org.gljava.opengl.x.swig
Class Glew

java.lang.Object
  extended by org.gljava.opengl.x.swig.Glew
All Implemented Interfaces:
GlewConstants

public class Glew
extends java.lang.Object
implements GlewConstants


Field Summary
 
Fields inherited from interface org.gljava.opengl.x.swig.GlewConstants
GL_2_BYTES, GL_2D, GL_3_BYTES, GL_3D, GL_3D_COLOR, GL_3D_COLOR_TEXTURE, GL_4_BYTES, GL_4D_COLOR_TEXTURE, GL_ACCUM, GL_ACCUM_ALPHA_BITS, GL_ACCUM_BLUE_BITS, GL_ACCUM_BUFFER_BIT, GL_ACCUM_CLEAR_VALUE, GL_ACCUM_GREEN_BITS, GL_ACCUM_RED_BITS, GL_ADD, GL_ALL_ATTRIB_BITS, GL_ALL_CLIENT_ATTRIB_BITS, GL_ALPHA, GL_ALPHA_BIAS, GL_ALPHA_BITS, GL_ALPHA_SCALE, GL_ALPHA_TEST, GL_ALPHA_TEST_FUNC, GL_ALPHA_TEST_REF, GL_ALPHA12, GL_ALPHA16, GL_ALPHA4, GL_ALPHA8, GL_ALWAYS, GL_AMBIENT, GL_AMBIENT_AND_DIFFUSE, GL_AND, GL_AND_INVERTED, GL_AND_REVERSE, GL_ATTRIB_STACK_DEPTH, GL_AUTO_NORMAL, GL_AUX_BUFFERS, GL_AUX0, GL_AUX1, GL_AUX2, GL_AUX3, GL_BACK, GL_BACK_LEFT, GL_BACK_RIGHT, GL_BITMAP, GL_BITMAP_TOKEN, GL_BLEND, GL_BLEND_DST, GL_BLEND_SRC, GL_BLUE, GL_BLUE_BIAS, GL_BLUE_BITS, GL_BLUE_SCALE, GL_BYTE, GL_C3F_V3F, GL_C4F_N3F_V3F, GL_C4UB_V2F, GL_C4UB_V3F, GL_CCW, GL_CLAMP, GL_CLEAR, GL_CLIENT_ALL_ATTRIB_BITS, GL_CLIENT_ATTRIB_STACK_DEPTH, GL_CLIENT_PIXEL_STORE_BIT, GL_CLIENT_VERTEX_ARRAY_BIT, GL_CLIP_PLANE0, GL_CLIP_PLANE1, GL_CLIP_PLANE2, GL_CLIP_PLANE3, GL_CLIP_PLANE4, GL_CLIP_PLANE5, GL_COEFF, GL_COLOR, GL_COLOR_ARRAY, GL_COLOR_ARRAY_POINTER, GL_COLOR_ARRAY_SIZE, GL_COLOR_ARRAY_STRIDE, GL_COLOR_ARRAY_TYPE, GL_COLOR_BUFFER_BIT, GL_COLOR_CLEAR_VALUE, GL_COLOR_INDEX, GL_COLOR_INDEXES, GL_COLOR_LOGIC_OP, GL_COLOR_MATERIAL, GL_COLOR_MATERIAL_FACE, GL_COLOR_MATERIAL_PARAMETER, GL_COLOR_WRITEMASK, GL_COMPILE, GL_COMPILE_AND_EXECUTE, GL_CONSTANT_ALPHA, GL_CONSTANT_ATTENUATION, GL_CONSTANT_COLOR, GL_COPY, GL_COPY_INVERTED, GL_COPY_PIXEL_TOKEN, GL_CULL_FACE, GL_CULL_FACE_MODE, GL_CURRENT_BIT, GL_CURRENT_COLOR, GL_CURRENT_INDEX, GL_CURRENT_NORMAL, GL_CURRENT_RASTER_COLOR, GL_CURRENT_RASTER_DISTANCE, GL_CURRENT_RASTER_INDEX, GL_CURRENT_RASTER_POSITION, GL_CURRENT_RASTER_POSITION_VALID, GL_CURRENT_RASTER_TEXTURE_COORDS, GL_CURRENT_TEXTURE_COORDS, GL_CW, GL_DECAL, GL_DECR, GL_DEPTH, GL_DEPTH_BIAS, GL_DEPTH_BITS, GL_DEPTH_BUFFER_BIT, GL_DEPTH_CLEAR_VALUE, GL_DEPTH_COMPONENT, GL_DEPTH_FUNC, GL_DEPTH_RANGE, GL_DEPTH_SCALE, GL_DEPTH_TEST, GL_DEPTH_WRITEMASK, GL_DIFFUSE, GL_DITHER, GL_DOMAIN, GL_DONT_CARE, GL_DOUBLE, GL_DOUBLEBUFFER, GL_DRAW_BUFFER, GL_DRAW_PIXEL_TOKEN, GL_DST_ALPHA, GL_DST_COLOR, GL_EDGE_FLAG, GL_EDGE_FLAG_ARRAY, GL_EDGE_FLAG_ARRAY_POINTER, GL_EDGE_FLAG_ARRAY_STRIDE, GL_EMISSION, GL_ENABLE_BIT, GL_EQUAL, GL_EQUIV, GL_EVAL_BIT, GL_EXP, GL_EXP2, GL_EXTENSIONS, GL_EYE_LINEAR, GL_EYE_PLANE, GL_FALSE, GL_FASTEST, GL_FEEDBACK, GL_FEEDBACK_BUFFER_POINTER, GL_FEEDBACK_BUFFER_SIZE, GL_FEEDBACK_BUFFER_TYPE, GL_FILL, GL_FLAT, GL_FLOAT, GL_FOG, GL_FOG_BIT, GL_FOG_COLOR, GL_FOG_DENSITY, GL_FOG_END, GL_FOG_HINT, GL_FOG_INDEX, GL_FOG_MODE, GL_FOG_START, GL_FRONT, GL_FRONT_AND_BACK, GL_FRONT_FACE, GL_FRONT_LEFT, GL_FRONT_RIGHT, GL_GEQUAL, GL_GREATER, GL_GREEN, GL_GREEN_BIAS, GL_GREEN_BITS, GL_GREEN_SCALE, GL_HINT_BIT, GL_INCR, GL_INDEX_ARRAY, GL_INDEX_ARRAY_POINTER, GL_INDEX_ARRAY_STRIDE, GL_INDEX_ARRAY_TYPE, GL_INDEX_BITS, GL_INDEX_CLEAR_VALUE, GL_INDEX_LOGIC_OP, GL_INDEX_MODE, GL_INDEX_OFFSET, GL_INDEX_SHIFT, GL_INDEX_WRITEMASK, GL_INT, GL_INTENSITY, GL_INTENSITY12, GL_INTENSITY16, GL_INTENSITY4, GL_INTENSITY8, GL_INVALID_ENUM, GL_INVALID_OPERATION, GL_INVALID_VALUE, GL_INVERT, GL_KEEP, GL_LEFT, GL_LEQUAL, GL_LESS, GL_LIGHT_MODEL_AMBIENT, GL_LIGHT_MODEL_LOCAL_VIEWER, GL_LIGHT_MODEL_TWO_SIDE, GL_LIGHT0, GL_LIGHT1, GL_LIGHT2, GL_LIGHT3, GL_LIGHT4, GL_LIGHT5, GL_LIGHT6, GL_LIGHT7, GL_LIGHTING, GL_LIGHTING_BIT, GL_LINE, GL_LINE_BIT, GL_LINE_LOOP, GL_LINE_RESET_TOKEN, GL_LINE_SMOOTH, GL_LINE_SMOOTH_HINT, GL_LINE_STIPPLE, GL_LINE_STIPPLE_PATTERN, GL_LINE_STIPPLE_REPEAT, GL_LINE_STRIP, GL_LINE_TOKEN, GL_LINE_WIDTH, GL_LINE_WIDTH_GRANULARITY, GL_LINE_WIDTH_RANGE, GL_LINEAR, GL_LINEAR_ATTENUATION, GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR_MIPMAP_NEAREST, GL_LINES, GL_LIST_BASE, GL_LIST_BIT, GL_LIST_INDEX, GL_LIST_MODE, GL_LOAD, GL_LOGIC_OP, GL_LOGIC_OP_MODE, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_LUMINANCE12, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE16, GL_LUMINANCE16_ALPHA16, GL_LUMINANCE4, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8, GL_LUMINANCE8_ALPHA8, GL_MAP_COLOR, GL_MAP_STENCIL, GL_MAP1_COLOR_4, GL_MAP1_GRID_DOMAIN, GL_MAP1_GRID_SEGMENTS, GL_MAP1_INDEX, GL_MAP1_NORMAL, GL_MAP1_TEXTURE_COORD_1, GL_MAP1_TEXTURE_COORD_2, GL_MAP1_TEXTURE_COORD_3, GL_MAP1_TEXTURE_COORD_4, GL_MAP1_VERTEX_3, GL_MAP1_VERTEX_4, GL_MAP2_COLOR_4, GL_MAP2_GRID_DOMAIN, GL_MAP2_GRID_SEGMENTS, GL_MAP2_INDEX, GL_MAP2_NORMAL, GL_MAP2_TEXTURE_COORD_1, GL_MAP2_TEXTURE_COORD_2, GL_MAP2_TEXTURE_COORD_3, GL_MAP2_TEXTURE_COORD_4, GL_MAP2_VERTEX_3, GL_MAP2_VERTEX_4, GL_MATRIX_MODE, GL_MAX_ATTRIB_STACK_DEPTH, GL_MAX_CLIENT_ATTRIB_STACK_DEPTH, GL_MAX_CLIP_PLANES, GL_MAX_EVAL_ORDER, GL_MAX_LIGHTS, GL_MAX_LIST_NESTING, GL_MAX_MODELVIEW_STACK_DEPTH, GL_MAX_NAME_STACK_DEPTH, GL_MAX_PIXEL_MAP_TABLE, GL_MAX_PROJECTION_STACK_DEPTH, GL_MAX_TEXTURE_SIZE, GL_MAX_TEXTURE_STACK_DEPTH, GL_MAX_VIEWPORT_DIMS, GL_MODELVIEW, GL_MODELVIEW_MATRIX, GL_MODELVIEW_STACK_DEPTH, GL_MODULATE, GL_MULT, GL_N3F_V3F, GL_NAME_STACK_DEPTH, GL_NAND, GL_NEAREST, GL_NEAREST_MIPMAP_LINEAR, GL_NEAREST_MIPMAP_NEAREST, GL_NEVER, GL_NICEST, GL_NO_ERROR, GL_NONE, GL_NOOP, GL_NOR, GL_NORMAL_ARRAY, GL_NORMAL_ARRAY_POINTER, GL_NORMAL_ARRAY_STRIDE, GL_NORMAL_ARRAY_TYPE, GL_NORMALIZE, GL_NOTEQUAL, GL_OBJECT_LINEAR, GL_OBJECT_PLANE, GL_ONE, GL_ONE_MINUS_CONSTANT_ALPHA, GL_ONE_MINUS_CONSTANT_COLOR, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_DST_COLOR, GL_ONE_MINUS_SRC_ALPHA, GL_ONE_MINUS_SRC_COLOR, GL_OR, GL_OR_INVERTED, GL_OR_REVERSE, GL_ORDER, GL_OUT_OF_MEMORY, GL_PACK_ALIGNMENT, GL_PACK_LSB_FIRST, GL_PACK_ROW_LENGTH, GL_PACK_SKIP_PIXELS, GL_PACK_SKIP_ROWS, GL_PACK_SWAP_BYTES, GL_PASS_THROUGH_TOKEN, GL_PERSPECTIVE_CORRECTION_HINT, GL_PIXEL_MAP_A_TO_A, GL_PIXEL_MAP_A_TO_A_SIZE, GL_PIXEL_MAP_B_TO_B, GL_PIXEL_MAP_B_TO_B_SIZE, GL_PIXEL_MAP_G_TO_G, GL_PIXEL_MAP_G_TO_G_SIZE, GL_PIXEL_MAP_I_TO_A, GL_PIXEL_MAP_I_TO_A_SIZE, GL_PIXEL_MAP_I_TO_B, GL_PIXEL_MAP_I_TO_B_SIZE, GL_PIXEL_MAP_I_TO_G, GL_PIXEL_MAP_I_TO_G_SIZE, GL_PIXEL_MAP_I_TO_I, GL_PIXEL_MAP_I_TO_I_SIZE, GL_PIXEL_MAP_I_TO_R, GL_PIXEL_MAP_I_TO_R_SIZE, GL_PIXEL_MAP_R_TO_R, GL_PIXEL_MAP_R_TO_R_SIZE, GL_PIXEL_MAP_S_TO_S, GL_PIXEL_MAP_S_TO_S_SIZE, GL_PIXEL_MODE_BIT, GL_POINT, GL_POINT_BIT, GL_POINT_SIZE, GL_POINT_SIZE_GRANULARITY, GL_POINT_SIZE_RANGE, GL_POINT_SMOOTH, GL_POINT_SMOOTH_HINT, GL_POINT_TOKEN, GL_POINTS, GL_POLYGON, GL_POLYGON_BIT, GL_POLYGON_MODE, GL_POLYGON_OFFSET_FACTOR, GL_POLYGON_OFFSET_FILL, GL_POLYGON_OFFSET_LINE, GL_POLYGON_OFFSET_POINT, GL_POLYGON_OFFSET_UNITS, GL_POLYGON_SMOOTH, GL_POLYGON_SMOOTH_HINT, GL_POLYGON_STIPPLE, GL_POLYGON_STIPPLE_BIT, GL_POLYGON_TOKEN, GL_POSITION, GL_PROJECTION, GL_PROJECTION_MATRIX, GL_PROJECTION_STACK_DEPTH, GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_2D, GL_Q, GL_QUAD_STRIP, GL_QUADRATIC_ATTENUATION, GL_QUADS, GL_R, GL_R3_G3_B2, GL_READ_BUFFER, GL_RED, GL_RED_BIAS, GL_RED_BITS, GL_RED_SCALE, GL_RENDER, GL_RENDER_MODE, GL_RENDERER, GL_REPEAT, GL_REPLACE, GL_RETURN, GL_RGB, GL_RGB10, GL_RGB10_A2, GL_RGB12, GL_RGB16, GL_RGB4, GL_RGB5, GL_RGB5_A1, GL_RGB8, GL_RGBA, GL_RGBA_MODE, GL_RGBA12, GL_RGBA16, GL_RGBA2, GL_RGBA4, GL_RGBA8, GL_RIGHT, GL_S, GL_SCISSOR_BIT, GL_SCISSOR_BOX, GL_SCISSOR_TEST, GL_SELECT, GL_SELECTION_BUFFER_POINTER, GL_SELECTION_BUFFER_SIZE, GL_SET, GL_SHADE_MODEL, GL_SHININESS, GL_SHORT, GL_SMOOTH, GL_SPECULAR, GL_SPHERE_MAP, GL_SPOT_CUTOFF, GL_SPOT_DIRECTION, GL_SPOT_EXPONENT, GL_SRC_ALPHA, GL_SRC_ALPHA_SATURATE, GL_SRC_COLOR, GL_STACK_OVERFLOW, GL_STACK_UNDERFLOW, GL_STENCIL, GL_STENCIL_BITS, GL_STENCIL_BUFFER_BIT, GL_STENCIL_CLEAR_VALUE, GL_STENCIL_FAIL, GL_STENCIL_FUNC, GL_STENCIL_INDEX, GL_STENCIL_PASS_DEPTH_FAIL, GL_STENCIL_PASS_DEPTH_PASS, GL_STENCIL_REF, GL_STENCIL_TEST, GL_STENCIL_VALUE_MASK, GL_STENCIL_WRITEMASK, GL_STEREO, GL_SUBPIXEL_BITS, GL_T, GL_T2F_C3F_V3F, GL_T2F_C4F_N3F_V3F, GL_T2F_C4UB_V3F, GL_T2F_N3F_V3F, GL_T2F_V3F, GL_T4F_C4F_N3F_V4F, GL_T4F_V4F, GL_TEXTURE, GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_ALPHA_SIZE, GL_TEXTURE_BINDING_1D, GL_TEXTURE_BINDING_2D, GL_TEXTURE_BIT, GL_TEXTURE_BLUE_SIZE, GL_TEXTURE_BORDER, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_COMPONENTS, GL_TEXTURE_COORD_ARRAY, GL_TEXTURE_COORD_ARRAY_POINTER, GL_TEXTURE_COORD_ARRAY_SIZE, GL_TEXTURE_COORD_ARRAY_STRIDE, GL_TEXTURE_COORD_ARRAY_TYPE, GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, GL_TEXTURE_ENV_MODE, GL_TEXTURE_GEN_MODE, GL_TEXTURE_GEN_Q, GL_TEXTURE_GEN_R, GL_TEXTURE_GEN_S, GL_TEXTURE_GEN_T, GL_TEXTURE_GREEN_SIZE, GL_TEXTURE_HEIGHT, GL_TEXTURE_INTENSITY_SIZE, GL_TEXTURE_INTERNAL_FORMAT, GL_TEXTURE_LUMINANCE_SIZE, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MATRIX, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_PRIORITY, GL_TEXTURE_RED_SIZE, GL_TEXTURE_RESIDENT, GL_TEXTURE_STACK_DEPTH, GL_TEXTURE_WIDTH, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TRANSFORM_BIT, GL_TRIANGLE_FAN, GL_TRIANGLE_STRIP, GL_TRIANGLES, GL_TRUE, GL_UNPACK_ALIGNMENT, GL_UNPACK_LSB_FIRST, GL_UNPACK_ROW_LENGTH, GL_UNPACK_SKIP_PIXELS, GL_UNPACK_SKIP_ROWS, GL_UNPACK_SWAP_BYTES, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, GL_UNSIGNED_SHORT, GL_V2F, GL_V3F, GL_VENDOR, GL_VERSION, GL_VERTEX_ARRAY, GL_VERTEX_ARRAY_POINTER, GL_VERTEX_ARRAY_SIZE, GL_VERTEX_ARRAY_STRIDE, GL_VERTEX_ARRAY_TYPE, GL_VIEWPORT, GL_VIEWPORT_BIT, GL_XOR, GL_ZERO, GL_ZOOM_X, GL_ZOOM_Y
 
Constructor Summary
Glew()
           
 
Method Summary
static void glAccum(long op, float value)
           
static void glAlphaFunc(long func, float ref)
           
static short glAreTexturesResident(int n, java.nio.IntBuffer textures, java.nio.ShortBuffer residences)
           
static void glArrayElement(int i)
           
static void glBegin(long mode)
           
static void glBindTexture(long target, long texture)
           
static void glBitmap(int width, int height, float xorig, float yorig, float xmove, float ymove, java.nio.ShortBuffer bitmap)
           
static void glBlendFunc(long sfactor, long dfactor)
           
static void glCallList(long list)
           
static void glCallLists(int n, long type, java.nio.Buffer lists)
           
static void glClear(long mask)
           
static void glClearAccum(float red, float green, float blue, float alpha)
           
static void glClearColor(float red, float green, float blue, float alpha)
           
static void glClearDepth(double depth)
           
static void glClearIndex(float c)
           
static void glClearStencil(int s)
           
static void glClipPlane(long plane, java.nio.DoubleBuffer equation)
           
static void glColor3b(byte red, byte green, byte blue)
           
static void glColor3bv(java.nio.ByteBuffer v)
           
static void glColor3d(double red, double green, double blue)
           
static void glColor3dv(java.nio.DoubleBuffer v)
           
static void glColor3f(float red, float green, float blue)
           
static void glColor3fv(java.nio.FloatBuffer v)
           
static void glColor3i(int red, int green, int blue)
           
static void glColor3iv(java.nio.IntBuffer v)
           
static void glColor3s(short red, short green, short blue)
           
static void glColor3sv(java.nio.ShortBuffer v)
           
static void glColor3ub(short red, short green, short blue)
           
static void glColor3ubv(java.nio.ShortBuffer v)
           
static void glColor3ui(long red, long green, long blue)
           
static void glColor3uiv(java.nio.IntBuffer v)
           
static void glColor3us(int red, int green, int blue)
           
static void glColor3usv(java.nio.IntBuffer v)
           
static void glColor4b(byte red, byte green, byte blue, byte alpha)
           
static void glColor4bv(java.nio.ByteBuffer v)
           
static void glColor4d(double red, double green, double blue, double alpha)
           
static void glColor4dv(java.nio.DoubleBuffer v)
           
static void glColor4f(float red, float green, float blue, float alpha)
           
static void glColor4fv(java.nio.FloatBuffer v)
           
static void glColor4i(int red, int green, int blue, int alpha)
           
static void glColor4iv(java.nio.IntBuffer v)
           
static void glColor4s(short red, short green, short blue, short alpha)
           
static void glColor4sv(java.nio.ShortBuffer v)
           
static void glColor4ub(short red, short green, short blue, short alpha)
           
static void glColor4ubv(java.nio.ShortBuffer v)
           
static void glColor4ui(long red, long green, long blue, long alpha)
           
static void glColor4uiv(java.nio.IntBuffer v)
           
static void glColor4us(int red, int green, int blue, int alpha)
           
static void glColor4usv(java.nio.IntBuffer v)
           
static void glColorMask(short red, short green, short blue, short alpha)
           
static void glColorMaterial(long face, long mode)
           
static void glColorPointer(int size, long type, int stride, java.nio.Buffer ptr)
           
static void glCopyPixels(int x, int y, int width, int height, long type)
           
static void glCopyTexImage1D(long target, int level, long internalformat, int x, int y, int width, int border)
           
static void glCopyTexImage2D(long target, int level, long internalformat, int x, int y, int width, int height, int border)
           
static void glCopyTexSubImage1D(long target, int level, int xoffset, int x, int y, int width)
           
static void glCopyTexSubImage2D(long target, int level, int xoffset, int yoffset, int x, int y, int width, int height)
           
static void glCullFace(long mode)
           
static void glDeleteLists(long list, int range)
           
static void glDeleteTextures(int n, java.nio.IntBuffer textures)
           
static void glDepthFunc(long func)
           
static void glDepthMask(short flag)
           
static void glDepthRange(double near_val, double far_val)
           
static void glDisable(long cap)
           
static void glDisableClientState(long cap)
           
static void glDrawArrays(long mode, int first, int count)
           
static void glDrawBuffer(long mode)
           
static void glDrawElements(long mode, int count, long type, java.nio.Buffer indices)
           
static void glDrawPixels(int width, int height, long format, long type, java.nio.Buffer pixels)
           
static void glEdgeFlag(short flag)
           
static void glEdgeFlagPointer(int stride, java.nio.Buffer ptr)
           
static void glEdgeFlagv(java.nio.ShortBuffer flag)
           
static void glEnable(long cap)
           
static void glEnableClientState(long cap)
           
static void glEnd()
           
static void glEndList()
           
static void glEvalCoord1d(double u)
           
static void glEvalCoord1dv(java.nio.DoubleBuffer u)
           
static void glEvalCoord1f(float u)
           
static void glEvalCoord1fv(java.nio.FloatBuffer u)
           
static void glEvalCoord2d(double u, double v)
           
static void glEvalCoord2dv(java.nio.DoubleBuffer u)
           
static void glEvalCoord2f(float u, float v)
           
static void glEvalCoord2fv(java.nio.FloatBuffer u)
           
static void glEvalMesh1(long mode, int i1, int i2)
           
static void glEvalMesh2(long mode, int i1, int i2, int j1, int j2)
           
static void glEvalPoint1(int i)
           
static void glEvalPoint2(int i, int j)
           
static java.nio.ShortBuffer glewGetErrorString(long error)
           
static void glFeedbackBuffer(int size, long type, java.nio.FloatBuffer buffer)
           
static void glFinish()
           
static void glFlush()
           
static void glFogf(long pname, float param)
           
static void glFogfv(long pname, java.nio.FloatBuffer params)
           
static void glFogi(long pname, int param)
           
static void glFogiv(long pname, java.nio.IntBuffer params)
           
static void glFrontFace(long mode)
           
static void glFrustum(double left, double right, double bottom, double top, double near_val, double far_val)
           
static long glGenLists(int range)
           
static void glGenTextures(int n, java.nio.IntBuffer textures)
           
static void glGetBooleanv(long pname, java.nio.ShortBuffer params)
           
static void glGetClipPlane(long plane, java.nio.DoubleBuffer equation)
           
static void glGetDoublev(long pname, java.nio.DoubleBuffer params)
           
static long glGetError()
           
static void glGetFloatv(long pname, java.nio.FloatBuffer params)
           
static void glGetIntegerv(long pname, java.nio.IntBuffer params)
           
static void glGetLightfv(long light, long pname, java.nio.FloatBuffer params)
           
static void glGetLightiv(long light, long pname, java.nio.IntBuffer params)
           
static void glGetMapdv(long target, long query, java.nio.DoubleBuffer v)
           
static void glGetMapfv(long target, long query, java.nio.FloatBuffer v)
           
static void glGetMapiv(long target, long query, java.nio.IntBuffer v)
           
static void glGetMaterialfv(long face, long pname, java.nio.FloatBuffer params)
           
static void glGetMaterialiv(long face, long pname, java.nio.IntBuffer params)
           
static void glGetPixelMapfv(long map, java.nio.FloatBuffer values)
           
static void glGetPixelMapuiv(long map, java.nio.IntBuffer values)
           
static void glGetPixelMapusv(long map, java.nio.IntBuffer values)
           
static void glGetPointerv(long pname, SWIGTYPE_p_p_void params)
           
static void glGetPolygonStipple(java.nio.ShortBuffer mask)
           
static java.nio.ShortBuffer glGetString(long name)
           
static void glGetTexEnvfv(long target, long pname, java.nio.FloatBuffer params)
           
static void glGetTexEnviv(long target, long pname, java.nio.IntBuffer params)
           
static void glGetTexGendv(long coord, long pname, java.nio.DoubleBuffer params)
           
static void glGetTexGenfv(long coord, long pname, java.nio.FloatBuffer params)
           
static void glGetTexGeniv(long coord, long pname, java.nio.IntBuffer params)
           
static void glGetTexImage(long target, int level, long format, long type, java.nio.Buffer pixels)
           
static void glGetTexLevelParameterfv(long target, int level, long pname, java.nio.FloatBuffer params)
           
static void glGetTexLevelParameteriv(long target, int level, long pname, java.nio.IntBuffer params)
           
static void glGetTexParameterfv(long target, long pname, java.nio.FloatBuffer params)
           
static void glGetTexParameteriv(long target, long pname, java.nio.IntBuffer params)
           
static void glHint(long target, long mode)
           
static void glIndexd(double c)
           
static void glIndexdv(java.nio.DoubleBuffer c)
           
static void glIndexf(float c)
           
static void glIndexfv(java.nio.FloatBuffer c)
           
static void glIndexi(int c)
           
static void glIndexiv(java.nio.IntBuffer c)
           
static void glIndexMask(long mask)
           
static void glIndexPointer(long type, int stride, java.nio.Buffer ptr)
           
static void glIndexs(short c)
           
static void glIndexsv(java.nio.ShortBuffer c)
           
static void glIndexub(short c)
           
static void glIndexubv(java.nio.ShortBuffer c)
           
static void glInitNames()
           
static void glInterleavedArrays(long format, int stride, java.nio.Buffer pointer)
           
static short glIsEnabled(long cap)
           
static short glIsList(long list)
           
static short glIsTexture(long texture)
           
static void glLightf(long light, long pname, float param)
           
static void glLightfv(long light, long pname, java.nio.FloatBuffer params)
           
static void glLighti(long light, long pname, int param)
           
static void glLightiv(long light, long pname, java.nio.IntBuffer params)
           
static void glLightModelf(long pname, float param)
           
static void glLightModelfv(long pname, java.nio.FloatBuffer params)
           
static void glLightModeli(long pname, int param)
           
static void glLightModeliv(long pname, java.nio.IntBuffer params)
           
static void glLineStipple(int factor, int pattern)
           
static void glLineWidth(float width)
           
static void glListBase(long base)
           
static void glLoadIdentity()
           
static void glLoadMatrixd(java.nio.DoubleBuffer m)
           
static void glLoadMatrixf(java.nio.FloatBuffer m)
           
stat