarg1,
float jarg2)
|
static void |
glAlphaFunc(long jarg1,
float jarg2)
|
static short |
glAreTexturesResident(int jarg1,
java.nio.IntBuffer jarg2,
java.nio.ShortBuffer jarg3)
|
static void |
glArrayElement(int jarg1)
|
static void |
glBegin(long jarg1)
|
static void |
glBindTexture(long jarg1,
long jarg2)
|
static void |
glBitmap(int jarg1,
int jarg2,
float jarg3,
float jarg4,
float jarg5,
float jarg6,
java.nio.ShortBuffer jarg7)
|
static void |
glBlendFunc(long jarg1,
long jarg2)
|
static void |
glCallList(long jarg1)
|
static void |
glCallLists(int jarg1,
long jarg2,
java.nio.Buffer jarg3)
|
static void |
glClear(long jarg1)
|
static void |
glClearAccum(float jarg1,
float jarg2,
float jarg3,
float jarg4)
|
static void |
glClearColor(float jarg1,
float jarg2,
float jarg3,
float jarg4)
|
static void |
glClearDepth(double jarg1)
|
static void |
glClearIndex(float jarg1)
|
static void |
glClearStencil(int jarg1)
|
static void |
glClipPlane(long jarg1,
java.nio.DoubleBuffer jarg2)
|
static void |
glColor3b(byte jarg1,
byte jarg2,
byte jarg3)
|
static void |
glColor3bv(java.nio.ByteBuffer jarg1)
|
static void |
glColor3d(double jarg1,
double jarg2,
double jarg3)
|
static void |
glColor3dv(java.nio.DoubleBuffer jarg1)
|
static void |
glColor3f(float jarg1,
float jarg2,
float jarg3)
|
static void |
glColor3fv(java.nio.FloatBuffer jarg1)
|
static void |
glColor3i(int jarg1,
int jarg2,
int jarg3)
|
static void |
glColor3iv(java.nio.IntBuffer jarg1)
|
static void |
glColor3s(short jarg1,
short jarg2,
short jarg3)
|
static void |
glColor3sv(java.nio.ShortBuffer jarg1)
|
static void |
glColor3ub(short jarg1,
short jarg2,
short jarg3)
|
static void |
glColor3ubv(java.nio.ShortBuffer jarg1)
|
static void |
glColor3ui(long jarg1,
long jarg2,
long jarg3)
|
static void |
glColor3uiv(java.nio.IntBuffer jarg1)
|
static void |
glColor3us(int jarg1,
int jarg2,
int jarg3)
|
static void |
glColor3usv(java.nio.IntBuffer jarg1)
|
static void |
glColor4b(byte jarg1,
byte jarg2,
byte jarg3,
byte jarg4)
|
static void |
glColor4bv(java.nio.ByteBuffer jarg1)
|
static void |
glColor4d(double jarg1,
double jarg2,
double jarg3,
double jarg4)
|
static void |
glColor4dv(java.nio.DoubleBuffer jarg1)
|
static void |
glColor4f(float jarg1,
float jarg2,
float jarg3,
float jarg4)
|
static void |
glColor4fv(java.nio.FloatBuffer jarg1)
|
static void |
glColor4i(int jarg1,
int jarg2,
int jarg3,
int jarg4)
|
static void |
glColor4iv(java.nio.IntBuffer jarg1)
|
static void |
glColor4s(short jarg1,
short jarg2,
short jarg3,
short jarg4)
|
static void |
glColor4sv(java.nio.ShortBuffer jarg1)
|
static void |
glColor4ub(short jarg1,
short jarg2,
short jarg3,
short jarg4)
|
static void |
glColor4ubv(java.nio.ShortBuffer jarg1)
|
static void |
glColor4ui(long jarg1,
long jarg2,
long jarg3,
long jarg4)
|
static void |
glColor4uiv(java.nio.IntBuffer jarg1)
|
static void |
glColor4us(int jarg1,
int jarg2,
int jarg3,
int jarg4)
|
static void |
glColor4usv(java.nio.IntBuffer jarg1)
|
static void |
glColorMask(short jarg1,
short jarg2,
short jarg3,
short jarg4)
|
static void |
glColorMaterial(long jarg1,
long jarg2)
|
static void |
glColorPointer(int jarg1,
long jarg2,
int jarg3,
java.nio.Buffer jarg4)
|
static void |
glCopyPixels(int jarg1,
int jarg2,
int jarg3,
int jarg4,
long jarg5)
|
static void |
glCopyTexImage1D(long jarg1,
int jarg2,
long jarg3,
int jarg4,
int jarg5,
int jarg6,
int jarg7)
|
static void |
glCopyTexImage2D(long jarg1,
int jarg2,
long jarg3,
int jarg4,
int jarg5,
int jarg6,
int jarg7,
int jarg8)
|
static void |
glCopyTexSubImage1D(long jarg1,
int jarg2,
int jarg3,
int jarg4,
int jarg5,
int jarg6)
|
static void |
glCopyTexSubImage2D(long jarg1,
int jarg2,
int jarg3,
int jarg4,
int jarg5,
int jarg6,
int jarg7,
int jarg8)
|
static void |
glCullFace(long jarg1)
|
static void |
glDeleteLists(long jarg1,
int jarg2)
|
static void |
glDeleteTextures(int jarg1,
java.nio.IntBuffer jarg2)
|
static void |
glDepthFunc(long jarg1)
|
static void |
glDepthMask(short jarg1)
|
static void |
glDepthRange(double jarg1,
double jarg2)
|
static void |
glDisable(long jarg1)
|
static void |
glDisableClientState(long jarg1)
|
static void |
glDrawArrays(long jarg1,
int jarg2,
int jarg3)
|
static void |
glDrawBuffer(long jarg1)
|
static void |
glDrawElements(long jarg1,
int jarg2,
long jarg3,
java.nio.Buffer jarg4)
|
static void |
glDrawPixels(int jarg1,
int jarg2,
long jarg3,
long jarg4,
java.nio.Buffer jarg5)
|
static void |
glEdgeFlag(short jarg1)
|
static void |
glEdgeFlagPointer(int jarg1,
java.nio.Buffer jarg2)
|
static void |
glEdgeFlagv(java.nio.ShortBuffer jarg1)
|
static void |
glEnable(long jarg1)
|
static void |
glEnableClientState(long jarg1)
|
static void |
glEnd()
|
static void |
glEndList()
|
static void |
glEvalCoord1d(double jarg1)
|
static void |
glEvalCoord1dv(java.nio.DoubleBuffer jarg1)
|
static void |
glEvalCoord1f(float jarg1)
|
static void |
glEvalCoord1fv(java.nio.FloatBuffer jarg1)
|
static void |
glEvalCoord2d(double jarg1,
double jarg2)
|
static void |
glEvalCoord2dv(java.nio.DoubleBuffer jarg1)
|
static void |
glEvalCoord2f(float jarg1,
float jarg2)
|
static void |
glEvalCoord2fv(java.nio.FloatBuffer jarg1)
|
static void |
glEvalMesh1(long jarg1,
int jarg2,
int jarg3)
|
static void |
glEvalMesh2(long jarg1,
int jarg2,
int jarg3,
int jarg4,
int jarg5)
|
static void |
glEvalPoint1(int jarg1)
|
static void |
glEvalPoint2(int jarg1,
int jarg2)
|
static java.nio.ShortBuffer |
glewGetErrorString(long jarg1)
|
static void |
glFeedbackBuffer(int jarg1,
long jarg2,
java.nio.FloatBuffer jarg3)
|
static void |
glFinish()
|
static void |
glFlush()
|
static void |
glFogf(long jarg1,
float jarg2)
|
static void |
glFogfv(long jarg1,
java.nio.FloatBuffer jarg2)
|
static void |
glFogi(long jarg1,
int jarg2)
|
static void |
glFogiv(long jarg1,
java.nio.IntBuffer jarg2)
|
static void |
glFrontFace(long jarg1)
|
static void |
glFrustum(double jarg1,
double jarg2,
double jarg3,
double jarg4,
double jarg5,
double jarg6)
|
static long |
glGenLists(int jarg1)
|
static void |
glGenTextures(int jarg1,
java.nio.IntBuffer jarg2)
|
static void |
glGetBooleanv(long jarg1,
java.nio.ShortBuffer jarg2)
|
static void |
glGetClipPlane(long jarg1,
java.nio.DoubleBuffer jarg2)
|
static void |
glGetDoublev(long jarg1,
java.nio.DoubleBuffer jarg2)
|
static long |
glGetError()
|
static void |
glGetFloatv(long jarg1,
java.nio.FloatBuffer jarg2)
|
static void |
glGetIntegerv(long jarg1,
java.nio.IntBuffer jarg2)
|
static void |
glGetLightfv(long jarg1,
long jarg2,
java.nio.FloatBuffer jarg3)
|
static void |
glGetLightiv(long jarg1,
long jarg2,
java.nio.IntBuffer jarg3)
|
static void |
glGetMapdv(long jarg1,
long jarg2,
java.nio.DoubleBuffer jarg3)
|
static void |
glGetMapfv(long jarg1,
long jarg2,
java.nio.FloatBuffer jarg3)
|
static void |
glGetMapiv(long jarg1,
long jarg2,
java.nio.IntBuffer jarg3)
|
static void |
glGetMaterialfv(long jarg1,
long jarg2,
java.nio.FloatBuffer jarg3)
|
static void |
glGetMaterialiv(long jarg1,
long jarg2,
java.nio.IntBuffer jarg3)
|
static void |
glGetPixelMapfv(long jarg1,
java.nio.FloatBuffer jarg2)
|
static void |
glGetPixelMapuiv(long jarg1,
java.nio.IntBuffer jarg2)
|
static void |
glGetPixelMapusv(long jarg1,
java.nio.IntBuffer jarg2)
|
static void |
glGetPointerv(long jarg1,
long jarg2)
|
static void |
glGetPolygonStipple(java.nio.ShortBuffer jarg1)
|
static java.nio.ShortBuffer |
glGetString(long jarg1)
|
static void |
glGetTexEnvfv(long jarg1,
long jarg2,
java.nio.FloatBuffer jarg3)
|
static void |
glGetTexEnviv(long jarg1,
long jarg2,
java.nio.IntBuffer jarg3)
|
static void |
glGetTexGendv(long jarg1,
long jarg2,
java.nio.DoubleBuffer jarg3)
|
static void |
glGetTexGenfv(long jarg1,
long jarg2,
java.nio.FloatBuffer jarg3)
|
static void |
glGetTexGeniv(long jarg1,
long jarg2,
java.nio.IntBuffer jarg3)
|
static void |
glGetTexImage(long jarg1,
int jarg2,
long jarg3,
long jarg4,
java.nio.Buffer jarg5)
|
static void |
glGetTexLevelParameterfv(long jarg1,
int jarg2,
long jarg3,
java.nio.FloatBuffer jarg4)
|
static void |
glGetTexLevelParameteriv(long jarg1,
int jarg2,
long jarg3,
java.nio.IntBuffer jarg4)
|
static void |
glGetTexParameterfv(long jarg1,
long jarg2,
java.nio.FloatBuffer jarg3)
|
static void |
glGetTexParameteriv(long jarg1,
long jarg2,
java.nio.IntBuffer jarg3)
|
static void |
glHint(long jarg1,
long jarg2)
|
static void |
glIndexd(double jarg1)
|
static void |
glIndexdv(java.nio.DoubleBuffer jarg1)
|
static void |
glIndexf(float jarg1)
|
static void |
glIndexfv(java.nio.FloatBuffer jarg1)
|
static void |
glIndexi(int jarg1)
|
static void |
glIndexiv(java.nio.IntBuffer jarg1)
|
static void |
glIndexMask(long jarg1)
|
static void |
glIndexPointer(long jarg1,
int jarg2,
java.nio.Buffer jarg3)
|
static void |
glIndexs(short jarg1)
|
static void |
glIndexsv(java.nio.ShortBuffer jarg1)
|
static void |
glIndexub(short jarg1)
|
static void |
glIndexubv(java.nio.ShortBuffer jarg1)
|
static void |
glInitNames()
|
static void |
glInterleavedArrays(long jarg1,
int jarg2,
java.nio.Buffer jarg3)
|
static short |
glIsEnabled(long jarg1)
|
static short |
glIsList(long jarg1)
|
static short |
glIsTexture(long jarg1)
|
static void |
glLightf(long jarg1,
long jarg2,
float jarg3)
|
static void |
glLightfv(long jarg1,
long jarg2,
java.nio.FloatBuffer jarg3)
|
static void |
glLighti(long jarg1,
long jarg2,
int jarg3)
|
static void |
glLightiv(long jarg1,
long jarg2,
java.nio.IntBuffer jarg3)
|
static void |
glLightModelf(long jarg1,
float jarg2)
|
static void |
glLightModelfv(long jarg1,
java.nio.FloatBuffer jarg2)
|
static void |
glLightModeli(long jarg1,
int jarg2)
|
static void |
glLightModeliv(long jarg1,
java.nio.IntBuffer jarg2)
|
static void |
glLineStipple(int jarg1,
int jarg2)
|
static void |
glLineWidth(float jarg1)
|
static void |
glListBase(long jarg1)
|
static void |
glLoadIdentity()
|
static void |
glLoadMatrixd(java.nio.DoubleBuffer jarg1)
|
static void |
glLoadMatrixf(java.nio.FloatBuffer jarg1)
|
static void |
glLoadName(long jarg1)
|
static void |
glLogicOp(long jarg1)
|
static void |
glMap1d(long jarg1,
double jarg2,
double jarg3,
int jarg4,
int jarg5,
java.nio.DoubleBuffer jarg6)
|
static void |
glMap1f(long jarg1,
float jarg2,
float jarg3,
int jarg4,
int jarg5,
java.nio.FloatBuffer jarg6)
|
static void |
glMap2d(long jarg1,
double jarg2,
double jarg3,
int jarg4,
int jarg5,
double jarg6,
double jarg7,
int jarg8,
int jarg9,
java.nio.DoubleBuffer jarg10)
|
static void |
glMap2f(long jarg1,
float jarg2,
float jarg3,
int jarg4,
int jarg5,
float jarg6,
float jarg7,
int jarg8,
int jarg9,
java.nio.FloatBuffer jarg10)
|
static void |
glMapGrid1d(int jarg1,
double jarg2,
double jarg3)
|
static void |
glMapGrid1f(int jarg1,
float jarg2,
float jarg3)
|
static void |
glMapGrid2d(int jarg1,
double jarg2,
double jarg3,
int jarg4,
double jarg5,
double jarg6)
|
static void |
glMapGrid2f(int jarg1,
float jarg2,
float jarg3,
int jarg4,
float jarg5,
float jarg6)
|
static void |
glMaterialf(long jarg1,
long jarg2,
float jarg3)
|
static void |
glMaterialfv(long jarg1,
long jarg2,
java.nio.FloatBuffer jarg3)
|
static void |
glMateriali(long jarg1,
long jarg2,
int jarg3)
|
static void |
glMaterialiv(long jarg1,
long jarg2,
java.nio.IntBuffer jarg3)
|
static void |
glMatrixMode(long jarg1)
|
static void |
glMultMatrixd(java.nio.DoubleBuffer jarg1)
|
static void |
glMultMatrixf(java.nio.FloatBuffer jarg1)
|
static void |
glNewList(long jarg1,
long jarg2)
|
static void |
glNormal3b(byte jarg1,
byte jarg2,
byte jarg3)
|
static void |
glNormal3bv(java.nio.ByteBuffer jarg1)
|
static void |
glNormal3d(double jarg1,
double jarg2,
double jarg3)
|
static void |
glNormal3dv(java.nio.DoubleBuffer jarg1)
|
static void |
glNormal3f(float jarg1,
float jarg2,
float jarg3)
|
static void |
glNormal3fv(java.nio.FloatBuffer jarg1)
|
static void |
glNormal3i(int jarg1,
int jarg2,
int jarg3)
|
static void |
glNormal3iv(java.nio.IntBuffer jarg1)
|
static void |
glNormal3s(short jarg1,
short jarg2,
short jarg3)
|
static void |
glNormal3sv(java.nio.ShortBuffer jarg1)
|
static void |
glNormalPointer(long jarg1,
int jarg2,
java.nio.Buffer jarg3)
|
static void |
glOrtho(double jarg1,
double jarg2,
double jarg3,
double jarg4,
double jarg5,
double jarg6)
|
static void |
glPassThrough(float jarg1)
|
static void |
glPixelMapfv(long jarg1,
int jarg2,
java.nio.FloatBuffer jarg3)
|
static void |
glPixelMapuiv(long jarg1,
int jarg2,
java.nio.IntBuffer jarg3)
|
static void |
glPixelMapusv(long jarg1,
int jarg2,
java.nio.IntBuffer jarg3)
|
static void |
glPixelStoref(long jarg1,
float jarg2)
|
static void |
glPixelStorei(long jarg1,
int jarg2)
|
static void |
glPixelTransferf(long jarg1,
float jarg2)
|
static void |
glPixelTransferi(long jarg1,
int jarg2)
|
static void |
glPixelZoom(float jarg1,
float jarg2)
|
static void |
glPointSize(float jarg1)
|
static void |
glPolygonMode(long jarg1,
long jarg2)
|
static void |
glPolygonOffset(float jarg1,
float jarg2)
|
static void |
glPolygonStipple(java.nio.ShortBuffer jarg1)
|
static void |
glPopAttrib()
|
static void |
glPopClientAttrib()
|
static void |
glPopMatrix()
|
static void |
glPopName()
|
static void |
glPrioritizeTextures(int jarg1,
java.nio.IntBuffer jarg2,
java.nio.FloatBuffer jarg3)
|
static void |
glPushAttrib(long jarg1)
|
static void |
glPushClientAttrib(long jarg1)
|
static void |
glPushMatrix()
|
static void |
glPushName(long jarg1)
|
static void |
glRasterPos2d(double jarg1,
double jarg2)
|
static void |
glRasterPos2dv(java.nio.DoubleBuffer jarg1)
|
static void |
glRasterPos2f(float jarg1,
float jarg2)
|
static void |
glRasterPos2fv(java.nio.FloatBuffer jarg1)
|
static void |
glRasterPos2i(int jarg1,
int jarg2)
|
static void |
glRasterPos2iv(java.nio.IntBuffer jarg1)
|
static void |
glRasterPos2s(short jarg1,
short jarg2)
|
static void |
glRasterPos2sv(java.nio.ShortBuffer jarg1)
|
static void |
glRasterPos3d(double jarg1,
double jarg2,
double jarg3)
|
static void |
glRasterPos3dv(java.nio.DoubleBuffer jarg1)
|
static void |
glRasterPos3f(float jarg1,
float jarg2,
float jarg3)
|
static void |
glRasterPos3fv(java.nio.FloatBuffer jarg1)
|
static void |
glRasterPos3i(int jarg1,
int jarg2,
int jarg3)
|
static void |
glRasterPos3iv(java.nio.IntBuffer jarg1)
|
static void |
glRasterPos3s(short jarg1,
short jarg2,
short jarg3)
|
static void |
glRasterPos3sv(java.nio.ShortBuffer jarg1)
|
static void |
glRasterPos4d(double jarg1,
double jarg2,
double jarg3,
double jarg4)
|
static void |
glRasterPos4dv(java.nio.DoubleBuffer jarg1)
|
static void |
glRasterPos4f(float jarg1,
float jarg2,
float jarg3,
float jarg4)
|
static void |
glRasterPos4fv(java.nio.FloatBuffer jarg1)
|
static void |
glRasterPos4i(int jarg1,
int jarg2,
int jarg3,
int jarg4)
|
static void |
glRasterPos4iv(java.nio.IntBuffer jarg1)
|
static void |
glRasterPos4s(short jarg1,
short jarg2,
short jarg3,
short jarg4)
|
static void |
glRasterPos4sv(java.nio.ShortBuffer jarg1)
|
static void |
glReadBuffer(long jarg1)
|
static void |
glReadPixels(int jarg1,
int jarg2,
int jarg3,
int jarg4,
long jarg5,
long jarg6,
java.nio.Buffer jarg7)
|
static void |
glRectd(double jarg1,
double jarg2,
double jarg3,
double jarg4)
|
static void |
glRectdv(java.nio.DoubleBuffer jarg1,
java.nio.DoubleBuffer jarg2)
|
static void |
glRectf(float jarg1,
float jarg2,
float jarg3,
float jarg4)
|
static void |
glRectfv(java.nio.FloatBuffer jarg1,
java.nio.FloatBuffer jarg2)
|
static void |
glRecti(int jarg1,
int jarg2,
int jarg3,
int jarg4)
|
static void |
glRectiv(java.nio.IntBuffer jarg1,
java.nio.IntBuffer jarg2)
|
static void |
glRects(short jarg1,
short jarg2,
short jarg3,
short jarg4)
|
static void |
glRectsv(java.nio.ShortBuffer jarg1,
java.nio.ShortBuffer jarg2)
|
static int |
glRenderMode(long jarg1)
|
static void |
glRotated(double jarg1,
double jarg2,
double jarg3,
double jarg4)
|
static void |
glRotatef(float jarg1,
float jarg2,
float jarg3,
float jarg4)
|
static void |
glScaled(double jarg1,
double jarg2,
double jarg3)
|
static void |
glScalef(float jarg1,
float jarg2,
float jarg3)
|
static void |
glScissor(int jarg1,
int jarg2,
int jarg3,
int jarg4)
|
static void |
glSelectBuffer(int jarg1,
java.nio.IntBuffer jarg2)
|
static void |
glShadeModel(long jarg1)
|
static void |
glStencilFunc(long jarg1,
int jarg2,
long jarg3)
|
static void |
glStencilMask(long jarg1)
|
static void |
glStencilOp(long jarg1,
long jarg2,
long jarg3)
|
static void |
glTexCoord1d(double jarg1)
|
static void |
glTexCoord1dv(java.nio.DoubleBuffer jarg1)
|
static void |
glTexCoord1f(float jarg1)
|
static void |
glTexCoord1fv(java.nio.FloatBuffer jarg1)
|
static void |
glTexCoord1i(int jarg1)
|
static void |
glTexCoord1iv(java.nio.IntBuffer jarg1)
|
static void |
glTexCoord1s(short jarg1)
|
static void |
glTexCoord1sv(java.nio.ShortBuffer jarg1)
|
static void |
glTexCoord2d(double jarg1,
double jarg2)
|
static void |
glTexCoord2dv(java.nio.DoubleBuffer jarg1)
|
static void |
glTexCoord2f(float jarg1,
float jarg2)
|
static void |
glTexCoord2fv(java.nio.FloatBuffer jarg1)
|
static void |
glTexCoord2i(int jarg1,
int jarg2)
|
static void |
glTexCoord2iv(java.nio.IntBuffer jarg1)
|
static void |
glTexCoord2s(short jarg1,
short jarg2)
|
static void |
glTexCoord2sv(java.nio.ShortBuffer jarg1)
|
static void |
glTexCoord3d(double jarg1,
double jarg2,
double jarg3)
|
static void |
glTexCoord3dv(java.nio.DoubleBuffer jarg1)
|
static void |
glTexCoord3f(float jarg1,
float jarg2,
float jarg3)
|
static void |
glTexCoord3fv(java.nio.FloatBuffer jarg1)
|
static void |
glTexCoord3i(int jarg1,
int jarg2,
int jarg3)
|
static void |
glTexCoord3iv(java.nio.IntBuffer jarg1)
|
static void |
glTexCoord3s(short jarg1,
short jarg2,
short jarg3)
|
static void |
glTexCoord3sv(java.nio.ShortBuffer jarg1)
|
static void |
glTexCoord4d(double jarg1,
double jarg2,
double jarg3,
double jarg4)
|
static void |
glTexCoord4dv(java.nio.DoubleBuffer jarg1)
|
static void |
glTexCoord4f(float jarg1,
float jarg2,
float jarg3,
float jarg4)
|
static void |
glTexCoord4fv(java.nio.FloatBuffer jarg1)
|
static void |
glTexCoord4i(int jarg1,
int jarg2,
int jarg3,
int jarg4)
|
static void |
glTexCoord4iv(java.nio.IntBuffer jarg1)
|
static void |
glTexCoord4s(short jarg1,
short jarg2,
short jarg3,
short jarg4)
|
static void |
glTexCoord4sv(java.nio.ShortBuffer jarg1)
|
static void |
glTexCoordPointer(int jarg1,
long jarg2,
int jarg3,
java.nio.Buffer jarg4)
|
static void |
glTexEnvf(long jarg1,
long jarg2,
float jarg3)
|
static void |
glTexEnvfv(long jarg1,
long jarg2,
java.nio.FloatBuffer jarg3)
|
static void |
glTexEnvi(long jarg1,
long jarg2,
int jarg3)
|
static void |
glTexEnviv(long jarg1,
|